Fixed an uninitialized problem at gradient shader functions.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
This commit is contained in:
Zhigang Gong 2012-04-28 14:54:38 +08:00 committed by Eric Anholt
parent c0f75c657f
commit 33e11cd614

View File

@ -1651,6 +1651,8 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, int dy
return;
}
dispatch = glamor_get_dispatch(glamor_priv);
if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]) {
dispatch->glDeleteShader(
glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][2]);
@ -1668,8 +1670,6 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, int dy
glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2] = 0;
}
dispatch = glamor_get_dispatch(glamor_priv);
gradient_prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(dispatch,
@ -1883,6 +1883,7 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, int dy
return;
}
dispatch = glamor_get_dispatch(glamor_priv);
if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]) {
dispatch->glDeleteShader(
glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][2]);
@ -1900,8 +1901,6 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, int dy
glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2] = 0;
}
dispatch = glamor_get_dispatch(glamor_priv);
gradient_prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(dispatch,