Forced commit: Previous commit included the removal of the 8192 scanline

limit on offscreen memory in the fbdev case. I remember daenzer (who
    originally put that code in) saying he wasn't sure of it, and there
    doesn't seem to be any reason for that limit given how acceleration is
    done.
This commit is contained in:
Eric Anholt 2004-01-08 08:25:49 +00:00
parent b27729ec88
commit 1be4b2d5e8

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