XQuartz: GL: Add feature detection of color sizes, and accum sizes.
This gives us a *lot* more visuals, and they should be more accurate.
Some of the visuals may have been wrong before. This may enable more
OpenGL programs to behave correctly.
I also suspect libGL needs a little work to handle some of these correctly.
(cherry picked from commit 98a084ce9c
)
This commit is contained in:
parent
c264826da9
commit
21ea9d82aa
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@ -22,6 +22,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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@ -30,27 +31,371 @@
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#include "capabilities.h"
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//#define DIAGNOSTIC 0
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static void handleBufferModes(struct glCapabilities *cap, GLint bufferModes) {
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static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) {
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if(bufferModes & kCGLStereoscopicBit) {
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cap->stereo = true;
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c->stereo = true;
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}
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if(bufferModes & kCGLDoubleBufferBit) {
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cap->buffers = 2;
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c->buffers = 2;
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} else {
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cap->buffers = 1;
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c->buffers = 1;
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}
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}
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static void initCapabilities(struct glCapabilities *cap) {
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cap->stereo = cap->buffers = cap->aux_buffers = 0;
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static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) {
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int offset = 0;
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if(kCGL0Bit & smodes)
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c->stencil_bit_depths[offset++] = 0;
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if(kCGL1Bit & smodes)
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c->stencil_bit_depths[offset++] = 1;
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if(kCGL2Bit & smodes)
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c->stencil_bit_depths[offset++] = 2;
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if(kCGL3Bit & smodes)
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c->stencil_bit_depths[offset++] = 3;
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if(kCGL4Bit & smodes)
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c->stencil_bit_depths[offset++] = 4;
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if(kCGL5Bit & smodes)
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c->stencil_bit_depths[offset++] = 5;
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if(kCGL6Bit & smodes)
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c->stencil_bit_depths[offset++] = 6;
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if(kCGL8Bit & smodes)
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c->stencil_bit_depths[offset++] = 8;
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if(kCGL10Bit & smodes)
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c->stencil_bit_depths[offset++] = 10;
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if(kCGL12Bit & smodes)
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c->stencil_bit_depths[offset++] = 12;
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if(kCGL16Bit & smodes)
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c->stencil_bit_depths[offset++] = 16;
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if(kCGL24Bit & smodes)
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c->stencil_bit_depths[offset++] = 24;
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if(kCGL32Bit & smodes)
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c->stencil_bit_depths[offset++] = 32;
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if(kCGL48Bit & smodes)
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c->stencil_bit_depths[offset++] = 48;
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if(kCGL64Bit & smodes)
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c->stencil_bit_depths[offset++] = 64;
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if(kCGL96Bit & smodes)
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c->stencil_bit_depths[offset++] = 96;
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if(kCGL128Bit & smodes)
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c->stencil_bit_depths[offset++] = 128;
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assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
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c->total_stencil_bit_depths = offset;
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}
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enum {
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MAX_DISPLAYS = 32
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};
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static int handleColorAndAccumulation(struct glColorBufCapabilities *c,
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GLint cmodes) {
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int offset = 0;
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/*1*/
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if(kCGLRGB444Bit & cmodes) {
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c[offset].r = 4;
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c[offset].g = 4;
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c[offset].b = 4;
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++offset;
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}
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/*2*/
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if(kCGLARGB4444Bit & cmodes) {
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c[offset].a = 4;
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c[offset].r = 4;
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c[offset].g = 4;
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c[offset].b = 4;
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c[offset].is_argb = true;
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++offset;
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}
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/*3*/
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if(kCGLRGB444A8Bit & cmodes) {
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c[offset].r = 4;
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c[offset].g = 4;
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c[offset].b = 4;
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c[offset].a = 8;
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++offset;
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}
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/*4*/
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if(kCGLRGB555Bit & cmodes) {
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c[offset].r = 5;
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c[offset].g = 5;
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c[offset].b = 5;
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++offset;
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}
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/*5*/
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if(kCGLARGB1555Bit & cmodes) {
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c[offset].a = 1;
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c[offset].r = 5;
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c[offset].g = 5;
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c[offset].b = 5;
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c[offset].is_argb = true;
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++offset;
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}
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/*6*/
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if(kCGLRGB555A8Bit & cmodes) {
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c[offset].r = 5;
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c[offset].g = 5;
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c[offset].b = 5;
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c[offset].a = 8;
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++offset;
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}
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/*7*/
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if(kCGLRGB565Bit & cmodes) {
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c[offset].r = 5;
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c[offset].g = 6;
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c[offset].b = 5;
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++offset;
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}
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/*8*/
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if(kCGLRGB565A8Bit & cmodes) {
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c[offset].r = 5;
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c[offset].g = 6;
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c[offset].b = 5;
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c[offset].a = 8;
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++offset;
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}
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/*9*/
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if(kCGLRGB888Bit & cmodes) {
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c[offset].r = 8;
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c[offset].g = 8;
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c[offset].b = 8;
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++offset;
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}
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/*10*/
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if(kCGLARGB8888Bit & cmodes) {
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c[offset].a = 8;
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c[offset].r = 8;
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c[offset].g = 8;
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c[offset].b = 8;
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c[offset].is_argb = true;
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++offset;
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}
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/*11*/
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if(kCGLRGB888A8Bit & cmodes) {
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c[offset].r = 8;
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c[offset].g = 8;
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c[offset].b = 8;
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c[offset].a = 8;
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++offset;
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}
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/*12*/
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if(kCGLRGB101010Bit & cmodes) {
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c[offset].r = 10;
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c[offset].g = 10;
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c[offset].b = 10;
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++offset;
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}
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/*13*/
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if(kCGLARGB2101010Bit & cmodes) {
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c[offset].a = 2;
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c[offset].r = 10;
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c[offset].g = 10;
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c[offset].b = 10;
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c[offset].is_argb = true;
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++offset;
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}
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/*14*/
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if(kCGLRGB101010_A8Bit & cmodes) {
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c[offset].r = 10;
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c[offset].g = 10;
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c[offset].b = 10;
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c[offset].a = 8;
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++offset;
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}
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/*15*/
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if(kCGLRGB121212Bit & cmodes) {
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c[offset].r = 12;
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c[offset].g = 12;
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c[offset].b = 12;
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++offset;
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}
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/*16*/
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if(kCGLARGB12121212Bit & cmodes) {
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c[offset].a = 12;
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c[offset].r = 12;
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c[offset].g = 12;
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c[offset].b = 12;
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c[offset].is_argb = true;
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++offset;
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}
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/*17*/
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if(kCGLRGB161616Bit & cmodes) {
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c[offset].r = 16;
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c[offset].g = 16;
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c[offset].b = 16;
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++offset;
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}
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/*18*/
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if(kCGLRGBA16161616Bit & cmodes) {
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c[offset].r = 16;
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c[offset].g = 16;
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c[offset].b = 16;
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c[offset].a = 16;
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++offset;
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}
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/* FIXME should we handle the floating point color modes, and if so, how? */
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return offset;
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}
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static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) {
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c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
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cmodes);
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assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
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}
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static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) {
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c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
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cmodes);
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assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
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}
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/* Return true if an error occured. */
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static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
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struct glCapabilitiesConfig *c) {
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CGLError err;
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GLint accelerated = 0, flags = 0, aux = 0;
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err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated);
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if(err)
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return err;
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c->accelerated = accelerated;
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/* Buffering modes: single/double, stereo */
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err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
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if(err)
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return err;
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handleBufferModes(c, flags);
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/* AUX buffers */
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err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
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if(err)
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return err;
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c->aux_buffers = aux;
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/* Stencil bit depths */
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err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
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if(err)
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return err;
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handleStencilModes(c, flags);
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/* Color modes (RGB/RGBA depths supported */
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err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
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if(err)
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return true;
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handleColorModes(c, flags);
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err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
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if(err)
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return true;
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handleAccumulationModes(c, flags);
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return 0;
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}
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static void initCapabilities(struct glCapabilities *cap) {
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cap->configurations = NULL;
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cap->total_configurations = 0;
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}
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static void initConfig(struct glCapabilitiesConfig *c) {
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int i;
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c->accelerated = false;
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c->stereo = false;
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c->buffers = 0;
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c->aux_buffers = 0;
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c->total_stencil_bit_depths = 0;
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for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
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c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
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}
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c->total_color_buffers = 0;
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for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
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c->color_buffers[i].r = c->color_buffers[i].g =
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c->color_buffers[i].b = c->color_buffers[i].a =
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GLCAPS_COLOR_BUF_INVALID_VALUE;
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c->color_buffers[i].is_argb = false;
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}
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c->total_accum_buffers = 0;
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for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
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c->accum_buffers[i].r = c->accum_buffers[i].g =
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c->accum_buffers[i].b = c->accum_buffers[i].a =
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GLCAPS_COLOR_BUF_INVALID_VALUE;
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c->accum_buffers[i].is_argb = false;
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}
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c->next = NULL;
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}
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void freeGlCapabilities(struct glCapabilities *cap) {
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struct glCapabilitiesConfig *conf, *next;
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conf = cap->configurations;
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while(conf) {
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next = conf->next;
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free(conf);
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conf = next;
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}
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cap->configurations = NULL;
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}
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enum { MAX_DISPLAYS = 3 };
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/*Return true if an error occured. */
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bool getGlCapabilities(struct glCapabilities *cap) {
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@ -63,9 +408,7 @@ bool getGlCapabilities(struct glCapabilities *cap) {
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err = CGGetActiveDisplayList(MAX_DISPLAYS, dspys, &displayCount);
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if(err) {
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#ifdef DIAGNOSTIC
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fprintf(stderr, "CGGetActiveDisplayList %s\n", CGLErrorString (err));
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#endif
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fprintf(stderr, "CGGetActiveDisplayList error: %s\n", CGLErrorString(err));
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return true;
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}
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@ -73,36 +416,48 @@ bool getGlCapabilities(struct glCapabilities *cap) {
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displayMask = CGDisplayIDToOpenGLDisplayMask(dspys[i]);
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CGLRendererInfoObj info;
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GLint numRenderers = 0, r, accelerated = 0, flags = 0, aux = 0;
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err = CGLQueryRendererInfo (displayMask, &info, &numRenderers);
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if(!err) {
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CGLDescribeRenderer (info, 0, kCGLRPRendererCount, &numRenderers);
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for(r = 0; r < numRenderers; ++r) {
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// find accelerated renderer (assume only one)
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CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated);
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if(accelerated) {
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err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
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if(err) {
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CGLDestroyRendererInfo(info);
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return true;
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}
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GLint numRenderers = 0, r, renderCount = 0;
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err = CGLQueryRendererInfo(displayMask, &info, &numRenderers);
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handleBufferModes(cap, flags);
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err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
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if(err) {
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CGLDestroyRendererInfo(info);
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return true;
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}
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cap->aux_buffers = aux;
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}
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}
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CGLDestroyRendererInfo(info);
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if(err) {
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fprintf(stderr, "CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
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fprintf(stderr, "trying to continue...\n");
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continue;
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}
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}
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CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &renderCount);
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for(r = 0; r < renderCount; ++r) {
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CGLError derr;
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struct glCapabilitiesConfig tmpconf, *conf;
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initConfig(&tmpconf);
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derr = handleRendererDescriptions(info, r, &tmpconf);
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if(derr) {
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fprintf(stderr, "error: %s\n", CGLErrorString(derr));
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fprintf(stderr, "trying to continue...\n");
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continue;
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}
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conf = malloc(sizeof(*conf));
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if(NULL == conf) {
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perror("malloc");
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abort();
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}
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/* Copy the struct. */
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*conf = tmpconf;
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/* Now link the configuration into the list. */
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conf->next = cap->configurations;
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cap->configurations = conf;
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}
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CGLDestroyRendererInfo(info);
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}
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/* No error occured. We are done. */
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return false;
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}
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@ -25,13 +25,36 @@
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#include <stdbool.h>
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struct glCapabilities {
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int stereo;
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enum { GLCAPS_INVALID_STENCIL_DEPTH = -1 };
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enum { GLCAPS_COLOR_BUF_INVALID_VALUE = -1 };
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enum { GLCAPS_COLOR_BUFFERS = 20 };
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enum { GLCAPS_STENCIL_BIT_DEPTH_BUFFERS = 20 };
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struct glColorBufCapabilities {
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char r, g, b, a;
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bool is_argb;
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};
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struct glCapabilitiesConfig {
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bool accelerated;
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bool stereo;
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int aux_buffers;
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int buffers;
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/*TODO handle STENCIL and ACCUM*/
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int total_stencil_bit_depths;
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char stencil_bit_depths[GLCAPS_STENCIL_BIT_DEPTH_BUFFERS];
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int total_color_buffers;
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struct glColorBufCapabilities color_buffers[GLCAPS_COLOR_BUFFERS];
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int total_accum_buffers;
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struct glColorBufCapabilities accum_buffers[GLCAPS_COLOR_BUFFERS];
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struct glCapabilitiesConfig *next;
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};
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||||
struct glCapabilities {
|
||||
struct glCapabilitiesConfig *configurations;
|
||||
int total_configurations;
|
||||
};
|
||||
|
||||
bool getGlCapabilities(struct glCapabilities *cap);
|
||||
void freeGlCapabilities(struct glCapabilities *cap);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1157,7 +1157,7 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
|
|||
|
||||
init_screen_visuals(screen);
|
||||
|
||||
glAquaInitVisualConfigs();
|
||||
//glAquaInitVisualConfigs();
|
||||
|
||||
return &screen->base;
|
||||
}
|
||||
|
|
|
@ -61,37 +61,56 @@ void setVisualConfigs(void) {
|
|||
int numConfigs = 0;
|
||||
__GLXvisualConfig *visualConfigs = NULL;
|
||||
void **visualPrivates = NULL;
|
||||
struct glCapabilities caps[1];
|
||||
int stereo, depth, aux, buffers, stencil, accum;
|
||||
struct glCapabilities caps;
|
||||
struct glCapabilitiesConfig *conf = NULL;
|
||||
int stereo, depth, aux, buffers, stencil, accum, color;
|
||||
int i = 0;
|
||||
|
||||
if(getGlCapabilities(caps)) {
|
||||
|
||||
if(getGlCapabilities(&caps)) {
|
||||
ErrorF("error from getGlCapabilities()!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
caps->stereo is 0 or 1, but we need at least 1 iteration of the loop, so we treat
|
||||
a true caps->stereo as 2.
|
||||
conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
|
||||
so we treat a true conf->stereo as 2.
|
||||
|
||||
The depth size is 0 or 24. Thus we do 2 iterations for that.
|
||||
|
||||
caps->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
|
||||
conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
|
||||
|
||||
caps->buffers indicates whether we have single or double buffering.
|
||||
conf->buffers indicates whether we have single or double buffering.
|
||||
|
||||
conf->total_stencil_bit_depths
|
||||
|
||||
conf->total_color_buffers indicates the RGB/RGBA color depths.
|
||||
|
||||
2 iterations for stencil (on and off (with a stencil size of 8)).
|
||||
|
||||
2 iterations for accum (on and off (with an accum color size of 16)).
|
||||
conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
|
||||
*/
|
||||
|
||||
numConfigs = (caps->stereo ? 2 : 1) * 2 *
|
||||
(caps->aux_buffers ? 2 : 1) * (caps->buffers) * 2 * 2;
|
||||
assert(NULL != caps.configurations);
|
||||
conf = caps.configurations;
|
||||
|
||||
numConfigs = 0;
|
||||
|
||||
for(conf = caps.configurations; conf; conf = conf->next) {
|
||||
if(conf->total_color_buffers <= 0)
|
||||
continue;
|
||||
|
||||
numConfigs += (conf->stereo ? 2 : 1)
|
||||
* 2 /*depth*/
|
||||
* (conf->aux_buffers ? 2 : 1)
|
||||
* conf->buffers
|
||||
* ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
|
||||
* conf->total_color_buffers
|
||||
* ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1);
|
||||
}
|
||||
|
||||
visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs);
|
||||
|
||||
if(NULL == visualConfigs) {
|
||||
ErrorF("xcalloc failure when allocating visualConfigs\n");
|
||||
freeGlCapabilities(&caps);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -99,55 +118,83 @@ void setVisualConfigs(void) {
|
|||
|
||||
if(NULL == visualPrivates) {
|
||||
ErrorF("xcalloc failure when allocating visualPrivates");
|
||||
freeGlCapabilities(&caps);
|
||||
xfree(visualConfigs);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
i = 0; /* current buffer */
|
||||
for (stereo = 0; stereo < (caps->stereo ? 2 : 1); ++stereo) {
|
||||
for (depth = 0; depth < 2; ++depth) {
|
||||
for (aux = 0; aux < (caps->aux_buffers ? 2 : 1); ++aux) {
|
||||
for (buffers = 0; buffers < caps->buffers; ++buffers) {
|
||||
for (stencil = 0; stencil < 2; ++stencil) {
|
||||
for (accum = 0; accum < 2; ++accum) {
|
||||
visualConfigs[i].vid = -1;
|
||||
visualConfigs[i].class = -1;
|
||||
visualConfigs[i].rgba = TRUE;
|
||||
visualConfigs[i].redSize = -1;
|
||||
visualConfigs[i].greenSize = -1;
|
||||
visualConfigs[i].blueSize = -1;
|
||||
visualConfigs[i].redMask = -1;
|
||||
visualConfigs[i].greenMask = -1;
|
||||
visualConfigs[i].blueMask = -1;
|
||||
visualConfigs[i].alphaMask = 0;
|
||||
if (accum) {
|
||||
visualConfigs[i].accumRedSize = 16;
|
||||
visualConfigs[i].accumGreenSize = 16;
|
||||
visualConfigs[i].accumBlueSize = 16;
|
||||
visualConfigs[i].accumAlphaSize = 16;
|
||||
} else {
|
||||
visualConfigs[i].accumRedSize = 0;
|
||||
visualConfigs[i].accumGreenSize = 0;
|
||||
visualConfigs[i].accumBlueSize = 0;
|
||||
visualConfigs[i].accumAlphaSize = 0;
|
||||
for(conf = caps.configurations; conf; conf = conf->next) {
|
||||
for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
|
||||
for(depth = 0; depth < 2; ++depth) {
|
||||
for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
|
||||
for(buffers = 0; buffers < conf->buffers; ++buffers) {
|
||||
for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
|
||||
conf->total_stencil_bit_depths : 1); ++stencil) {
|
||||
for(color = 0; color < conf->total_color_buffers; ++color) {
|
||||
for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
|
||||
conf->total_accum_buffers : 1); ++accum) {
|
||||
visualConfigs[i].vid = -1;
|
||||
visualConfigs[i].class = -1;
|
||||
|
||||
visualConfigs[i].rgba = true;
|
||||
visualConfigs[i].redSize = conf->color_buffers[color].r;
|
||||
visualConfigs[i].greenSize = conf->color_buffers[color].g;
|
||||
visualConfigs[i].blueSize = conf->color_buffers[color].b;
|
||||
visualConfigs[i].alphaSize = conf->color_buffers[color].a;
|
||||
|
||||
visualConfigs[i].redMask = -1;
|
||||
visualConfigs[i].greenMask = -1;
|
||||
visualConfigs[i].blueMask = -1;
|
||||
visualConfigs[i].alphaMask = -1;
|
||||
|
||||
if(conf->total_accum_buffers > 0) {
|
||||
visualConfigs[i].accumRedSize = conf->accum_buffers[accum].r;
|
||||
visualConfigs[i].accumGreenSize = conf->accum_buffers[accum].g;
|
||||
visualConfigs[i].accumBlueSize = conf->accum_buffers[accum].b;
|
||||
if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
|
||||
visualConfigs[i].accumAlphaSize = conf->accum_buffers[accum].a;
|
||||
} else {
|
||||
visualConfigs[i].accumAlphaSize = 0;
|
||||
}
|
||||
} else {
|
||||
visualConfigs[i].accumRedSize = 0;
|
||||
visualConfigs[i].accumGreenSize = 0;
|
||||
visualConfigs[i].accumBlueSize = 0;
|
||||
visualConfigs[i].accumAlphaSize = 0;
|
||||
}
|
||||
|
||||
visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
|
||||
visualConfigs[i].stereo = stereo ? TRUE : FALSE;
|
||||
visualConfigs[i].bufferSize = -1;
|
||||
|
||||
visualConfigs[i].depthSize = depth ? 24 : 0;
|
||||
|
||||
if(conf->total_stencil_bit_depths > 0) {
|
||||
visualConfigs[i].stencilSize = conf->stencil_bit_depths[stencil];
|
||||
} else {
|
||||
visualConfigs[i].stencilSize = 0;
|
||||
}
|
||||
visualConfigs[i].auxBuffers = aux ? conf->aux_buffers : 0;
|
||||
visualConfigs[i].level = 0;
|
||||
visualConfigs[i].visualRating = GLX_NONE;
|
||||
visualConfigs[i].transparentPixel = GLX_NONE;
|
||||
visualConfigs[i].transparentRed = GLX_NONE;
|
||||
visualConfigs[i].transparentGreen = GLX_NONE;
|
||||
visualConfigs[i].transparentBlue = GLX_NONE;
|
||||
visualConfigs[i].transparentAlpha = GLX_NONE;
|
||||
visualConfigs[i].transparentIndex = GLX_NONE;
|
||||
|
||||
/*
|
||||
TODO possibly handle:
|
||||
multiSampleSize;
|
||||
nMultiSampleBuffers;
|
||||
visualSelectGroup;
|
||||
*/
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
|
||||
visualConfigs[i].stereo = stereo ? TRUE : FALSE;
|
||||
visualConfigs[i].bufferSize = -1;
|
||||
|
||||
visualConfigs[i].depthSize = depth ? 24 : 0;
|
||||
visualConfigs[i].stencilSize = stencil ? 8 : 0;
|
||||
visualConfigs[i].auxBuffers = aux ? caps->aux_buffers : 0;
|
||||
visualConfigs[i].level = 0;
|
||||
visualConfigs[i].visualRating = GLX_NONE_EXT;
|
||||
visualConfigs[i].transparentPixel = 0;
|
||||
visualConfigs[i].transparentRed = 0;
|
||||
visualConfigs[i].transparentGreen = 0;
|
||||
visualConfigs[i].transparentBlue = 0;
|
||||
visualConfigs[i].transparentAlpha = 0;
|
||||
visualConfigs[i].transparentIndex = 0;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -156,9 +203,11 @@ void setVisualConfigs(void) {
|
|||
}
|
||||
|
||||
if (i != numConfigs) {
|
||||
ErrorF("numConfigs calculation error in setVisualConfigs!\n");
|
||||
ErrorF("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, i);
|
||||
abort();
|
||||
}
|
||||
|
||||
freeGlCapabilities(&caps);
|
||||
|
||||
GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user