glamor: Remove unneeded unbindings.
They are already cleared in glamor_put_vbo_space. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -1120,8 +1120,6 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen,
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free(stop_colors);
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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@ -1140,8 +1138,6 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen,
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free(stop_colors);
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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glamor_put_context(glamor_priv);
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@ -1469,8 +1465,6 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen,
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free(stop_colors);
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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@ -1489,8 +1483,6 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen,
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free(stop_colors);
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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glamor_put_context(glamor_priv);
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