glx: fix memory leak when destroying screen
1,152 bytes in 1 blocks are definitely lost in loss record 536 of 575 at 0x4C25E84: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) by 0x483820: __glXScreenInit (glxscreens.c:357) by 0x48271C: __glXDRIscreenProbe (glxdriswrast.c:469) by 0x4812BE: GlxExtensionInit (glxext.c:327) by 0x41FB14: InitExtensions (miinitext.c:471) by 0x5685AE: main (main.c:208) Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Jeremy Huddleston <jeremyhu@apple.com>
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@ -422,4 +422,5 @@ void __glXScreenDestroy(__GLXscreen *screen)
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free(screen->GLXvendor);
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free(screen->GLXextensions);
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free(screen->GLextensions);
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free(screen->visuals);
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}
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