glamor: Add bounding box to one-fbo pixmaps
This lets code treat the one-fbo pixmaps more symmetrically with the tiled pixmaps. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Eric Anholt <eric@anholt.net>
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@ -76,6 +76,10 @@ glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type)
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pixmap_priv->base.glamor_priv = glamor_priv;
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}
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pixmap_priv->type = type;
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pixmap_priv->base.box.x1 = 0;
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pixmap_priv->base.box.x2 = pixmap->drawable.width;
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pixmap_priv->base.box.y1 = 0;
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pixmap_priv->base.box.y2 = pixmap->drawable.height;
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}
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_X_EXPORT void
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@ -182,6 +186,10 @@ glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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glamor_check_fbo_size(glamor_priv, w, h))
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{
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pixmap_priv->type = type;
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pixmap_priv->base.box.x1 = 0;
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pixmap_priv->base.box.y1 = 0;
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pixmap_priv->base.box.x2 = w;
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pixmap_priv->base.box.y2 = h;
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fbo = glamor_create_fbo(glamor_priv, w, h, format, usage);
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}
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else {
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@ -415,6 +415,7 @@ typedef struct glamor_pixmap_private_base {
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unsigned char gl_tex:1;
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glamor_pixmap_fbo *fbo;
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PixmapPtr pixmap;
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BoxRec box;
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int drm_stride;
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glamor_screen_private *glamor_priv;
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PicturePtr picture;
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