moved new event-handling code from X11Application.m to darwinEvents.c in preparation for making all Darwin servers use it

This commit is contained in:
Ben Byer 2007-03-06 02:31:59 -08:00
parent 0ccd1443fd
commit 3206e92258
2 changed files with 43 additions and 42 deletions

View File

@ -855,48 +855,6 @@ convert_flags (unsigned int nsflags) {
return xflags;
}
/* Sends a null byte down darwinEventWriteFD, which will cause the
Dispatch() event loop to check out event queue */
void DarwinPokeEQ(void) {
char nullbyte=0;
input_check_flag++;
// <daniels> bushing: oh, i ... er ... christ.
write(darwinEventWriteFD, &nullbyte, 1);
}
void DarwinSendPointerEvents(int ev_type, int ev_button, int pointer_x, int pointer_y) {
int i;
int valuators[2] = {pointer_x, pointer_y};
int num_events = GetPointerEvents(darwinEvents, darwinPointer, ev_type, ev_button,
POINTER_ABSOLUTE, 0, 2, valuators);
for(i=0; i<num_events; i++) mieqEnqueue (darwinPointer,&darwinEvents[i]);
DarwinPokeEQ();
}
void DarwinSendKeyboardEvents(int ev_type, int keycode) {
int i;
int num_events = GetKeyboardEvents(darwinEvents, darwinKeyboard, ev_type, keycode + MIN_KEYCODE);
for(i=0; i<num_events; i++) mieqEnqueue(darwinKeyboard,&darwinEvents[i]);
DarwinPokeEQ();
}
/* Send the appropriate number of button 4 / 5 clicks to emulate scroll wheel */
void DarwinSendScrollEvents(float count, int pointer_x, int pointer_y) {
int i;
int ev_button = count > 0.0f ? 4 : 5;
int valuators[2] = {pointer_x, pointer_y};
for (count = fabs(count); count > 0.0; count = count - 1.0f) {
int num_events = GetPointerEvents(darwinEvents, darwinPointer, ButtonPress, ev_button,
POINTER_ABSOLUTE, 0, 2, valuators);
for(i=0; i<num_events; i++) mieqEnqueue(darwinPointer,&darwinEvents[i]);
num_events = GetPointerEvents(darwinEvents, darwinPointer, ButtonRelease, ev_button,
POINTER_ABSOLUTE, 0, 2, valuators);
for(i=0; i<num_events; i++) mieqEnqueue(darwinPointer,&darwinEvents[i]);
}
DarwinPokeEQ();
}
// This code should probably be merged with that in XDarwin's XServer.m - BB
static void send_nsevent (NSEventType type, NSEvent *e) {

View File

@ -477,3 +477,46 @@ void ProcessInputEvents(void) {
miPointerUpdate();
}
/* Sends a null byte down darwinEventWriteFD, which will cause the
Dispatch() event loop to check out event queue */
void DarwinPokeEQ(void) {
char nullbyte=0;
input_check_flag++;
// <daniels> bushing: oh, i ... er ... christ.
write(darwinEventWriteFD, &nullbyte, 1);
}
void DarwinSendPointerEvents(int ev_type, int ev_button, int pointer_x, int pointer_y) {
int i;
int valuators[2] = {pointer_x, pointer_y};
int num_events = GetPointerEvents(darwinEvents, darwinPointer, ev_type, ev_button,
POINTER_ABSOLUTE, 0, 2, valuators);
for(i=0; i<num_events; i++) mieqEnqueue (darwinPointer,&darwinEvents[i]);
DarwinPokeEQ();
}
void DarwinSendKeyboardEvents(int ev_type, int keycode) {
int i;
int num_events = GetKeyboardEvents(darwinEvents, darwinKeyboard, ev_type, keycode + MIN_KEYCODE);
for(i=0; i<num_events; i++) mieqEnqueue(darwinKeyboard,&darwinEvents[i]);
DarwinPokeEQ();
}
/* Send the appropriate number of button 4 / 5 clicks to emulate scroll wheel */
void DarwinSendScrollEvents(float count, int pointer_x, int pointer_y) {
int i;
int ev_button = count > 0.0f ? 4 : 5;
int valuators[2] = {pointer_x, pointer_y};
for (count = fabs(count); count > 0.0; count = count - 1.0f) {
int num_events = GetPointerEvents(darwinEvents, darwinPointer, ButtonPress, ev_button,
POINTER_ABSOLUTE, 0, 2, valuators);
for(i=0; i<num_events; i++) mieqEnqueue(darwinPointer,&darwinEvents[i]);
num_events = GetPointerEvents(darwinEvents, darwinPointer, ButtonRelease, ev_button,
POINTER_ABSOLUTE, 0, 2, valuators);
for(i=0; i<num_events; i++) mieqEnqueue(darwinPointer,&darwinEvents[i]);
}
DarwinPokeEQ();
}