glx: fix memory leak when destroying screen

1,152 bytes in 1 blocks are definitely lost in loss record 536 of 575
   at 0x4C25E84: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
   by 0x483820: __glXScreenInit (glxscreens.c:357)
   by 0x48271C: __glXDRIscreenProbe (glxdriswrast.c:469)
   by 0x4812BE: GlxExtensionInit (glxext.c:327)
   by 0x41FB14: InitExtensions (miinitext.c:471)
   by 0x5685AE: main (main.c:208)

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jeremy Huddleston <jeremyhu@apple.com>
This commit is contained in:
Paulo Zanoni 2011-10-20 17:39:29 -02:00
parent f405dfffe7
commit 305a8bcb2f

View File

@ -422,4 +422,5 @@ void __glXScreenDestroy(__GLXscreen *screen)
free(screen->GLXvendor);
free(screen->GLXextensions);
free(screen->GLextensions);
free(screen->visuals);
}