glamor: Adapt glamor_program API to handle render acceleration

This extends the existing API to support options needed for render
accleration, including an additional fragment, 'combine', (which
provides a place to perform the source IN mask operation before the
final OP dest state) and an additional 'defines' parameter which
provides a way to add target-dependent values without using a uniform.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Keith Packard 2014-10-13 11:40:06 -07:00
parent ff3195aadd
commit 1b745e0c1f
8 changed files with 347 additions and 30 deletions

View File

@ -53,7 +53,7 @@ static const glamor_facet glamor_facet_copyarea = {
.vs_exec = (GLAMOR_POS(gl_Position, primitive.xy)
" fill_pos = (fill_offset + primitive.xy) * fill_size_inv;\n"),
.fs_exec = " gl_FragColor = texture2D(sampler, fill_pos);\n",
.locations = glamor_program_location_fill,
.locations = glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use = use_copyarea,
};
@ -140,7 +140,7 @@ static const glamor_facet glamor_facet_copyplane = {
" gl_FragColor = fg;\n"
" else\n"
" gl_FragColor = bg;\n"),
.locations = glamor_program_location_fill|glamor_program_location_fg|glamor_program_location_bg|glamor_program_location_bitplane,
.locations = glamor_program_location_fillsamp|glamor_program_location_fillpos|glamor_program_location_fg|glamor_program_location_bg|glamor_program_location_bitplane,
.use = use_copyplane,
};
@ -338,7 +338,7 @@ glamor_copy_fbo_fbo_draw(DrawablePtr src,
if (!prog->prog) {
if (!glamor_build_program(screen, prog,
copy_facet, NULL))
copy_facet, NULL, NULL, NULL))
goto bail_ctx;
}

View File

@ -170,7 +170,7 @@ glamor_dash_setup(DrawablePtr drawable, GCPtr gc)
if (!prog->prog) {
if (!glamor_build_program(screen, prog,
&glamor_facet_double_dash_lines,
NULL))
NULL, NULL, NULL))
goto bail;
}

View File

@ -60,7 +60,8 @@ glamor_poly_point_gl(DrawablePtr drawable, GCPtr gc, int mode, int npt, DDXPoint
if (!prog->prog) {
if (!glamor_build_program(screen, prog,
&glamor_facet_point,
&glamor_fill_solid))
&glamor_fill_solid,
NULL, NULL))
goto bail;
}

View File

@ -47,7 +47,7 @@ static const glamor_facet glamor_fill_tile = {
.name = "tile",
.vs_exec = " fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
.fs_exec = " gl_FragColor = texture2D(sampler, fill_pos);\n",
.locations = glamor_program_location_fill,
.locations = glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use = use_tile,
};
@ -66,7 +66,7 @@ static const glamor_facet glamor_fill_stipple = {
" if (a == 0.0)\n"
" discard;\n"
" gl_FragColor = fg;\n"),
.locations = glamor_program_location_fg | glamor_program_location_fill,
.locations = glamor_program_location_fg | glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use = use_stipple,
};
@ -87,7 +87,7 @@ static const glamor_facet glamor_fill_opaque_stipple = {
" gl_FragColor = bg;\n"
" else\n"
" gl_FragColor = fg;\n"),
.locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_fill,
.locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use = use_opaque_stipple
};
@ -114,12 +114,15 @@ static glamor_location_var location_vars[] = {
.fs_vars = "uniform vec4 bg;\n"
},
{
.location = glamor_program_location_fill,
.location = glamor_program_location_fillsamp,
.fs_vars = "uniform sampler2D sampler;\n"
},
{
.location = glamor_program_location_fillpos,
.vs_vars = ("uniform vec2 fill_offset;\n"
"uniform vec2 fill_size_inv;\n"
"varying vec2 fill_pos;\n"),
.fs_vars = ("uniform sampler2D sampler;\n"
"uniform vec2 fill_size_inv;\n"
.fs_vars = ("uniform vec2 fill_size_inv;\n"
"varying vec2 fill_pos;\n")
},
{
@ -183,6 +186,7 @@ fs_location_vars(glamor_program_location locations)
static const char vs_template[] =
"%s" /* version */
"%s" /* defines */
"%s" /* prim vs_vars */
"%s" /* fill vs_vars */
"%s" /* location vs_vars */
@ -195,12 +199,14 @@ static const char vs_template[] =
static const char fs_template[] =
"%s" /* version */
GLAMOR_DEFAULT_PRECISION
"%s" /* defines */
"%s" /* prim fs_vars */
"%s" /* fill fs_vars */
"%s" /* location fs_vars */
"void main() {\n"
"%s" /* prim fs_exec */
"%s" /* fill fs_exec */
"%s" /* combine */
"}\n";
static const char *
@ -236,7 +242,9 @@ Bool
glamor_build_program(ScreenPtr screen,
glamor_program *prog,
const glamor_facet *prim,
const glamor_facet *fill)
const glamor_facet *fill,
const char *combine,
const char *defines)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
@ -282,6 +290,7 @@ glamor_build_program(ScreenPtr screen,
if (asprintf(&vs_prog_string,
vs_template,
str(version_string),
str(defines),
str(prim->vs_vars),
str(fill->vs_vars),
vs_vars,
@ -292,26 +301,30 @@ glamor_build_program(ScreenPtr screen,
if (asprintf(&fs_prog_string,
fs_template,
str(version_string),
str(defines),
str(prim->fs_vars),
str(fill->fs_vars),
fs_vars,
str(prim->fs_exec),
str(fill->fs_exec)) < 0)
str(fill->fs_exec),
str(combine)) < 0)
fs_prog_string = NULL;
if (!vs_prog_string || !fs_prog_string)
goto fail;
prog->prog = glCreateProgram();
#if DBG
ErrorF("\nPrograms for %s %s\nVertex shader:\n\n%s\n\nFragment Shader:\n\n%s",
prim->name, fill->name, vs_prog_string, fs_prog_string);
ErrorF("\n\tProgram %d for %s %s\n\tVertex shader:\n\n\t================\n%s\n\n\tFragment Shader:\n\n%s\t================\n",
prog->prog, prim->name, fill->name, vs_prog_string, fs_prog_string);
#endif
prog->prog = glCreateProgram();
prog->flags = flags;
prog->locations = locations;
prog->prim_use = prim->use;
prog->prim_use_render = prim->use_render;
prog->fill_use = fill->use;
prog->fill_use_render = fill->use_render;
vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_prog_string);
fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, fs_prog_string);
@ -335,8 +348,8 @@ glamor_build_program(ScreenPtr screen,
prog->matrix_uniform = glamor_get_uniform(prog, glamor_program_location_none, "v_matrix");
prog->fg_uniform = glamor_get_uniform(prog, glamor_program_location_fg, "fg");
prog->bg_uniform = glamor_get_uniform(prog, glamor_program_location_bg, "bg");
prog->fill_offset_uniform = glamor_get_uniform(prog, glamor_program_location_fill, "fill_offset");
prog->fill_size_inv_uniform = glamor_get_uniform(prog, glamor_program_location_fill, "fill_size_inv");
prog->fill_offset_uniform = glamor_get_uniform(prog, glamor_program_location_fillpos, "fill_offset");
prog->fill_size_inv_uniform = glamor_get_uniform(prog, glamor_program_location_fillpos, "fill_size_inv");
prog->font_uniform = glamor_get_uniform(prog, glamor_program_location_font, "font");
prog->bitplane_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitplane");
prog->bitmul_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitmul");
@ -396,7 +409,7 @@ glamor_use_program_fill(PixmapPtr pixmap,
if (!fill)
return NULL;
if (!glamor_build_program(screen, prog, prim, fill))
if (!glamor_build_program(screen, prog, prim, fill, NULL, NULL))
return NULL;
}
@ -405,3 +418,238 @@ glamor_use_program_fill(PixmapPtr pixmap,
return prog;
}
static struct blendinfo composite_op_info[] = {
[PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
[PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
[PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
[PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
[PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
[PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
[PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
[PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
[PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
[PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
};
static void
glamor_set_blend(CARD8 op, glamor_program_alpha alpha, PicturePtr dst)
{
GLenum src_blend, dst_blend;
struct blendinfo *op_info;
switch (alpha) {
case glamor_program_alpha_ca_first:
op = PictOpOutReverse;
break;
case glamor_program_alpha_ca_second:
op = PictOpAdd;
break;
default:
break;
}
if (op == PictOpSrc)
return;
op_info = &composite_op_info[op];
src_blend = op_info->source_blend;
dst_blend = op_info->dest_blend;
/* If there's no dst alpha channel, adjust the blend op so that we'll treat
* it as always 1.
*/
if (PICT_FORMAT_A(dst->format) == 0 && op_info->dest_alpha) {
if (src_blend == GL_DST_ALPHA)
src_blend = GL_ONE;
else if (src_blend == GL_ONE_MINUS_DST_ALPHA)
src_blend = GL_ZERO;
}
/* Set up the source alpha value for blending in component alpha mode. */
if (alpha != glamor_program_alpha_normal && op_info->source_alpha) {
if (dst_blend == GL_SRC_ALPHA)
dst_blend = GL_SRC_COLOR;
else if (dst_blend == GL_ONE_MINUS_SRC_ALPHA)
dst_blend = GL_ONE_MINUS_SRC_COLOR;
}
glEnable(GL_BLEND);
glBlendFunc(src_blend, dst_blend);
}
static Bool
use_source_solid(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
{
glamor_set_blend(op, prog->alpha, dst);
glamor_set_color(glamor_get_drawable_pixmap(dst->pDrawable),
src->pSourcePict->solidFill.color,
prog->fg_uniform);
return TRUE;
}
const glamor_facet glamor_source_solid = {
.name = "render_solid",
.fs_exec = " vec4 source = fg;\n",
.locations = glamor_program_location_fg,
.use_render = use_source_solid,
};
static Bool
use_source_picture(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
{
glamor_set_blend(op, prog->alpha, dst);
return glamor_set_texture((PixmapPtr) src->pDrawable,
0, 0,
prog->fill_offset_uniform,
prog->fill_size_inv_uniform);
}
const glamor_facet glamor_source_picture = {
.name = "render_picture",
.vs_exec = " fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
.fs_exec = " vec4 source = texture2D(sampler, fill_pos);\n",
.locations = glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use_render = use_source_picture,
};
static Bool
use_source_1x1_picture(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
{
glamor_set_blend(op, prog->alpha, dst);
return glamor_set_texture_pixmap((PixmapPtr) src->pDrawable);
}
const glamor_facet glamor_source_1x1_picture = {
.name = "render_picture",
.fs_exec = " vec4 source = texture2D(sampler, vec2(0.5));\n",
.locations = glamor_program_location_fillsamp,
.use_render = use_source_1x1_picture,
};
const glamor_facet *glamor_facet_source[glamor_program_source_count] = {
[glamor_program_source_solid] = &glamor_source_solid,
[glamor_program_source_picture] = &glamor_source_picture,
[glamor_program_source_1x1_picture] = &glamor_source_1x1_picture,
};
static const char *glamor_combine[] = {
[glamor_program_alpha_normal] = " gl_FragColor = source * mask.a;\n",
[glamor_program_alpha_ca_first] = " gl_FragColor = source.a * mask;\n",
[glamor_program_alpha_ca_second] = " gl_FragColor = source * mask;\n"
};
static Bool
glamor_setup_one_program_render(ScreenPtr screen,
glamor_program *prog,
glamor_program_source source_type,
glamor_program_alpha alpha,
const glamor_facet *prim,
const char *defines)
{
if (prog->failed)
return FALSE;
if (!prog->prog) {
const glamor_facet *fill = glamor_facet_source[source_type];
if (!fill)
return FALSE;
if (!glamor_build_program(screen, prog, prim, fill, glamor_combine[alpha], defines))
return FALSE;
prog->alpha = alpha;
}
return TRUE;
}
glamor_program *
glamor_setup_program_render(CARD8 op,
PicturePtr src,
PicturePtr mask,
PicturePtr dst,
glamor_program_render *program_render,
const glamor_facet *prim,
const char *defines)
{
ScreenPtr screen = dst->pDrawable->pScreen;
glamor_program_alpha alpha;
glamor_program_source source_type;
glamor_program *prog;
if (op > ARRAY_SIZE(composite_op_info))
return NULL;
if (glamor_is_component_alpha(mask)) {
/* This only works for PictOpOver */
if (op != PictOpOver)
return NULL;
alpha = glamor_program_alpha_ca_first;
} else
alpha = glamor_program_alpha_normal;
if (src->pDrawable) {
/* Can't do transforms, alphamaps or sourcing from non-pixmaps yet */
if (src->transform || src->alphaMap || src->pDrawable->type != DRAWABLE_PIXMAP)
return NULL;
if (src->pDrawable->width == 1 && src->pDrawable->height == 1 && src->repeat)
source_type = glamor_program_source_1x1_picture;
else
source_type = glamor_program_source_picture;
} else {
SourcePictPtr sp = src->pSourcePict;
if (!sp)
return NULL;
switch (sp->type) {
case SourcePictTypeSolidFill:
source_type = glamor_program_source_solid;
break;
default:
return NULL;
}
}
prog = &program_render->progs[source_type][alpha];
if (!glamor_setup_one_program_render(screen, prog, source_type, alpha, prim, defines))
return NULL;
if (alpha == glamor_program_alpha_ca_first) {
/* Make sure we can also build the second program before
* deciding to use this path.
*/
if (!glamor_setup_one_program_render(screen,
&program_render->progs[source_type][glamor_program_alpha_ca_second],
source_type, glamor_program_alpha_ca_second, prim,
defines))
return NULL;
}
return prog;
}
Bool
glamor_use_program_render(glamor_program *prog,
CARD8 op,
PicturePtr src,
PicturePtr dst)
{
glUseProgram(prog->prog);
if (prog->prim_use_render && !prog->prim_use_render(op, src, dst, prog))
return FALSE;
if (prog->fill_use_render && !prog->fill_use_render(op, src, dst, prog))
return FALSE;
return TRUE;
}

View File

@ -27,23 +27,36 @@ typedef enum {
glamor_program_location_none = 0,
glamor_program_location_fg = 1,
glamor_program_location_bg = 2,
glamor_program_location_fill = 4,
glamor_program_location_font = 8,
glamor_program_location_bitplane = 16,
glamor_program_location_dash = 32,
glamor_program_location_fillsamp = 4,
glamor_program_location_fillpos = 8,
glamor_program_location_font = 16,
glamor_program_location_bitplane = 32,
glamor_program_location_dash = 64,
glamor_program_location_atlas = 128,
} glamor_program_location;
typedef enum {
glamor_program_flag_none = 0,
} glamor_program_flag;
typedef enum {
glamor_program_alpha_normal,
glamor_program_alpha_ca_first,
glamor_program_alpha_ca_second,
glamor_program_alpha_count
} glamor_program_alpha;
typedef struct _glamor_program glamor_program;
typedef Bool (*glamor_use) (PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg);
typedef Bool (*glamor_use_render) (CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog);
typedef struct {
const char *name;
const int version;
char *vs_defines;
char *fs_defines;
const char *vs_vars;
const char *vs_exec;
const char *fs_vars;
@ -52,6 +65,7 @@ typedef struct {
const glamor_program_flag flags;
const char *source_name;
glamor_use use;
glamor_use_render use_render;
} glamor_facet;
struct _glamor_program {
@ -71,6 +85,9 @@ struct _glamor_program {
glamor_program_flag flags;
glamor_use prim_use;
glamor_use fill_use;
glamor_program_alpha alpha;
glamor_use_render prim_use_render;
glamor_use_render fill_use_render;
};
typedef struct {
@ -83,7 +100,9 @@ Bool
glamor_build_program(ScreenPtr screen,
glamor_program *prog,
const glamor_facet *prim,
const glamor_facet *fill);
const glamor_facet *fill,
const char *combine,
const char *defines);
Bool
glamor_use_program(PixmapPtr pixmap,
@ -97,4 +116,37 @@ glamor_use_program_fill(PixmapPtr pixmap,
glamor_program_fill *program_fill,
const glamor_facet *prim);
typedef enum {
glamor_program_source_solid,
glamor_program_source_picture,
glamor_program_source_1x1_picture,
glamor_program_source_count,
} glamor_program_source;
typedef struct {
glamor_program progs[glamor_program_source_count][glamor_program_alpha_count];
} glamor_program_render;
static inline Bool
glamor_is_component_alpha(PicturePtr mask) {
if (mask && mask->componentAlpha && PICT_FORMAT_RGB(mask->format))
return TRUE;
return FALSE;
}
glamor_program *
glamor_setup_program_render(CARD8 op,
PicturePtr src,
PicturePtr mask,
PicturePtr dst,
glamor_program_render *program_render,
const glamor_facet *prim,
const char *defines);
Bool
glamor_use_program_render(glamor_program *prog,
CARD8 op,
PicturePtr src,
PicturePtr dst);
#endif /* _GLAMOR_PROGRAM_H_ */

View File

@ -417,7 +417,7 @@ glamor_image_text(DrawablePtr drawable, GCPtr gc,
fill_facet = &glamor_facet_image_fill;
}
if (!glamor_build_program(screen, prog, prim_facet, fill_facet))
if (!glamor_build_program(screen, prog, prim_facet, fill_facet, NULL, NULL))
goto bail;
}

View File

@ -155,11 +155,7 @@ glamor_set_solid(PixmapPtr pixmap,
}
Bool
glamor_set_texture(PixmapPtr texture,
int off_x,
int off_y,
GLint offset_uniform,
GLint size_inv_uniform)
glamor_set_texture_pixmap(PixmapPtr texture)
{
glamor_pixmap_private *texture_priv;
@ -174,6 +170,23 @@ glamor_set_texture(PixmapPtr texture,
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_priv->fbo->tex);
/* we're not setting the sampler uniform here as we always use
* GL_TEXTURE0, and the default value for uniforms is zero. So,
* save a bit of CPU time by taking advantage of that.
*/
return TRUE;
}
Bool
glamor_set_texture(PixmapPtr texture,
int off_x,
int off_y,
GLint offset_uniform,
GLint size_inv_uniform)
{
if (!glamor_set_texture_pixmap(texture))
return FALSE;
glUniform2f(offset_uniform, off_x, off_y);
glUniform2f(size_inv_uniform, 1.0f/texture->drawable.width, 1.0f/texture->drawable.height);
return TRUE;

View File

@ -38,6 +38,9 @@ glamor_set_color(PixmapPtr pixmap,
CARD32 pixel,
GLint uniform);
Bool
glamor_set_texture_pixmap(PixmapPtr texture);
Bool
glamor_set_texture(PixmapPtr texture,
int off_x,