Merge remote-tracking branch 'jeremyhu/master'
This commit is contained in:
commit
2a0b544f5c
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@ -58,40 +58,38 @@
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#include "darwinfb.h"
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/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
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__GLXconfig *
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__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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{
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__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
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int numConfigs = 0;
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__GLXconfig *visualConfigs, *c;
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struct glCapabilities caps;
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struct glCapabilitiesConfig *conf;
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int stereo, depth, aux, buffers, stencil, accum, color, msample;
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if (getGlCapabilities(&caps)) {
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if(getGlCapabilities(&caps)) {
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ErrorF("error from getGlCapabilities()!\n");
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return NULL;
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}
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/*
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conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
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so we treat a true conf->stereo as 2.
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conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
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so we treat a true conf->stereo as 2.
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The depth size is 0 or 24. Thus we do 2 iterations for that.
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The depth size is 0 or 24. Thus we do 2 iterations for that.
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conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
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conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
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conf->buffers indicates whether we have single or double buffering.
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conf->buffers indicates whether we have single or double buffering.
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conf->total_stencil_bit_depths
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conf->total_stencil_bit_depths
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conf->total_color_buffers indicates the RGB/RGBA color depths.
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conf->total_color_buffers indicates the RGB/RGBA color depths.
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conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
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conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
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conf->total_depth_buffer_depths
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conf->total_depth_buffer_depths
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conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
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for the 0 multisampling config.
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conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
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for the 0 multisampling config.
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*/
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@ -99,57 +97,43 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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numConfigs = 0;
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for (conf = caps.configurations; conf; conf = conf->next) {
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if (conf->total_color_buffers <= 0)
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for(conf = caps.configurations; conf; conf = conf->next) {
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if(conf->total_color_buffers <= 0)
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continue;
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numConfigs += (conf->stereo ? 2 : 1)
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* (conf->aux_buffers ? 2 : 1)
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* conf->buffers
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* ((conf->total_stencil_bit_depths >
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0) ? conf->total_stencil_bit_depths : 1)
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* conf->total_color_buffers
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* ((conf->total_accum_buffers >
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0) ? conf->total_accum_buffers : 1)
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* conf->total_depth_buffer_depths
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* (conf->multisample_buffers + 1);
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* (conf->aux_buffers ? 2 : 1)
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* conf->buffers
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* ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
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* conf->total_color_buffers
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* ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
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* conf->total_depth_buffer_depths
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* (conf->multisample_buffers + 1);
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}
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if (numConfigsPtr)
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if(numConfigsPtr)
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*numConfigsPtr = numConfigs;
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visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
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if (NULL == visualConfigs) {
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if(NULL == visualConfigs) {
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ErrorF("xcalloc failure when allocating visualConfigs\n");
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freeGlCapabilities(&caps);
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return NULL;
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}
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c = visualConfigs; /* current buffer */
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for (conf = caps.configurations; conf; conf = conf->next) {
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for (stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
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for (aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
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for (buffers = 0; buffers < conf->buffers; ++buffers) {
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for (stencil = 0;
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stencil < ((conf->total_stencil_bit_depths > 0) ?
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conf->
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total_stencil_bit_depths : 1);
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++stencil) {
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for (color = 0; color < conf->total_color_buffers;
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++color) {
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for (accum = 0;
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accum < ((conf->total_accum_buffers > 0) ?
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conf->
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total_accum_buffers : 1);
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++accum) {
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for (depth = 0;
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depth < conf->total_depth_buffer_depths;
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++depth) {
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for (msample = 0;
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msample <
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(conf->multisample_buffers + 1);
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++msample) {
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for(conf = caps.configurations; conf; conf = conf->next) {
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for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
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for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
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for(buffers = 0; buffers < conf->buffers; ++buffers) {
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for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
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conf->total_stencil_bit_depths : 1); ++stencil) {
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for(color = 0; color < conf->total_color_buffers; ++color) {
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for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
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conf->total_accum_buffers : 1); ++accum) {
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for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
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for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
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// Global
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c->visualID = -1;
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@ -162,12 +146,10 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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c->indexBits = 0;
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c->pixmapMode = 0; // TODO: What should this be?
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if (conf->accelerated) {
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if(conf->accelerated) {
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c->visualRating = GLX_NONE;
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}
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else {
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c->visualRating =
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GLX_SLOW_VISUAL_EXT;
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} else {
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c->visualRating = GLX_SLOW_VISUAL_EXT;
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}
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c->transparentPixel = GLX_NONE;
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c->visualSelectGroup = 0;
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c->swapMethod =
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GLX_SWAP_UNDEFINED_OML;
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c->swapMethod = GLX_SWAP_UNDEFINED_OML;
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// Stereo
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c->stereoMode = stereo ? TRUE : FALSE;
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// Aux buffers
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c->numAuxBuffers =
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aux ? conf->aux_buffers : 0;
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c->numAuxBuffers = aux ? conf->aux_buffers : 0;
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// Double Buffered
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c->doubleBufferMode =
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buffers ? TRUE : FALSE;
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c->doubleBufferMode = buffers ? TRUE : FALSE;
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// Stencil Buffer
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if (conf->total_stencil_bit_depths >
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0) {
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c->stencilBits =
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conf->stencil_bit_depths[
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stencil];
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}
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else {
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if(conf->total_stencil_bit_depths > 0) {
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c->stencilBits = conf->stencil_bit_depths[stencil];
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} else {
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c->stencilBits = 0;
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}
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// Color
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if (GLCAPS_COLOR_BUF_INVALID_VALUE !=
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conf->color_buffers[color].a) {
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c->alphaBits =
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conf->color_buffers[color].a;
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}
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else {
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if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
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c->alphaBits = conf->color_buffers[color].a;
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} else {
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c->alphaBits = 0;
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}
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c->redBits =
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conf->color_buffers[color].r;
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c->greenBits =
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conf->color_buffers[color].g;
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c->blueBits =
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conf->color_buffers[color].b;
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c->redBits = conf->color_buffers[color].r;
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c->greenBits = conf->color_buffers[color].g;
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c->blueBits = conf->color_buffers[color].b;
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c->rgbBits = c->alphaBits +
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c->redBits +
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c->greenBits +
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c->blueBits;
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c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
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c->alphaMask =
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AM_ARGB(c->alphaBits, c->redBits,
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c->greenBits,
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c->blueBits);
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c->redMask =
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RM_ARGB(c->alphaBits, c->redBits,
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c->greenBits,
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c->blueBits);
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c->greenMask =
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GM_ARGB(c->alphaBits, c->redBits,
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c->greenBits,
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c->blueBits);
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c->blueMask =
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BM_ARGB(c->alphaBits, c->redBits,
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c->greenBits,
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c->blueBits);
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c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
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c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
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c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
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c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
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// Accumulation Buffers
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if (conf->total_accum_buffers > 0) {
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c->accumRedBits =
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conf->accum_buffers[accum].r;
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c->accumGreenBits =
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conf->accum_buffers[accum].g;
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c->accumBlueBits =
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conf->accum_buffers[accum].b;
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if (
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GLCAPS_COLOR_BUF_INVALID_VALUE
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!=
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conf->accum_buffers[accum].a)
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{
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c->accumAlphaBits =
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conf->accum_buffers[accum
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].a;
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}
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else {
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if(conf->total_accum_buffers > 0) {
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c->accumRedBits = conf->accum_buffers[accum].r;
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c->accumGreenBits = conf->accum_buffers[accum].g;
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c->accumBlueBits = conf->accum_buffers[accum].b;
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if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
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c->accumAlphaBits = conf->accum_buffers[accum].a;
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} else {
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c->accumAlphaBits = 0;
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}
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}
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else {
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} else {
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c->accumRedBits = 0;
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c->accumGreenBits = 0;
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c->accumBlueBits = 0;
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@ -271,17 +214,13 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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}
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// Depth
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c->depthBits =
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conf->depth_buffers[depth];
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c->depthBits = conf->depth_buffers[depth];
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// MultiSample
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if (msample > 0) {
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c->samples =
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conf->multisample_samples;
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c->sampleBuffers =
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conf->multisample_buffers;
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}
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else {
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if(msample > 0) {
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c->samples = conf->multisample_samples;
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c->sampleBuffers = conf->multisample_buffers;
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} else {
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c->samples = 0;
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c->sampleBuffers = 0;
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}
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@ -291,9 +230,7 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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* GLXPbuffers in direct mode.
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*/
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/* SGIX_fbconfig / GLX 1.3 */
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c->drawableType = GLX_WINDOW_BIT |
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GLX_PIXMAP_BIT |
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GLX_PBUFFER_BIT;
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c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
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c->renderType = GLX_RGBA_BIT;
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c->xRenderable = GL_TRUE;
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c->fbconfigID = -1;
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@ -310,8 +247,7 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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*/
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c->maxPbufferWidth = 8192;
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c->maxPbufferHeight = 8192;
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c->maxPbufferPixels =
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/*Do we need this?*/ 0;
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c->maxPbufferPixels = /*Do we need this?*/ 0;
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/*
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* There is no introspection for this sort of thing
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* with CGL. What should we do realistically?
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@ -337,12 +273,10 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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}
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}
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(c - 1)->next = NULL;
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(c-1)->next = NULL;
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if (c - visualConfigs != numConfigs) {
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FatalError(
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"numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n",
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numConfigs, (int)(c - visualConfigs));
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FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs));
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}
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freeGlCapabilities(&caps);
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@ -230,13 +230,15 @@ DarwinScreenInit(ScreenPtr pScreen, int argc, char **argv)
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}
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// TODO: Make PseudoColor visuals not suck in TrueColor mode
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// if(dfb->depth > 8)
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// miSetVisualTypesAndMasks(8, PseudoColorMask, 8, PseudoColor, 0, 0, 0);
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if (dfb->depth > 15)
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miSetVisualTypesAndMasks(15, TrueColorMask, 5, TrueColor,
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RM_ARGB(0, 5, 5, 5), GM_ARGB(0, 5, 5,
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5),
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BM_ARGB(0, 5, 5, 5));
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// if(dfb->depth > 8)
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// miSetVisualTypesAndMasks(8, PseudoColorMask, 8, PseudoColor, 0, 0, 0);
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//
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// TODO: Re-add support for 15bit
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// if (dfb->depth > 15)
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// miSetVisualTypesAndMasks(15, TrueColorMask, 5, TrueColor,
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// RM_ARGB(0, 5, 5, 5), GM_ARGB(0, 5, 5,
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// 5),
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// BM_ARGB(0, 5, 5, 5));
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if (dfb->depth > 24)
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miSetVisualTypesAndMasks(24, TrueColorMask, 8, TrueColor,
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RM_ARGB(0, 8, 8, 8), GM_ARGB(0, 8, 8,
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@ -359,6 +359,10 @@ have_depth:
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dfb->blueMask = 0;
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break;
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#if 0
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// Removed because Mountain Lion removed support for
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// 15bit backing stores. We can possibly re-add
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// this once libXplugin is updated to work around it.
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case 15:
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dfb->visuals = TrueColorMask; //LARGE_VISUALS;
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dfb->preferredCVC = TrueColor;
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|
@ -369,6 +373,7 @@ have_depth:
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dfb->greenMask = GM_ARGB(0, 5, 5, 5);
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dfb->blueMask = BM_ARGB(0, 5, 5, 5);
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break;
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#endif
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// case 24:
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default:
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Block a user