dix: fix button state check before changing a button mapping

dev->button->down is a bitmask, not a normal array. Use the helper function to
check, we technically allow the mapping to change after the physical button
has been pressed (but not yet processed yet), so only check BUTTON_PROCESSED.

From XSetPointerMapping(3):
"If any of the buttons to be altered are logically in the down state,
XSetPointerMapping returns MappingBusy, and the mapping is not changed."

Reported-by: Ilja Van Sprundel <ivansprundel@ioactive.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
This commit is contained in:
Peter Hutterer 2014-01-24 18:16:54 +10:00
parent 73926622b9
commit 25d10464f4

View File

@ -60,7 +60,8 @@ check_butmap_change(DeviceIntPtr dev, CARD8 *map, int len, CARD32 *errval_out,
}
for (i = 0; i < len; i++) {
if (dev->button->map[i + 1] != map[i] && dev->button->down[i + 1])
if (dev->button->map[i + 1] != map[i] &&
button_is_down(dev, i + 1, BUTTON_PROCESSED))
return MappingBusy;
}