Input: Export SpriteRec for use in public API
Change its definition to be more in line with other structs, so we can use it from input.h. Signed-off-by: Daniel Stone <daniel@fooishbar.org> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Chase Douglas <chase.douglas@canonical.com>
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@ -103,6 +103,7 @@ typedef struct _OtherClients *OtherClientsPtr;
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typedef struct _InputClients *InputClientsPtr;
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typedef struct _DeviceIntRec *DeviceIntPtr;
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typedef struct _ClassesRec *ClassesPtr;
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typedef struct _SpriteRec *SpritePtr;
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typedef union _GrabMask GrabMask;
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typedef struct _EventList {
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@ -203,6 +203,47 @@ typedef struct _GrabRec {
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unsigned char xi2mask[EMASKSIZE][XI2MASKSIZE];
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} GrabRec;
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/**
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* Sprite information for a device.
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*/
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typedef struct _SpriteRec {
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CursorPtr current;
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BoxRec hotLimits; /* logical constraints of hot spot */
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Bool confined; /* confined to screen */
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RegionPtr hotShape; /* additional logical shape constraint */
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BoxRec physLimits; /* physical constraints of hot spot */
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WindowPtr win; /* window of logical position */
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HotSpot hot; /* logical pointer position */
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HotSpot hotPhys; /* physical pointer position */
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#ifdef PANORAMIX
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ScreenPtr screen; /* all others are in Screen 0 coordinates */
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RegionRec Reg1; /* Region 1 for confining motion */
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RegionRec Reg2; /* Region 2 for confining virtual motion */
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WindowPtr windows[MAXSCREENS];
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WindowPtr confineWin; /* confine window */
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#endif
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/* The window trace information is used at dix/events.c to avoid having
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* to compute all the windows between the root and the current pointer
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* window each time a button or key goes down. The grabs on each of those
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* windows must be checked.
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* spriteTraces should only be used at dix/events.c! */
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WindowPtr *spriteTrace;
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int spriteTraceSize;
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int spriteTraceGood;
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/* Due to delays between event generation and event processing, it is
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* possible that the pointer has crossed screen boundaries between the
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* time in which it begins generating events and the time when
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* those events are processed.
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*
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* pEnqueueScreen: screen the pointer was on when the event was generated
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* pDequeueScreen: screen the pointer was on when the event is processed
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*/
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ScreenPtr pEnqueueScreen;
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ScreenPtr pDequeueScreen;
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} SpriteRec;
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typedef struct _KeyClassRec {
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int sourceid;
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CARD8 down[DOWN_LENGTH];
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@ -360,47 +401,6 @@ typedef struct _ClassesRec {
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} ClassesRec;
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/**
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* Sprite information for a device.
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*/
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typedef struct {
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CursorPtr current;
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BoxRec hotLimits; /* logical constraints of hot spot */
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Bool confined; /* confined to screen */
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RegionPtr hotShape; /* additional logical shape constraint */
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BoxRec physLimits; /* physical constraints of hot spot */
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WindowPtr win; /* window of logical position */
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HotSpot hot; /* logical pointer position */
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HotSpot hotPhys; /* physical pointer position */
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#ifdef PANORAMIX
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ScreenPtr screen; /* all others are in Screen 0 coordinates */
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RegionRec Reg1; /* Region 1 for confining motion */
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RegionRec Reg2; /* Region 2 for confining virtual motion */
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WindowPtr windows[MAXSCREENS];
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WindowPtr confineWin; /* confine window */
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#endif
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/* The window trace information is used at dix/events.c to avoid having
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* to compute all the windows between the root and the current pointer
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* window each time a button or key goes down. The grabs on each of those
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* windows must be checked.
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* spriteTraces should only be used at dix/events.c! */
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WindowPtr *spriteTrace;
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int spriteTraceSize;
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int spriteTraceGood;
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/* Due to delays between event generation and event processing, it is
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* possible that the pointer has crossed screen boundaries between the
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* time in which it begins generating events and the time when
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* those events are processed.
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*
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* pEnqueueScreen: screen the pointer was on when the event was generated
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* pDequeueScreen: screen the pointer was on when the event is processed
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*/
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ScreenPtr pEnqueueScreen;
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ScreenPtr pDequeueScreen;
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} SpriteRec, *SpritePtr;
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/* Device properties */
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typedef struct _XIPropertyValue
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{
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