glamor: Add untested support for tile filling.

This commit is contained in:
Eric Anholt 2009-08-20 16:06:42 -07:00 committed by Zhigang Gong
parent 8016135ec7
commit 16c3b929dd
6 changed files with 196 additions and 13 deletions

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@ -19,4 +19,5 @@ libglamor_la_SOURCES = \
glamor_fill.c \
glamor_fillspans.c \
glamor_getspans.c \
glamor_tile.c \
glamor.h

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@ -187,6 +187,7 @@ glamor_init(ScreenPtr screen)
screen->GetSpans = glamor_get_spans;
glamor_init_solid_shader(screen);
glamor_init_tile_shader(screen);
return TRUE;

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@ -198,15 +198,6 @@ glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
ErrorF("stubbed out stipple\n");
}
void
glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
int tile_x, int tile_y)
{
ErrorF("stubbed out tile\n");
}
static void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int leftPad, int format, char *bits)

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@ -168,3 +168,23 @@ glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
glUseProgramObjectARB(0);
}
/* Highlight places where we're doing it wrong. */
void
glamor_solid_fail_region(PixmapPtr pixmap, int x, int y, int width, int height)
{
unsigned long pixel;
switch (pixmap->drawable.depth) {
case 24:
case 32:
pixel = 0x00ff00ff; /* our favorite color */
break;
default:
case 8:
pixel = 0xd0d0d0d0;
break;
}
glamor_solid(pixmap, x, y, width, height, GXcopy, ~0, pixel);
}

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@ -48,6 +48,9 @@ typedef struct glamor_screen_private {
GLint solid_prog;
GLint solid_color_uniform_location;
glamor_transform_uniforms solid_transform;
GLint tile_prog;
glamor_transform_uniforms tile_transform;
} glamor_screen_private;
typedef struct glamor_pixmap_private {
@ -69,6 +72,17 @@ glamor_get_pixmap_private(PixmapPtr pixmap)
return dixLookupPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
}
/**
* Returns TRUE if the given planemask covers all the significant bits in the
* pixel values for pDrawable.
*/
static inline Bool
glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask)
{
return (planemask & FbFullMask(drawable->depth)) ==
FbFullMask(drawable->depth);
}
/* glamor.c */
PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
@ -79,10 +93,6 @@ void glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel, unsigned long bg_pixel,
int stipple_x, int stipple_y);
void glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
int tile_x, int tile_y);
GLint glamor_compile_glsl_prog(GLenum type, const char *source);
void glamor_link_glsl_prog(GLint prog);
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap, unsigned long fg_pixel,
@ -103,6 +113,8 @@ void glamor_fill(DrawablePtr drawable,
void glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel);
void glamor_solid_fail_region(PixmapPtr pixmap,
int x, int y, int width, int height);
/* glamor_fillspans.c */
void glamor_fill_spans(DrawablePtr drawable,
@ -123,4 +135,11 @@ glamor_get_spans(DrawablePtr drawable,
int nspans,
char *dst_start);
/* glamor_tile.c */
void glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
int tile_x, int tile_y);
void glamor_init_tile_shader(ScreenPtr screen);
#endif /* GLAMOR_PRIV_H */

151
glamor/glamor_tile.c Normal file
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@ -0,0 +1,151 @@
/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glamor_priv.h"
/** @file glamor_tile.c
*
* Implements the basic fill-with-a-tile support used by multiple GC ops.
*/
void
glamor_init_tile_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
const char *tile_vs =
"uniform float x_bias;\n"
"uniform float x_scale;\n"
"uniform float y_bias;\n"
"uniform float y_scale;\n"
"void main()\n"
"{\n"
" gl_Position = vec4((gl_Vertex.x + x_bias) * x_scale,\n"
" (gl_Vertex.y + y_bias) * y_scale,\n"
" 0,\n"
" 1);\n"
" gl_TexCoord[0] = vec4(gl_MultiTexCoord0.xy, 0, 1);\n"
"}\n";
const char *tile_fs =
"uniform sampler2D sampler;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(sampler, gl_TexCoord[0].xy);\n"
"}\n";
GLint fs_prog, vs_prog;
GLint sampler_uniform_location;
if (!GLEW_ARB_fragment_shader)
return;
glamor_priv->tile_prog = glCreateProgramObjectARB();
vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER_ARB, tile_vs);
fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER_ARB, tile_fs);
glAttachObjectARB(glamor_priv->tile_prog, vs_prog);
glAttachObjectARB(glamor_priv->tile_prog, fs_prog);
glamor_link_glsl_prog(glamor_priv->tile_prog);
sampler_uniform_location =
glGetUniformLocationARB(glamor_priv->tile_prog, "sampler");
glUseProgramObjectARB(glamor_priv->tile_prog);
glUniform1iARB(sampler_uniform_location, 0);
glamor_get_transform_uniform_locations(glamor_priv->tile_prog,
&glamor_priv->tile_transform);
}
void
glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
int tile_x, int tile_y)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
int x1 = x;
int x2 = x + width;
int y1 = y;
int y2 = y + height;
int tile_x1 = tile_x + tile->screen_x;
int tile_x2 = tile_x + tile->screen_x + width;
int tile_y1 = tile_y + tile->screen_y;
int tile_y2 = tile_y + tile->screen_y + height;
glamor_pixmap_private *tile_priv = glamor_get_pixmap_private(tile);
if (glamor_priv->tile_prog == 0) {
ErrorF("Tiling unsupported\n");
goto fail;
}
if (!glamor_set_destination_pixmap(pixmap))
goto fail;
if (tile_priv->fb == 0) {
ErrorF("Non-FBO tile pixmap\n");
goto fail;
}
if (alu != GXcopy) {
ErrorF("tile alu\n");
goto fail;
}
if (!glamor_pm_is_solid(&pixmap->drawable, planemask)) {
ErrorF("tile pm\n");
goto fail;
}
glUseProgramObjectARB(glamor_priv->tile_prog);
glamor_set_transform_for_pixmap(pixmap, &glamor_priv->tile_transform);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tile_priv->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnable(GL_TEXTURE_2D);
tile_x += tile->screen_x;
tile_y += tile->screen_y;
glBegin(GL_TRIANGLE_FAN);
glMultiTexCoord2f(0, tile_x1, tile_y1);
glVertex2f(x1, y1);
glMultiTexCoord2f(0, tile_x1, tile_y2);
glVertex2f(x1, y2);
glMultiTexCoord2f(0, tile_x2, tile_y2);
glVertex2f(x2, y2);
glMultiTexCoord2f(0, tile_x2, tile_y1);
glVertex2f(x2, y1);
glEnd();
glUseProgramObjectARB(0);
glDisable(GL_TEXTURE_2D);
return;
fail:
glamor_solid_fail_region(pixmap, x, y, width, height);
return;
}