dmx: provide enough space for axis mappings
relmap/absmap is used as a evdev-axis-to-x-axis mapping. ABS_X maps to axis 0, ABS_Y to 1, etc. skipping over non-existing axes so that the third bit set in the ABS_* range is axis 2, and so on. This requires us to actually have enough space to have all the ABS_*/REL_* range. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
This commit is contained in:
parent
7d3d4ae55d
commit
160c2db32d
|
@ -102,8 +102,8 @@ typedef struct _myPrivate {
|
|||
int fd; /**< File descriptor */
|
||||
unsigned char mask[EV_MAX / 8 + 1]; /**< Mask */
|
||||
int numRel, numAbs, numLeds; /**< Counts */
|
||||
int relmap[DMX_MAX_AXES]; /**< Relative axis map */
|
||||
int absmap[DMX_MAX_AXES]; /**< Absolute axis map */
|
||||
int relmap[REL_CNT]; /**< Relative axis map */
|
||||
int absmap[ABS_CNT]; /**< Absolute axis map */
|
||||
|
||||
CARD32 kbdState[NUM_STATE_ENTRIES]; /**< Keyboard state */
|
||||
DeviceIntPtr pKeyboard; /** Keyboard device */
|
||||
|
|
Loading…
Reference in New Issue
Block a user