glamor: Remove glu3 which is unnecessary.
Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
This commit is contained in:
parent
a228effbeb
commit
23c1fba5e5
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@ -2163,7 +2163,6 @@ Xi/Makefile
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xfixes/Makefile
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exa/Makefile
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glamor/Makefile
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glamor/glu3/Makefile
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hw/Makefile
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hw/xfree86/Makefile
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hw/xfree86/common/Makefile
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@ -4,8 +4,6 @@ noinst_LTLIBRARIES = libglamor.la
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# built (in hw/xfree86/os-support/solaris) until after glamor is built
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SOLARIS_ASM_CFLAGS=""
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SUBDIRS = glu3
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if XORG
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sdk_HEADERS = glamor.h
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endif
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@ -39,5 +37,4 @@ libglamor_la_SOURCES = \
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glamor_picture.c\
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glamor_window.c\
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glamor.h
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libglamor_la_LIBADD = \
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glu3/libglu3.la
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@ -1,15 +0,0 @@
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noinst_LTLIBRARIES = libglu3.la
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# Override these since glu3 doesn't need them and the needed files aren't
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# built (in hw/xfree86/os-support/solaris) until after glu3 is built
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SOLARIS_ASM_CFLAGS=""
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INCLUDES = \
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$(XORG_INCS)
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AM_CFLAGS = $(XORG_CFLAGS) $(DIX_CFLAGS)
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libglu3_la_SOURCES = \
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matrix.c \
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glu3.h \
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glu3_scalar.h
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@ -1,161 +0,0 @@
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/*
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* Copyright © 2009 Ian D. Romanick
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __glu3_h__
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#define __glu3_h__
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#include <GL/gl.h>
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#define GLU_VERSION_3_0
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struct GLUmat4;
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struct GLUvec4 {
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GLfloat values[4];
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#ifdef __cplusplus
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inline GLUvec4(void)
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{
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}
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inline GLUvec4(GLfloat x , GLfloat y, GLfloat z, GLfloat w)
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{
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values[0] = x;
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values[1] = y;
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values[2] = z;
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values[3] = w;
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}
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inline GLUvec4(const GLUvec4 &v)
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{
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values[0] = v.values[0];
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values[1] = v.values[1];
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values[2] = v.values[2];
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values[3] = v.values[3];
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}
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GLUvec4 operator *(const GLUmat4 &) const;
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GLUvec4 operator *(const GLUvec4 &) const;
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GLUvec4 operator *(GLfloat) const;
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GLUvec4 operator +(const GLUvec4 &) const;
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GLUvec4 operator -(const GLUvec4 &) const;
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#endif /* __cplusplus */
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};
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struct GLUmat4 {
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struct GLUvec4 col[4];
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#ifdef __cplusplus
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inline GLUmat4(void)
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{
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}
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inline GLUmat4(const GLUvec4 & c0, const GLUvec4 & c1,
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const GLUvec4 & c2, const GLUvec4 & c3)
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{
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col[0] = c0;
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col[1] = c1;
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col[2] = c2;
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col[3] = c3;
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}
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inline GLUmat4(const GLUmat4 &m)
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{
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col[0] = m.col[0];
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col[1] = m.col[1];
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col[2] = m.col[2];
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col[3] = m.col[3];
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}
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GLUvec4 operator *(const GLUvec4 &) const;
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GLUmat4 operator *(const GLUmat4 &) const;
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GLUmat4 operator *(GLfloat) const;
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GLUmat4 operator +(const GLUmat4 &) const;
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GLUmat4 operator -(const GLUmat4 &) const;
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#endif /* __cplusplus */
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};
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#define GLU_MAX_STACK_DEPTH 32
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struct GLUmat4Stack {
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struct GLUmat4 stack[GLU_MAX_STACK_DEPTH];
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unsigned top;
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#ifdef __cplusplus
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GLUmat4Stack() : top(0)
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{
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/* empty */
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}
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#endif /* __cplusplus */
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};
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#ifndef __cplusplus
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typedef struct GLUvec4 GLUvec4;
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typedef struct GLUmat4 GLUmat4;
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typedef struct GLUmat4Stack GLUmat4Stack;
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#endif /* __cplusplus */
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#ifdef __cplusplus
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extern "C" {
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#endif
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void gluScale4v(GLUmat4 *result, const GLUvec4 *);
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void gluTranslate4v(GLUmat4 *result, const GLUvec4 *);
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void gluRotate4v(GLUmat4 *result, const GLUvec4 *axis, GLfloat angle);
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void gluLookAt4v(GLUmat4 *result, const GLUvec4 *eye, const GLUvec4 *center,
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const GLUvec4 *up);
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void gluPerspective4f(GLUmat4 *result, GLfloat fovy, GLfloat aspect,
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GLfloat near, GLfloat far);
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void gluFrustum6f(GLUmat4 *result,
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GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat near, GLfloat far);
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void gluOrtho6f(GLUmat4 *result,
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GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat near, GLfloat far);
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extern const GLUmat4 gluIdentityMatrix;
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#ifdef __cplusplus
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};
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#endif
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#ifdef __cplusplus
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GLfloat gluDot4(const GLUvec4 &, const GLUvec4 &);
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GLfloat gluDot3(const GLUvec4 &, const GLUvec4 &);
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GLfloat gluDot2(const GLUvec4 &, const GLUvec4 &);
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GLUvec4 gluCross(const GLUvec4 &, const GLUvec4 &);
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GLUvec4 gluNormalize(const GLUvec4 &);
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GLfloat gluLength(const GLUvec4 &);
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GLfloat gluLengthSqr(const GLUvec4 &);
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#endif /* __cplusplus */
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#include "glu3_scalar.h"
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#endif /* __glu3_h__ */
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@ -1,388 +0,0 @@
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/*
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* Copyright © 2009 Ian D. Romanick
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <math.h>
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#include <string.h>
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static inline void gluMult4v_4v(GLUvec4 *result,
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const GLUvec4 *v1, const GLUvec4 *v2)
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{
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result->values[0] = v1->values[0] * v2->values[0];
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result->values[1] = v1->values[1] * v2->values[1];
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result->values[2] = v1->values[2] * v2->values[2];
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result->values[3] = v1->values[3] * v2->values[3];
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}
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static inline void gluDiv4v_4v(GLUvec4 *result,
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const GLUvec4 *v1, const GLUvec4 *v2)
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{
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result->values[0] = v1->values[0] / v2->values[0];
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result->values[1] = v1->values[1] / v2->values[1];
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result->values[2] = v1->values[2] / v2->values[2];
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result->values[3] = v1->values[3] / v2->values[3];
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}
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static inline void gluAdd4v_4v(GLUvec4 *result,
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const GLUvec4 *v1, const GLUvec4 *v2)
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{
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result->values[0] = v1->values[0] + v2->values[0];
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result->values[1] = v1->values[1] + v2->values[1];
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result->values[2] = v1->values[2] + v2->values[2];
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result->values[3] = v1->values[3] + v2->values[3];
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}
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static inline void gluSub4v_4v(GLUvec4 *result,
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const GLUvec4 *v1, const GLUvec4 *v2)
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{
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result->values[0] = v1->values[0] - v2->values[0];
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result->values[1] = v1->values[1] - v2->values[1];
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result->values[2] = v1->values[2] - v2->values[2];
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result->values[3] = v1->values[3] - v2->values[3];
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}
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static inline void gluMult4v_f(GLUvec4 *result,
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const GLUvec4 *v1, GLfloat f)
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{
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result->values[0] = v1->values[0] * f;
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result->values[1] = v1->values[1] * f;
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result->values[2] = v1->values[2] * f;
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result->values[3] = v1->values[3] * f;
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}
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static inline void gluDiv4v_f(GLUvec4 *result,
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const GLUvec4 *v1, GLfloat f)
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{
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result->values[0] = v1->values[0] / f;
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result->values[1] = v1->values[1] / f;
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result->values[2] = v1->values[2] / f;
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result->values[3] = v1->values[3] / f;
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}
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static inline void gluAdd4v_f(GLUvec4 *result,
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const GLUvec4 *v1, GLfloat f)
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{
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result->values[0] = v1->values[0] + f;
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result->values[1] = v1->values[1] + f;
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result->values[2] = v1->values[2] + f;
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result->values[3] = v1->values[3] + f;
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}
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static inline void gluSub4v_f(GLUvec4 *result,
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const GLUvec4 *v1, GLfloat f)
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{
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result->values[0] = v1->values[0] - f;
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result->values[1] = v1->values[1] - f;
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result->values[2] = v1->values[2] - f;
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result->values[3] = v1->values[3] - f;
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}
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static inline void gluMult4m_f(GLUmat4 *result,
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const GLUmat4 *m, GLfloat f)
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{
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GLUmat4 temp;
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gluMult4v_f(& temp.col[0], & m->col[0], f);
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gluMult4v_f(& temp.col[1], & m->col[1], f);
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gluMult4v_f(& temp.col[2], & m->col[2], f);
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gluMult4v_f(& temp.col[3], & m->col[3], f);
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*result = temp;
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}
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static inline void gluMult4m_4v(GLUvec4 *result,
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const GLUmat4 *m, const GLUvec4 *v)
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{
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GLUvec4 temp[6];
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unsigned i;
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for (i = 0; i < 4; i++) {
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gluMult4v_f(& temp[i], & m->col[i], v->values[i]);
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}
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gluAdd4v_4v(& temp[4], & temp[0], & temp[1]);
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gluAdd4v_4v(& temp[5], & temp[2], & temp[3]);
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gluAdd4v_4v(result, & temp[4], & temp[5]);
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}
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static inline void gluAdd4m_4m(GLUmat4 *result,
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const GLUmat4 *m1, const GLUmat4 *m2)
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{
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GLUmat4 temp;
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gluAdd4v_4v(& temp.col[0], & m1->col[0], & m2->col[0]);
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gluAdd4v_4v(& temp.col[1], & m1->col[1], & m2->col[1]);
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gluAdd4v_4v(& temp.col[2], & m1->col[2], & m2->col[2]);
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gluAdd4v_4v(& temp.col[3], & m1->col[3], & m2->col[3]);
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*result = temp;
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}
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static inline void gluSub4m_4m(GLUmat4 *result,
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const GLUmat4 *m1, const GLUmat4 *m2)
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{
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GLUmat4 temp;
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gluSub4v_4v(& temp.col[0], & m1->col[0], & m2->col[0]);
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gluSub4v_4v(& temp.col[1], & m1->col[1], & m2->col[1]);
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gluSub4v_4v(& temp.col[2], & m1->col[2], & m2->col[2]);
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gluSub4v_4v(& temp.col[3], & m1->col[3], & m2->col[3]);
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*result = temp;
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}
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static inline GLfloat gluDot4_4v(const GLUvec4 *v1, const GLUvec4 *v2)
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{
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return v1->values[0] * v2->values[0]
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+ v1->values[1] * v2->values[1]
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+ v1->values[2] * v2->values[2]
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+ v1->values[3] * v2->values[3];
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}
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static inline GLfloat gluDot3_4v(const GLUvec4 *v1, const GLUvec4 *v2)
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{
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return v1->values[0] * v2->values[0]
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+ v1->values[1] * v2->values[1]
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+ v1->values[2] * v2->values[2];
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}
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static inline GLfloat gluDot2_4v(const GLUvec4 *v1, const GLUvec4 *v2)
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{
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return v1->values[0] * v2->values[0]
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+ v1->values[1] * v2->values[1];
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}
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static inline void gluCross4v(GLUvec4 *result,
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const GLUvec4 *v1, const GLUvec4 *v2)
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{
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GLUvec4 temp;
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temp.values[0] = (v1->values[1] * v2->values[2])
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- (v1->values[2] * v2->values[1]);
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temp.values[1] = (v1->values[2] * v2->values[0])
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- (v1->values[0] * v2->values[2]);
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temp.values[2] = (v1->values[0] * v2->values[1])
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- (v1->values[1] * v2->values[0]);
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temp.values[3] = 0.0;
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*result = temp;
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}
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static inline void gluOuter4v(GLUmat4 *result,
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const GLUvec4 *v1, const GLUvec4 *v2)
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{
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GLUmat4 temp;
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gluMult4v_f(& temp.col[0], v1, v2->values[0]);
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gluMult4v_f(& temp.col[1], v1, v2->values[1]);
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gluMult4v_f(& temp.col[2], v1, v2->values[2]);
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gluMult4v_f(& temp.col[3], v1, v2->values[3]);
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*result = temp;
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}
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static inline GLfloat gluLengthSqr4v(const GLUvec4 *v)
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{
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return gluDot4_4v(v, v);
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}
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static inline GLfloat gluLength4v(const GLUvec4 *v)
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{
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return sqrt(gluLengthSqr4v(v));
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}
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static inline void gluNormalize4v(GLUvec4 *result, const GLUvec4 *v)
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{
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gluDiv4v_f(result, v, gluLength4v(v));
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}
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static inline void gluTranspose4m(GLUmat4 *result, const GLUmat4 *m)
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{
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unsigned i;
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unsigned j;
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GLUmat4 temp;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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temp.col[i].values[j] = m->col[j].values[i];
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}
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}
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*result = temp;
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}
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static inline void gluMult4m_4m(GLUmat4 *result,
|
||||
const GLUmat4 *m1, const GLUmat4 *m2)
|
||||
{
|
||||
GLUmat4 temp;
|
||||
unsigned i;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
gluMult4m_4v(& temp.col[i], m1, & m2->col[i]);
|
||||
}
|
||||
|
||||
*result = temp;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static inline void gluTranslate3f(GLUmat4 *result,
|
||||
GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
memcpy(result, & gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
result->col[3].values[0] = x;
|
||||
result->col[3].values[1] = y;
|
||||
result->col[3].values[2] = z;
|
||||
}
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
static inline GLfloat gluDot4(const GLUvec4 &v1, const GLUvec4 &v2)
|
||||
{
|
||||
return v1.values[0] * v2.values[0]
|
||||
+ v1.values[1] * v2.values[1]
|
||||
+ v1.values[2] * v2.values[2]
|
||||
+ v1.values[3] * v2.values[3];
|
||||
}
|
||||
|
||||
|
||||
static inline GLfloat gluDot3(const GLUvec4 &v1, const GLUvec4 &v2)
|
||||
{
|
||||
return v1.values[0] * v2.values[0]
|
||||
+ v1.values[1] * v2.values[1]
|
||||
+ v1.values[2] * v2.values[2];
|
||||
}
|
||||
|
||||
|
||||
static inline GLfloat gluDot2(const GLUvec4 &v1, const GLUvec4 &v2)
|
||||
{
|
||||
return v1.values[0] * v2.values[0]
|
||||
+ v1.values[1] * v2.values[1];
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUvec4::operator+(const GLUvec4 &v) const
|
||||
{
|
||||
return GLUvec4(values[0] + v.values[0],
|
||||
values[1] + v.values[1],
|
||||
values[2] + v.values[2],
|
||||
values[3] + v.values[3]);
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUvec4::operator-(const GLUvec4 &v) const
|
||||
{
|
||||
return GLUvec4(values[0] - v.values[0],
|
||||
values[1] - v.values[1],
|
||||
values[2] - v.values[2],
|
||||
values[3] - v.values[3]);
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUvec4::operator*(const GLUvec4 &v) const
|
||||
{
|
||||
return GLUvec4(values[0] * v.values[0],
|
||||
values[1] * v.values[1],
|
||||
values[2] * v.values[2],
|
||||
values[3] * v.values[3]);
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUvec4::operator*(GLfloat f) const
|
||||
{
|
||||
return GLUvec4(values[0] * f,
|
||||
values[1] * f,
|
||||
values[2] * f,
|
||||
values[3] * f);
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUvec4::operator*(const GLUmat4 &m) const
|
||||
{
|
||||
return GLUvec4(gluDot4(*this, m.col[0]),
|
||||
gluDot4(*this, m.col[1]),
|
||||
gluDot4(*this, m.col[2]),
|
||||
gluDot4(*this, m.col[3]));
|
||||
}
|
||||
|
||||
|
||||
inline GLUmat4 GLUmat4::operator+(const GLUmat4 &m) const
|
||||
{
|
||||
GLUmat4 temp;
|
||||
|
||||
gluAdd4m_4m(& temp, this, &m);
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
||||
inline GLUmat4 GLUmat4::operator-(const GLUmat4 &m) const
|
||||
{
|
||||
return GLUmat4(col[0] - m.col[0],
|
||||
col[1] - m.col[1],
|
||||
col[2] - m.col[2],
|
||||
col[3] - m.col[3]);
|
||||
}
|
||||
|
||||
|
||||
inline GLUmat4 GLUmat4::operator*(GLfloat f) const
|
||||
{
|
||||
GLUmat4 temp;
|
||||
|
||||
gluMult4m_f(& temp, this, f);
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
||||
inline GLUvec4 GLUmat4::operator*(const GLUvec4 &v) const
|
||||
{
|
||||
return (col[0] * v.values[0])
|
||||
+ (col[1] * v.values[1])
|
||||
+ (col[2] * v.values[2])
|
||||
+ (col[3] * v.values[3]);
|
||||
}
|
||||
|
||||
|
||||
inline GLUmat4 GLUmat4::operator*(const GLUmat4 &m) const
|
||||
{
|
||||
GLUmat4 temp;
|
||||
|
||||
gluMult4m_4m(& temp, this, &m);
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
||||
#endif /* __cplusplus */
|
|
@ -1,217 +0,0 @@
|
|||
/*
|
||||
* Copyright © 2009 Ian D. Romanick
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
#include "glu3.h"
|
||||
|
||||
#define DEG2RAD(d) ((d) * M_PI / 180.0)
|
||||
|
||||
const GLUmat4 gluIdentityMatrix = {
|
||||
{
|
||||
{ { 1.0f, 0.0f, 0.0f, 0.0f } },
|
||||
{ { 0.0f, 1.0f, 0.0f, 0.0f } },
|
||||
{ { 0.0f, 0.0f, 1.0f, 0.0f } },
|
||||
{ { 0.0f, 0.0f, 0.0f, 1.0f } }
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void gluTranslate4v(GLUmat4 *result, const GLUvec4 *t)
|
||||
{
|
||||
memcpy(result, & gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
result->col[3] = *t;
|
||||
result->col[3].values[3] = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
void gluScale4v(GLUmat4 *result, const GLUvec4 *t)
|
||||
{
|
||||
memcpy(result, & gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
result->col[0].values[0] = t->values[0];
|
||||
result->col[1].values[1] = t->values[1];
|
||||
result->col[2].values[2] = t->values[2];
|
||||
}
|
||||
|
||||
|
||||
void gluLookAt4v(GLUmat4 *result,
|
||||
const GLUvec4 *_eye,
|
||||
const GLUvec4 *_center,
|
||||
const GLUvec4 *_up)
|
||||
{
|
||||
static const GLUvec4 col3 = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
||||
const GLUvec4 e = {
|
||||
{ -_eye->values[0], -_eye->values[1], -_eye->values[2], 0.0f }
|
||||
};
|
||||
GLUmat4 translate;
|
||||
GLUmat4 rotate;
|
||||
GLUmat4 rotateT;
|
||||
GLUvec4 f;
|
||||
GLUvec4 s;
|
||||
GLUvec4 u;
|
||||
GLUvec4 center, up;
|
||||
|
||||
center = *_center;
|
||||
center.values[3] = 0;
|
||||
up = *_up;
|
||||
up.values[3] = 0;
|
||||
|
||||
gluAdd4v_4v(& f, ¢er, &e);
|
||||
gluNormalize4v(& f, & f);
|
||||
|
||||
gluNormalize4v(& u, &up);
|
||||
|
||||
gluCross4v(& s, & f, & u);
|
||||
gluCross4v(& u, & s, & f);
|
||||
|
||||
rotate.col[0] = s;
|
||||
rotate.col[1] = u;
|
||||
rotate.col[2].values[0] = -f.values[0];
|
||||
rotate.col[2].values[1] = -f.values[1];
|
||||
rotate.col[2].values[2] = -f.values[2];
|
||||
rotate.col[2].values[3] = 0.0f;
|
||||
rotate.col[3] = col3;
|
||||
gluTranspose4m(& rotateT, & rotate);
|
||||
|
||||
gluTranslate4v(& translate, & e);
|
||||
gluMult4m_4m(result, & rotateT, & translate);
|
||||
}
|
||||
|
||||
|
||||
void gluRotate4v(GLUmat4 *result, const GLUvec4 *_axis, GLfloat angle)
|
||||
{
|
||||
GLUvec4 axis;
|
||||
const float c = cos(angle);
|
||||
const float s = sin(angle);
|
||||
const float one_c = 1.0 - c;
|
||||
|
||||
float xx;
|
||||
float yy;
|
||||
float zz;
|
||||
|
||||
float xs;
|
||||
float ys;
|
||||
float zs;
|
||||
|
||||
float xy;
|
||||
float xz;
|
||||
float yz;
|
||||
|
||||
/* Only normalize the 3-component axis. A gluNormalize3v might be
|
||||
* appropriate to save us some computation.
|
||||
*/
|
||||
axis = *_axis;
|
||||
axis.values[3] = 0;
|
||||
gluNormalize4v(&axis, &axis);
|
||||
|
||||
xx = axis.values[0] * axis.values[0];
|
||||
yy = axis.values[1] * axis.values[1];
|
||||
zz = axis.values[2] * axis.values[2];
|
||||
|
||||
xs = axis.values[0] * s;
|
||||
ys = axis.values[1] * s;
|
||||
zs = axis.values[2] * s;
|
||||
|
||||
xy = axis.values[0] * axis.values[1];
|
||||
xz = axis.values[0] * axis.values[2];
|
||||
yz = axis.values[1] * axis.values[2];
|
||||
|
||||
|
||||
result->col[0].values[0] = (one_c * xx) + c;
|
||||
result->col[0].values[1] = (one_c * xy) + zs;
|
||||
result->col[0].values[2] = (one_c * xz) - ys;
|
||||
result->col[0].values[3] = 0.0;
|
||||
|
||||
result->col[1].values[0] = (one_c * xy) - zs;
|
||||
result->col[1].values[1] = (one_c * yy) + c;
|
||||
result->col[1].values[2] = (one_c * yz) + xs;
|
||||
result->col[1].values[3] = 0.0;
|
||||
|
||||
|
||||
result->col[2].values[0] = (one_c * xz) + ys;
|
||||
result->col[2].values[1] = (one_c * yz) - xs;
|
||||
result->col[2].values[2] = (one_c * zz) + c;
|
||||
result->col[2].values[3] = 0.0;
|
||||
|
||||
result->col[3].values[0] = 0.0;
|
||||
result->col[3].values[1] = 0.0;
|
||||
result->col[3].values[2] = 0.0;
|
||||
result->col[3].values[3] = 1.0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
gluPerspective4f(GLUmat4 *result,
|
||||
GLfloat fovy, GLfloat aspect, GLfloat near, GLfloat far)
|
||||
{
|
||||
const double sine = sin(DEG2RAD(fovy / 2.0));
|
||||
const double cosine = cos(DEG2RAD(fovy / 2.0));
|
||||
const double sine_aspect = sine * aspect;
|
||||
const double dz = far - near;
|
||||
|
||||
|
||||
memcpy(result, &gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
if ((sine == 0.0) || (dz == 0.0) || (sine_aspect == 0.0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
result->col[0].values[0] = cosine / sine_aspect;
|
||||
result->col[1].values[1] = cosine / sine;
|
||||
result->col[2].values[2] = -(far + near) / dz;
|
||||
result->col[2].values[3] = -1.0;
|
||||
result->col[3].values[2] = -2.0 * near * far / dz;
|
||||
result->col[3].values[3] = 0.0;
|
||||
}
|
||||
|
||||
void gluFrustum6f(GLUmat4 *result,
|
||||
GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far)
|
||||
{
|
||||
memcpy(result, &gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
|
||||
result->col[0].values[0] = (2.0 * near) / (right - left);
|
||||
result->col[1].values[1] = (2.0 * near) / (top - bottom);
|
||||
result->col[2].values[0] = (right + left) / (right - left);
|
||||
result->col[2].values[1] = (top + bottom) / (top - bottom);
|
||||
result->col[2].values[2] = -(far + near) / (far - near);
|
||||
result->col[2].values[3] = -1.0;
|
||||
result->col[3].values[2] = -2.0 * near * far / (far - near);
|
||||
result->col[3].values[3] = 0.0;
|
||||
}
|
||||
|
||||
void gluOrtho6f(GLUmat4 *result,
|
||||
GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far)
|
||||
{
|
||||
memcpy(result, &gluIdentityMatrix, sizeof(gluIdentityMatrix));
|
||||
|
||||
result->col[0].values[0] = 2.0f / (right - left);
|
||||
result->col[3].values[0] = -(right + left) / (right - left);
|
||||
|
||||
result->col[1].values[1] = 2.0f / (top - bottom);
|
||||
result->col[3].values[1] = -(top + bottom) / (top - bottom);
|
||||
|
||||
result->col[2].values[2] = -2.0f / (far - near);
|
||||
result->col[3].values[2] = -(far + near) / (far - near);
|
||||
}
|
Loading…
Reference in New Issue
Block a user