glamor: Drop dead fbo handling from GLAMOR_MEMORY pict uploads.

The previous commit asserts that we don't have one.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Eric Anholt 2016-02-01 13:58:06 -08:00 committed by Adam Jackson
parent ee7ca670b1
commit 1bed5ef2b8

View File

@ -734,27 +734,10 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha,
int revert, int swap_rb)
{
int flag = 0;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv;
glamor_pixmap_fbo *fbo;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
GLenum iformat;
pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
if (pixmap_priv->gl_fbo != GLAMOR_FBO_UNATTACHED)
return 0;
if (pixmap_priv->fbo
&& (pixmap_priv->fbo->width < pixmap->drawable.width
|| pixmap_priv->fbo->height < pixmap->drawable.height)) {
fbo = glamor_pixmap_detach_fbo(pixmap_priv);
glamor_destroy_fbo(glamor_priv, fbo);
}
if (pixmap_priv->fbo && pixmap_priv->fbo->fb)
return 0;
if (!(no_alpha || (revert == REVERT_NORMAL)
|| (swap_rb != SWAP_NONE_UPLOADING))) {
/* We don't need a fbo, a simple texture uploading should work. */
@ -762,10 +745,6 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha,
flag = GLAMOR_CREATE_FBO_NO_FBO;
}
if ((flag == GLAMOR_CREATE_FBO_NO_FBO
&& pixmap_priv->fbo && pixmap_priv->fbo->tex))
return 0;
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
iformat = gl_iformat_for_pixmap(pixmap);
else