Merge remote-tracking branch 'jeremyhu/master'

This commit is contained in:
Keith Packard 2012-12-19 12:26:00 -08:00
commit 2a0b544f5c
3 changed files with 86 additions and 145 deletions

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@ -58,40 +58,38 @@
#include "darwinfb.h" #include "darwinfb.h"
/* Based originally on code from indirect.c which was based on code from i830_dri.c. */ /* Based originally on code from indirect.c which was based on code from i830_dri.c. */
__GLXconfig * __GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
{
int numConfigs = 0; int numConfigs = 0;
__GLXconfig *visualConfigs, *c; __GLXconfig *visualConfigs, *c;
struct glCapabilities caps; struct glCapabilities caps;
struct glCapabilitiesConfig *conf; struct glCapabilitiesConfig *conf;
int stereo, depth, aux, buffers, stencil, accum, color, msample; int stereo, depth, aux, buffers, stencil, accum, color, msample;
if (getGlCapabilities(&caps)) { if(getGlCapabilities(&caps)) {
ErrorF("error from getGlCapabilities()!\n"); ErrorF("error from getGlCapabilities()!\n");
return NULL; return NULL;
} }
/* /*
conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
so we treat a true conf->stereo as 2. so we treat a true conf->stereo as 2.
The depth size is 0 or 24. Thus we do 2 iterations for that. The depth size is 0 or 24. Thus we do 2 iterations for that.
conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
conf->buffers indicates whether we have single or double buffering. conf->buffers indicates whether we have single or double buffering.
conf->total_stencil_bit_depths conf->total_stencil_bit_depths
conf->total_color_buffers indicates the RGB/RGBA color depths. conf->total_color_buffers indicates the RGB/RGBA color depths.
conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
conf->total_depth_buffer_depths conf->total_depth_buffer_depths
conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
for the 0 multisampling config. for the 0 multisampling config.
*/ */
@ -99,57 +97,43 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
numConfigs = 0; numConfigs = 0;
for (conf = caps.configurations; conf; conf = conf->next) { for(conf = caps.configurations; conf; conf = conf->next) {
if (conf->total_color_buffers <= 0) if(conf->total_color_buffers <= 0)
continue; continue;
numConfigs += (conf->stereo ? 2 : 1) numConfigs += (conf->stereo ? 2 : 1)
* (conf->aux_buffers ? 2 : 1) * (conf->aux_buffers ? 2 : 1)
* conf->buffers * conf->buffers
* ((conf->total_stencil_bit_depths > * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
0) ? conf->total_stencil_bit_depths : 1) * conf->total_color_buffers
* conf->total_color_buffers * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
* ((conf->total_accum_buffers > * conf->total_depth_buffer_depths
0) ? conf->total_accum_buffers : 1) * (conf->multisample_buffers + 1);
* conf->total_depth_buffer_depths
* (conf->multisample_buffers + 1);
} }
if (numConfigsPtr) if(numConfigsPtr)
*numConfigsPtr = numConfigs; *numConfigsPtr = numConfigs;
visualConfigs = calloc(sizeof(*visualConfigs), numConfigs); visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
if (NULL == visualConfigs) { if(NULL == visualConfigs) {
ErrorF("xcalloc failure when allocating visualConfigs\n"); ErrorF("xcalloc failure when allocating visualConfigs\n");
freeGlCapabilities(&caps); freeGlCapabilities(&caps);
return NULL; return NULL;
} }
c = visualConfigs; /* current buffer */ c = visualConfigs; /* current buffer */
for (conf = caps.configurations; conf; conf = conf->next) { for(conf = caps.configurations; conf; conf = conf->next) {
for (stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
for (aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
for (buffers = 0; buffers < conf->buffers; ++buffers) { for(buffers = 0; buffers < conf->buffers; ++buffers) {
for (stencil = 0; for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
stencil < ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1); ++stencil) {
conf-> for(color = 0; color < conf->total_color_buffers; ++color) {
total_stencil_bit_depths : 1); for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
++stencil) { conf->total_accum_buffers : 1); ++accum) {
for (color = 0; color < conf->total_color_buffers; for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
++color) { for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
for (accum = 0;
accum < ((conf->total_accum_buffers > 0) ?
conf->
total_accum_buffers : 1);
++accum) {
for (depth = 0;
depth < conf->total_depth_buffer_depths;
++depth) {
for (msample = 0;
msample <
(conf->multisample_buffers + 1);
++msample) {
// Global // Global
c->visualID = -1; c->visualID = -1;
@ -162,12 +146,10 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
c->indexBits = 0; c->indexBits = 0;
c->pixmapMode = 0; // TODO: What should this be? c->pixmapMode = 0; // TODO: What should this be?
if (conf->accelerated) { if(conf->accelerated) {
c->visualRating = GLX_NONE; c->visualRating = GLX_NONE;
} } else {
else { c->visualRating = GLX_SLOW_VISUAL_EXT;
c->visualRating =
GLX_SLOW_VISUAL_EXT;
} }
c->transparentPixel = GLX_NONE; c->transparentPixel = GLX_NONE;
@ -179,91 +161,52 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
c->visualSelectGroup = 0; c->visualSelectGroup = 0;
c->swapMethod = c->swapMethod = GLX_SWAP_UNDEFINED_OML;
GLX_SWAP_UNDEFINED_OML;
// Stereo // Stereo
c->stereoMode = stereo ? TRUE : FALSE; c->stereoMode = stereo ? TRUE : FALSE;
// Aux buffers // Aux buffers
c->numAuxBuffers = c->numAuxBuffers = aux ? conf->aux_buffers : 0;
aux ? conf->aux_buffers : 0;
// Double Buffered // Double Buffered
c->doubleBufferMode = c->doubleBufferMode = buffers ? TRUE : FALSE;
buffers ? TRUE : FALSE;
// Stencil Buffer // Stencil Buffer
if (conf->total_stencil_bit_depths > if(conf->total_stencil_bit_depths > 0) {
0) { c->stencilBits = conf->stencil_bit_depths[stencil];
c->stencilBits = } else {
conf->stencil_bit_depths[
stencil];
}
else {
c->stencilBits = 0; c->stencilBits = 0;
} }
// Color // Color
if (GLCAPS_COLOR_BUF_INVALID_VALUE != if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
conf->color_buffers[color].a) { c->alphaBits = conf->color_buffers[color].a;
c->alphaBits = } else {
conf->color_buffers[color].a;
}
else {
c->alphaBits = 0; c->alphaBits = 0;
} }
c->redBits = c->redBits = conf->color_buffers[color].r;
conf->color_buffers[color].r; c->greenBits = conf->color_buffers[color].g;
c->greenBits = c->blueBits = conf->color_buffers[color].b;
conf->color_buffers[color].g;
c->blueBits =
conf->color_buffers[color].b;
c->rgbBits = c->alphaBits + c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
c->redBits +
c->greenBits +
c->blueBits;
c->alphaMask = c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
AM_ARGB(c->alphaBits, c->redBits, c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
c->greenBits, c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
c->blueBits); c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
c->redMask =
RM_ARGB(c->alphaBits, c->redBits,
c->greenBits,
c->blueBits);
c->greenMask =
GM_ARGB(c->alphaBits, c->redBits,
c->greenBits,
c->blueBits);
c->blueMask =
BM_ARGB(c->alphaBits, c->redBits,
c->greenBits,
c->blueBits);
// Accumulation Buffers // Accumulation Buffers
if (conf->total_accum_buffers > 0) { if(conf->total_accum_buffers > 0) {
c->accumRedBits = c->accumRedBits = conf->accum_buffers[accum].r;
conf->accum_buffers[accum].r; c->accumGreenBits = conf->accum_buffers[accum].g;
c->accumGreenBits = c->accumBlueBits = conf->accum_buffers[accum].b;
conf->accum_buffers[accum].g; if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
c->accumBlueBits = c->accumAlphaBits = conf->accum_buffers[accum].a;
conf->accum_buffers[accum].b; } else {
if (
GLCAPS_COLOR_BUF_INVALID_VALUE
!=
conf->accum_buffers[accum].a)
{
c->accumAlphaBits =
conf->accum_buffers[accum
].a;
}
else {
c->accumAlphaBits = 0; c->accumAlphaBits = 0;
} }
} } else {
else {
c->accumRedBits = 0; c->accumRedBits = 0;
c->accumGreenBits = 0; c->accumGreenBits = 0;
c->accumBlueBits = 0; c->accumBlueBits = 0;
@ -271,17 +214,13 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
} }
// Depth // Depth
c->depthBits = c->depthBits = conf->depth_buffers[depth];
conf->depth_buffers[depth];
// MultiSample // MultiSample
if (msample > 0) { if(msample > 0) {
c->samples = c->samples = conf->multisample_samples;
conf->multisample_samples; c->sampleBuffers = conf->multisample_buffers;
c->sampleBuffers = } else {
conf->multisample_buffers;
}
else {
c->samples = 0; c->samples = 0;
c->sampleBuffers = 0; c->sampleBuffers = 0;
} }
@ -291,9 +230,7 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
* GLXPbuffers in direct mode. * GLXPbuffers in direct mode.
*/ */
/* SGIX_fbconfig / GLX 1.3 */ /* SGIX_fbconfig / GLX 1.3 */
c->drawableType = GLX_WINDOW_BIT | c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
GLX_PIXMAP_BIT |
GLX_PBUFFER_BIT;
c->renderType = GLX_RGBA_BIT; c->renderType = GLX_RGBA_BIT;
c->xRenderable = GL_TRUE; c->xRenderable = GL_TRUE;
c->fbconfigID = -1; c->fbconfigID = -1;
@ -310,8 +247,7 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
*/ */
c->maxPbufferWidth = 8192; c->maxPbufferWidth = 8192;
c->maxPbufferHeight = 8192; c->maxPbufferHeight = 8192;
c->maxPbufferPixels = c->maxPbufferPixels = /*Do we need this?*/ 0;
/*Do we need this?*/ 0;
/* /*
* There is no introspection for this sort of thing * There is no introspection for this sort of thing
* with CGL. What should we do realistically? * with CGL. What should we do realistically?
@ -337,12 +273,10 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
} }
} }
(c - 1)->next = NULL; (c-1)->next = NULL;
if (c - visualConfigs != numConfigs) { if (c - visualConfigs != numConfigs) {
FatalError( FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs));
"numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n",
numConfigs, (int)(c - visualConfigs));
} }
freeGlCapabilities(&caps); freeGlCapabilities(&caps);

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@ -230,13 +230,15 @@ DarwinScreenInit(ScreenPtr pScreen, int argc, char **argv)
} }
// TODO: Make PseudoColor visuals not suck in TrueColor mode // TODO: Make PseudoColor visuals not suck in TrueColor mode
// if(dfb->depth > 8) // if(dfb->depth > 8)
// miSetVisualTypesAndMasks(8, PseudoColorMask, 8, PseudoColor, 0, 0, 0); // miSetVisualTypesAndMasks(8, PseudoColorMask, 8, PseudoColor, 0, 0, 0);
if (dfb->depth > 15) //
miSetVisualTypesAndMasks(15, TrueColorMask, 5, TrueColor, // TODO: Re-add support for 15bit
RM_ARGB(0, 5, 5, 5), GM_ARGB(0, 5, 5, // if (dfb->depth > 15)
5), // miSetVisualTypesAndMasks(15, TrueColorMask, 5, TrueColor,
BM_ARGB(0, 5, 5, 5)); // RM_ARGB(0, 5, 5, 5), GM_ARGB(0, 5, 5,
// 5),
// BM_ARGB(0, 5, 5, 5));
if (dfb->depth > 24) if (dfb->depth > 24)
miSetVisualTypesAndMasks(24, TrueColorMask, 8, TrueColor, miSetVisualTypesAndMasks(24, TrueColorMask, 8, TrueColor,
RM_ARGB(0, 8, 8, 8), GM_ARGB(0, 8, 8, RM_ARGB(0, 8, 8, 8), GM_ARGB(0, 8, 8,

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@ -359,6 +359,10 @@ have_depth:
dfb->blueMask = 0; dfb->blueMask = 0;
break; break;
#if 0
// Removed because Mountain Lion removed support for
// 15bit backing stores. We can possibly re-add
// this once libXplugin is updated to work around it.
case 15: case 15:
dfb->visuals = TrueColorMask; //LARGE_VISUALS; dfb->visuals = TrueColorMask; //LARGE_VISUALS;
dfb->preferredCVC = TrueColor; dfb->preferredCVC = TrueColor;
@ -369,6 +373,7 @@ have_depth:
dfb->greenMask = GM_ARGB(0, 5, 5, 5); dfb->greenMask = GM_ARGB(0, 5, 5, 5);
dfb->blueMask = BM_ARGB(0, 5, 5, 5); dfb->blueMask = BM_ARGB(0, 5, 5, 5);
break; break;
#endif
// case 24: // case 24:
default: default: