XQuartz: GLX: Use _glapi_create_table_from_handle to create out dispatch table
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
This commit is contained in:
parent
ecec578e35
commit
34e2598f0a
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@ -566,924 +566,36 @@ GLuint __glFloorLog2(GLuint val)
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return c;
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}
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#ifndef OPENGL_FRAMEWORK_PATH
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#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL"
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#endif
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static void setup_dispatch_table(void) {
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static struct _glapi_table *disp = NULL;
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static void *handle;
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const char *opengl_framework_path;
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if(disp) {
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_glapi_set_dispatch(disp);
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return;
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}
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disp=calloc(1,sizeof(struct _glapi_table));
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opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
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if (!opengl_framework_path) {
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opengl_framework_path = OPENGL_FRAMEWORK_PATH;
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}
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(void) dlerror(); /*drain dlerror */
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handle = dlopen(opengl_framework_path, RTLD_LOCAL);
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if (!handle) {
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ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
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opengl_framework_path, dlerror());
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handle = RTLD_DEFAULT;
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}
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disp = _glapi_create_table_from_handle(handle, "gl");
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assert(disp);
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/* to update:
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* for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, dlsym(RTLD_DEFAULT, "gl\1"))\;:'
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*/
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SET_Accum(disp, dlsym(RTLD_DEFAULT, "glAccum"));
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SET_AlphaFunc(disp, dlsym(RTLD_DEFAULT, "glAlphaFunc"));
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SET_AreTexturesResident(disp, dlsym(RTLD_DEFAULT, "glAreTexturesResident"));
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SET_ArrayElement(disp, dlsym(RTLD_DEFAULT, "glArrayElement"));
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SET_Begin(disp, dlsym(RTLD_DEFAULT, "glBegin"));
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SET_BindTexture(disp, dlsym(RTLD_DEFAULT, "glBindTexture"));
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SET_Bitmap(disp, dlsym(RTLD_DEFAULT, "glBitmap"));
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SET_BlendColor(disp, dlsym(RTLD_DEFAULT, "glBlendColor"));
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SET_BlendEquation(disp, dlsym(RTLD_DEFAULT, "glBlendEquation"));
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SET_BlendFunc(disp, dlsym(RTLD_DEFAULT, "glBlendFunc"));
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SET_CallList(disp, dlsym(RTLD_DEFAULT, "glCallList"));
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SET_CallLists(disp, dlsym(RTLD_DEFAULT, "glCallLists"));
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SET_Clear(disp, dlsym(RTLD_DEFAULT, "glClear"));
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SET_ClearAccum(disp, dlsym(RTLD_DEFAULT, "glClearAccum"));
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SET_ClearColor(disp, dlsym(RTLD_DEFAULT, "glClearColor"));
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SET_ClearDepth(disp, dlsym(RTLD_DEFAULT, "glClearDepth"));
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SET_ClearIndex(disp, dlsym(RTLD_DEFAULT, "glClearIndex"));
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SET_ClearStencil(disp, dlsym(RTLD_DEFAULT, "glClearStencil"));
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SET_ClipPlane(disp, dlsym(RTLD_DEFAULT, "glClipPlane"));
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SET_Color3b(disp, dlsym(RTLD_DEFAULT, "glColor3b"));
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SET_Color3bv(disp, dlsym(RTLD_DEFAULT, "glColor3bv"));
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SET_Color3d(disp, dlsym(RTLD_DEFAULT, "glColor3d"));
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SET_Color3dv(disp, dlsym(RTLD_DEFAULT, "glColor3dv"));
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SET_Color3f(disp, dlsym(RTLD_DEFAULT, "glColor3f"));
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SET_Color3fv(disp, dlsym(RTLD_DEFAULT, "glColor3fv"));
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SET_Color3i(disp, dlsym(RTLD_DEFAULT, "glColor3i"));
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SET_Color3iv(disp, dlsym(RTLD_DEFAULT, "glColor3iv"));
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SET_Color3s(disp, dlsym(RTLD_DEFAULT, "glColor3s"));
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SET_Color3sv(disp, dlsym(RTLD_DEFAULT, "glColor3sv"));
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SET_Color3ub(disp, dlsym(RTLD_DEFAULT, "glColor3ub"));
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SET_Color3ubv(disp, dlsym(RTLD_DEFAULT, "glColor3ubv"));
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SET_Color3ui(disp, dlsym(RTLD_DEFAULT, "glColor3ui"));
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SET_Color3uiv(disp, dlsym(RTLD_DEFAULT, "glColor3uiv"));
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SET_Color3us(disp, dlsym(RTLD_DEFAULT, "glColor3us"));
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SET_Color3usv(disp, dlsym(RTLD_DEFAULT, "glColor3usv"));
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SET_Color4b(disp, dlsym(RTLD_DEFAULT, "glColor4b"));
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SET_Color4bv(disp, dlsym(RTLD_DEFAULT, "glColor4bv"));
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SET_Color4d(disp, dlsym(RTLD_DEFAULT, "glColor4d"));
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SET_Color4dv(disp, dlsym(RTLD_DEFAULT, "glColor4dv"));
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SET_Color4f(disp, dlsym(RTLD_DEFAULT, "glColor4f"));
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SET_Color4fv(disp, dlsym(RTLD_DEFAULT, "glColor4fv"));
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SET_Color4i(disp, dlsym(RTLD_DEFAULT, "glColor4i"));
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SET_Color4iv(disp, dlsym(RTLD_DEFAULT, "glColor4iv"));
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SET_Color4s(disp, dlsym(RTLD_DEFAULT, "glColor4s"));
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SET_Color4sv(disp, dlsym(RTLD_DEFAULT, "glColor4sv"));
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SET_Color4ub(disp, dlsym(RTLD_DEFAULT, "glColor4ub"));
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SET_Color4ubv(disp, dlsym(RTLD_DEFAULT, "glColor4ubv"));
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SET_Color4ui(disp, dlsym(RTLD_DEFAULT, "glColor4ui"));
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SET_Color4uiv(disp, dlsym(RTLD_DEFAULT, "glColor4uiv"));
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SET_Color4us(disp, dlsym(RTLD_DEFAULT, "glColor4us"));
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SET_Color4usv(disp, dlsym(RTLD_DEFAULT, "glColor4usv"));
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SET_ColorMask(disp, dlsym(RTLD_DEFAULT, "glColorMask"));
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SET_ColorMaterial(disp, dlsym(RTLD_DEFAULT, "glColorMaterial"));
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SET_ColorPointer(disp, dlsym(RTLD_DEFAULT, "glColorPointer"));
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SET_ColorSubTable(disp, dlsym(RTLD_DEFAULT, "glColorSubTable"));
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SET_ColorTable(disp, dlsym(RTLD_DEFAULT, "glColorTable"));
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SET_ColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameterfv"));
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SET_ColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameteriv"));
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SET_ConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter1D"));
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SET_ConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter2D"));
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SET_ConvolutionParameterf(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterf"));
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SET_ConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterfv"));
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SET_ConvolutionParameteri(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteri"));
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SET_ConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteriv"));
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SET_CopyColorSubTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorSubTable"));
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SET_CopyColorTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorTable"));
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SET_CopyConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter1D"));
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SET_CopyConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter2D"));
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SET_CopyPixels(disp, dlsym(RTLD_DEFAULT, "glCopyPixels"));
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SET_CopyTexImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage1D"));
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SET_CopyTexImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage2D"));
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SET_CopyTexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage1D"));
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SET_CopyTexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage2D"));
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SET_CopyTexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage3D"));
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SET_CullFace(disp, dlsym(RTLD_DEFAULT, "glCullFace"));
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SET_DeleteLists(disp, dlsym(RTLD_DEFAULT, "glDeleteLists"));
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SET_DeleteTextures(disp, dlsym(RTLD_DEFAULT, "glDeleteTextures"));
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SET_DepthFunc(disp, dlsym(RTLD_DEFAULT, "glDepthFunc"));
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SET_DepthMask(disp, dlsym(RTLD_DEFAULT, "glDepthMask"));
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SET_DepthRange(disp, dlsym(RTLD_DEFAULT, "glDepthRange"));
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SET_Disable(disp, dlsym(RTLD_DEFAULT, "glDisable"));
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SET_DisableClientState(disp, dlsym(RTLD_DEFAULT, "glDisableClientState"));
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SET_DrawArrays(disp, dlsym(RTLD_DEFAULT, "glDrawArrays"));
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SET_DrawBuffer(disp, dlsym(RTLD_DEFAULT, "glDrawBuffer"));
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SET_DrawElements(disp, dlsym(RTLD_DEFAULT, "glDrawElements"));
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SET_DrawPixels(disp, dlsym(RTLD_DEFAULT, "glDrawPixels"));
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SET_DrawRangeElements(disp, dlsym(RTLD_DEFAULT, "glDrawRangeElements"));
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SET_EdgeFlag(disp, dlsym(RTLD_DEFAULT, "glEdgeFlag"));
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SET_EdgeFlagPointer(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointer"));
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SET_EdgeFlagv(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagv"));
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SET_Enable(disp, dlsym(RTLD_DEFAULT, "glEnable"));
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SET_EnableClientState(disp, dlsym(RTLD_DEFAULT, "glEnableClientState"));
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SET_End(disp, dlsym(RTLD_DEFAULT, "glEnd"));
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SET_EndList(disp, dlsym(RTLD_DEFAULT, "glEndList"));
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SET_EvalCoord1d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1d"));
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SET_EvalCoord1dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1dv"));
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SET_EvalCoord1f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1f"));
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SET_EvalCoord1fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1fv"));
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SET_EvalCoord2d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2d"));
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SET_EvalCoord2dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2dv"));
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SET_EvalCoord2f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2f"));
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SET_EvalCoord2fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2fv"));
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SET_EvalMesh1(disp, dlsym(RTLD_DEFAULT, "glEvalMesh1"));
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SET_EvalMesh2(disp, dlsym(RTLD_DEFAULT, "glEvalMesh2"));
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SET_EvalPoint1(disp, dlsym(RTLD_DEFAULT, "glEvalPoint1"));
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SET_EvalPoint2(disp, dlsym(RTLD_DEFAULT, "glEvalPoint2"));
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SET_FeedbackBuffer(disp, dlsym(RTLD_DEFAULT, "glFeedbackBuffer"));
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SET_Finish(disp, dlsym(RTLD_DEFAULT, "glFinish"));
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SET_Flush(disp, dlsym(RTLD_DEFAULT, "glFlush"));
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SET_Fogf(disp, dlsym(RTLD_DEFAULT, "glFogf"));
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SET_Fogfv(disp, dlsym(RTLD_DEFAULT, "glFogfv"));
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SET_Fogi(disp, dlsym(RTLD_DEFAULT, "glFogi"));
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SET_Fogiv(disp, dlsym(RTLD_DEFAULT, "glFogiv"));
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SET_FrontFace(disp, dlsym(RTLD_DEFAULT, "glFrontFace"));
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SET_Frustum(disp, dlsym(RTLD_DEFAULT, "glFrustum"));
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SET_GenLists(disp, dlsym(RTLD_DEFAULT, "glGenLists"));
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SET_GenTextures(disp, dlsym(RTLD_DEFAULT, "glGenTextures"));
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SET_GetBooleanv(disp, dlsym(RTLD_DEFAULT, "glGetBooleanv"));
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SET_GetClipPlane(disp, dlsym(RTLD_DEFAULT, "glGetClipPlane"));
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SET_GetColorTable(disp, dlsym(RTLD_DEFAULT, "glGetColorTable"));
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SET_GetColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameterfv"));
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SET_GetColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameteriv"));
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SET_GetConvolutionFilter(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionFilter"));
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SET_GetConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameterfv"));
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SET_GetConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameteriv"));
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SET_GetDoublev(disp, dlsym(RTLD_DEFAULT, "glGetDoublev"));
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SET_GetError(disp, dlsym(RTLD_DEFAULT, "glGetError"));
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SET_GetFloatv(disp, dlsym(RTLD_DEFAULT, "glGetFloatv"));
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SET_GetHistogram(disp, dlsym(RTLD_DEFAULT, "glGetHistogram"));
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SET_GetHistogramParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameterfv"));
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SET_GetHistogramParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameteriv"));
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SET_GetIntegerv(disp, dlsym(RTLD_DEFAULT, "glGetIntegerv"));
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SET_GetLightfv(disp, dlsym(RTLD_DEFAULT, "glGetLightfv"));
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SET_GetLightiv(disp, dlsym(RTLD_DEFAULT, "glGetLightiv"));
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SET_GetMapdv(disp, dlsym(RTLD_DEFAULT, "glGetMapdv"));
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SET_GetMapfv(disp, dlsym(RTLD_DEFAULT, "glGetMapfv"));
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SET_GetMapiv(disp, dlsym(RTLD_DEFAULT, "glGetMapiv"));
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SET_GetMaterialfv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialfv"));
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SET_GetMaterialiv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialiv"));
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SET_GetMinmax(disp, dlsym(RTLD_DEFAULT, "glGetMinmax"));
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SET_GetMinmaxParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameterfv"));
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SET_GetMinmaxParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameteriv"));
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SET_GetPixelMapfv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapfv"));
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SET_GetPixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapuiv"));
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SET_GetPixelMapusv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapusv"));
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SET_GetPointerv(disp, dlsym(RTLD_DEFAULT, "glGetPointerv"));
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SET_GetPolygonStipple(disp, dlsym(RTLD_DEFAULT, "glGetPolygonStipple"));
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SET_GetSeparableFilter(disp, dlsym(RTLD_DEFAULT, "glGetSeparableFilter"));
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SET_GetString(disp, dlsym(RTLD_DEFAULT, "glGetString"));
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SET_GetTexEnvfv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnvfv"));
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SET_GetTexEnviv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnviv"));
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SET_GetTexGendv(disp, dlsym(RTLD_DEFAULT, "glGetTexGendv"));
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SET_GetTexGenfv(disp, dlsym(RTLD_DEFAULT, "glGetTexGenfv"));
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SET_GetTexGeniv(disp, dlsym(RTLD_DEFAULT, "glGetTexGeniv"));
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SET_GetTexImage(disp, dlsym(RTLD_DEFAULT, "glGetTexImage"));
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SET_GetTexLevelParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameterfv"));
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SET_GetTexLevelParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameteriv"));
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SET_GetTexParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameterfv"));
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SET_GetTexParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameteriv"));
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SET_Hint(disp, dlsym(RTLD_DEFAULT, "glHint"));
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SET_Histogram(disp, dlsym(RTLD_DEFAULT, "glHistogram"));
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SET_IndexMask(disp, dlsym(RTLD_DEFAULT, "glIndexMask"));
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SET_IndexPointer(disp, dlsym(RTLD_DEFAULT, "glIndexPointer"));
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SET_Indexd(disp, dlsym(RTLD_DEFAULT, "glIndexd"));
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SET_Indexdv(disp, dlsym(RTLD_DEFAULT, "glIndexdv"));
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SET_Indexf(disp, dlsym(RTLD_DEFAULT, "glIndexf"));
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SET_Indexfv(disp, dlsym(RTLD_DEFAULT, "glIndexfv"));
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SET_Indexi(disp, dlsym(RTLD_DEFAULT, "glIndexi"));
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SET_Indexiv(disp, dlsym(RTLD_DEFAULT, "glIndexiv"));
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SET_Indexs(disp, dlsym(RTLD_DEFAULT, "glIndexs"));
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SET_Indexsv(disp, dlsym(RTLD_DEFAULT, "glIndexsv"));
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SET_Indexub(disp, dlsym(RTLD_DEFAULT, "glIndexub"));
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SET_Indexubv(disp, dlsym(RTLD_DEFAULT, "glIndexubv"));
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SET_InitNames(disp, dlsym(RTLD_DEFAULT, "glInitNames"));
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SET_InterleavedArrays(disp, dlsym(RTLD_DEFAULT, "glInterleavedArrays"));
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SET_IsEnabled(disp, dlsym(RTLD_DEFAULT, "glIsEnabled"));
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SET_IsList(disp, dlsym(RTLD_DEFAULT, "glIsList"));
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SET_IsTexture(disp, dlsym(RTLD_DEFAULT, "glIsTexture"));
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SET_LightModelf(disp, dlsym(RTLD_DEFAULT, "glLightModelf"));
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SET_LightModelfv(disp, dlsym(RTLD_DEFAULT, "glLightModelfv"));
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SET_LightModeli(disp, dlsym(RTLD_DEFAULT, "glLightModeli"));
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SET_LightModeliv(disp, dlsym(RTLD_DEFAULT, "glLightModeliv"));
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SET_Lightf(disp, dlsym(RTLD_DEFAULT, "glLightf"));
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SET_Lightfv(disp, dlsym(RTLD_DEFAULT, "glLightfv"));
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SET_Lighti(disp, dlsym(RTLD_DEFAULT, "glLighti"));
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SET_Lightiv(disp, dlsym(RTLD_DEFAULT, "glLightiv"));
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SET_LineStipple(disp, dlsym(RTLD_DEFAULT, "glLineStipple"));
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SET_LineWidth(disp, dlsym(RTLD_DEFAULT, "glLineWidth"));
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SET_ListBase(disp, dlsym(RTLD_DEFAULT, "glListBase"));
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SET_LoadIdentity(disp, dlsym(RTLD_DEFAULT, "glLoadIdentity"));
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SET_LoadMatrixd(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixd"));
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SET_LoadMatrixf(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixf"));
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SET_LoadName(disp, dlsym(RTLD_DEFAULT, "glLoadName"));
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SET_LogicOp(disp, dlsym(RTLD_DEFAULT, "glLogicOp"));
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SET_Map1d(disp, dlsym(RTLD_DEFAULT, "glMap1d"));
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SET_Map1f(disp, dlsym(RTLD_DEFAULT, "glMap1f"));
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SET_Map2d(disp, dlsym(RTLD_DEFAULT, "glMap2d"));
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SET_Map2f(disp, dlsym(RTLD_DEFAULT, "glMap2f"));
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SET_MapGrid1d(disp, dlsym(RTLD_DEFAULT, "glMapGrid1d"));
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SET_MapGrid1f(disp, dlsym(RTLD_DEFAULT, "glMapGrid1f"));
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SET_MapGrid2d(disp, dlsym(RTLD_DEFAULT, "glMapGrid2d"));
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SET_MapGrid2f(disp, dlsym(RTLD_DEFAULT, "glMapGrid2f"));
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SET_Materialf(disp, dlsym(RTLD_DEFAULT, "glMaterialf"));
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SET_Materialfv(disp, dlsym(RTLD_DEFAULT, "glMaterialfv"));
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SET_Materiali(disp, dlsym(RTLD_DEFAULT, "glMateriali"));
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SET_Materialiv(disp, dlsym(RTLD_DEFAULT, "glMaterialiv"));
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SET_MatrixMode(disp, dlsym(RTLD_DEFAULT, "glMatrixMode"));
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SET_Minmax(disp, dlsym(RTLD_DEFAULT, "glMinmax"));
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SET_MultMatrixd(disp, dlsym(RTLD_DEFAULT, "glMultMatrixd"));
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SET_MultMatrixf(disp, dlsym(RTLD_DEFAULT, "glMultMatrixf"));
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SET_NewList(disp, dlsym(RTLD_DEFAULT, "glNewList"));
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SET_Normal3b(disp, dlsym(RTLD_DEFAULT, "glNormal3b"));
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SET_Normal3bv(disp, dlsym(RTLD_DEFAULT, "glNormal3bv"));
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SET_Normal3d(disp, dlsym(RTLD_DEFAULT, "glNormal3d"));
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SET_Normal3dv(disp, dlsym(RTLD_DEFAULT, "glNormal3dv"));
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SET_Normal3f(disp, dlsym(RTLD_DEFAULT, "glNormal3f"));
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SET_Normal3fv(disp, dlsym(RTLD_DEFAULT, "glNormal3fv"));
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SET_Normal3i(disp, dlsym(RTLD_DEFAULT, "glNormal3i"));
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SET_Normal3iv(disp, dlsym(RTLD_DEFAULT, "glNormal3iv"));
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SET_Normal3s(disp, dlsym(RTLD_DEFAULT, "glNormal3s"));
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SET_Normal3sv(disp, dlsym(RTLD_DEFAULT, "glNormal3sv"));
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SET_NormalPointer(disp, dlsym(RTLD_DEFAULT, "glNormalPointer"));
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SET_Ortho(disp, dlsym(RTLD_DEFAULT, "glOrtho"));
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SET_PassThrough(disp, dlsym(RTLD_DEFAULT, "glPassThrough"));
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SET_PixelMapfv(disp, dlsym(RTLD_DEFAULT, "glPixelMapfv"));
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SET_PixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glPixelMapuiv"));
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SET_PixelMapusv(disp, dlsym(RTLD_DEFAULT, "glPixelMapusv"));
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SET_PixelStoref(disp, dlsym(RTLD_DEFAULT, "glPixelStoref"));
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SET_PixelStorei(disp, dlsym(RTLD_DEFAULT, "glPixelStorei"));
|
||||
SET_PixelTransferf(disp, dlsym(RTLD_DEFAULT, "glPixelTransferf"));
|
||||
SET_PixelTransferi(disp, dlsym(RTLD_DEFAULT, "glPixelTransferi"));
|
||||
SET_PixelZoom(disp, dlsym(RTLD_DEFAULT, "glPixelZoom"));
|
||||
SET_PointSize(disp, dlsym(RTLD_DEFAULT, "glPointSize"));
|
||||
SET_PolygonMode(disp, dlsym(RTLD_DEFAULT, "glPolygonMode"));
|
||||
SET_PolygonOffset(disp, dlsym(RTLD_DEFAULT, "glPolygonOffset"));
|
||||
SET_PolygonStipple(disp, dlsym(RTLD_DEFAULT, "glPolygonStipple"));
|
||||
SET_PopAttrib(disp, dlsym(RTLD_DEFAULT, "glPopAttrib"));
|
||||
SET_PopClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPopClientAttrib"));
|
||||
SET_PopMatrix(disp, dlsym(RTLD_DEFAULT, "glPopMatrix"));
|
||||
SET_PopName(disp, dlsym(RTLD_DEFAULT, "glPopName"));
|
||||
SET_PrioritizeTextures(disp, dlsym(RTLD_DEFAULT, "glPrioritizeTextures"));
|
||||
SET_PushAttrib(disp, dlsym(RTLD_DEFAULT, "glPushAttrib"));
|
||||
SET_PushClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPushClientAttrib"));
|
||||
SET_PushMatrix(disp, dlsym(RTLD_DEFAULT, "glPushMatrix"));
|
||||
SET_PushName(disp, dlsym(RTLD_DEFAULT, "glPushName"));
|
||||
SET_RasterPos2d(disp, dlsym(RTLD_DEFAULT, "glRasterPos2d"));
|
||||
SET_RasterPos2dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2dv"));
|
||||
SET_RasterPos2f(disp, dlsym(RTLD_DEFAULT, "glRasterPos2f"));
|
||||
SET_RasterPos2fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2fv"));
|
||||
SET_RasterPos2i(disp, dlsym(RTLD_DEFAULT, "glRasterPos2i"));
|
||||
SET_RasterPos2iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2iv"));
|
||||
SET_RasterPos2s(disp, dlsym(RTLD_DEFAULT, "glRasterPos2s"));
|
||||
SET_RasterPos2sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2sv"));
|
||||
SET_RasterPos3d(disp, dlsym(RTLD_DEFAULT, "glRasterPos3d"));
|
||||
SET_RasterPos3dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3dv"));
|
||||
SET_RasterPos3f(disp, dlsym(RTLD_DEFAULT, "glRasterPos3f"));
|
||||
SET_RasterPos3fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3fv"));
|
||||
SET_RasterPos3i(disp, dlsym(RTLD_DEFAULT, "glRasterPos3i"));
|
||||
SET_RasterPos3iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3iv"));
|
||||
SET_RasterPos3s(disp, dlsym(RTLD_DEFAULT, "glRasterPos3s"));
|
||||
SET_RasterPos3sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3sv"));
|
||||
SET_RasterPos4d(disp, dlsym(RTLD_DEFAULT, "glRasterPos4d"));
|
||||
SET_RasterPos4dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4dv"));
|
||||
SET_RasterPos4f(disp, dlsym(RTLD_DEFAULT, "glRasterPos4f"));
|
||||
SET_RasterPos4fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4fv"));
|
||||
SET_RasterPos4i(disp, dlsym(RTLD_DEFAULT, "glRasterPos4i"));
|
||||
SET_RasterPos4iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4iv"));
|
||||
SET_RasterPos4s(disp, dlsym(RTLD_DEFAULT, "glRasterPos4s"));
|
||||
SET_RasterPos4sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4sv"));
|
||||
SET_ReadBuffer(disp, dlsym(RTLD_DEFAULT, "glReadBuffer"));
|
||||
SET_ReadPixels(disp, dlsym(RTLD_DEFAULT, "glReadPixels"));
|
||||
SET_Rectd(disp, dlsym(RTLD_DEFAULT, "glRectd"));
|
||||
SET_Rectdv(disp, dlsym(RTLD_DEFAULT, "glRectdv"));
|
||||
SET_Rectf(disp, dlsym(RTLD_DEFAULT, "glRectf"));
|
||||
SET_Rectfv(disp, dlsym(RTLD_DEFAULT, "glRectfv"));
|
||||
SET_Recti(disp, dlsym(RTLD_DEFAULT, "glRecti"));
|
||||
SET_Rectiv(disp, dlsym(RTLD_DEFAULT, "glRectiv"));
|
||||
SET_Rects(disp, dlsym(RTLD_DEFAULT, "glRects"));
|
||||
SET_Rectsv(disp, dlsym(RTLD_DEFAULT, "glRectsv"));
|
||||
SET_RenderMode(disp, dlsym(RTLD_DEFAULT, "glRenderMode"));
|
||||
SET_ResetHistogram(disp, dlsym(RTLD_DEFAULT, "glResetHistogram"));
|
||||
SET_ResetMinmax(disp, dlsym(RTLD_DEFAULT, "glResetMinmax"));
|
||||
SET_Rotated(disp, dlsym(RTLD_DEFAULT, "glRotated"));
|
||||
SET_Rotatef(disp, dlsym(RTLD_DEFAULT, "glRotatef"));
|
||||
SET_Scaled(disp, dlsym(RTLD_DEFAULT, "glScaled"));
|
||||
SET_Scalef(disp, dlsym(RTLD_DEFAULT, "glScalef"));
|
||||
SET_Scissor(disp, dlsym(RTLD_DEFAULT, "glScissor"));
|
||||
SET_SelectBuffer(disp, dlsym(RTLD_DEFAULT, "glSelectBuffer"));
|
||||
SET_SeparableFilter2D(disp, dlsym(RTLD_DEFAULT, "glSeparableFilter2D"));
|
||||
SET_ShadeModel(disp, dlsym(RTLD_DEFAULT, "glShadeModel"));
|
||||
SET_StencilFunc(disp, dlsym(RTLD_DEFAULT, "glStencilFunc"));
|
||||
SET_StencilMask(disp, dlsym(RTLD_DEFAULT, "glStencilMask"));
|
||||
SET_StencilOp(disp, dlsym(RTLD_DEFAULT, "glStencilOp"));
|
||||
SET_TexCoord1d(disp, dlsym(RTLD_DEFAULT, "glTexCoord1d"));
|
||||
SET_TexCoord1dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1dv"));
|
||||
SET_TexCoord1f(disp, dlsym(RTLD_DEFAULT, "glTexCoord1f"));
|
||||
SET_TexCoord1fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1fv"));
|
||||
SET_TexCoord1i(disp, dlsym(RTLD_DEFAULT, "glTexCoord1i"));
|
||||
SET_TexCoord1iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1iv"));
|
||||
SET_TexCoord1s(disp, dlsym(RTLD_DEFAULT, "glTexCoord1s"));
|
||||
SET_TexCoord1sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1sv"));
|
||||
SET_TexCoord2d(disp, dlsym(RTLD_DEFAULT, "glTexCoord2d"));
|
||||
SET_TexCoord2dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2dv"));
|
||||
SET_TexCoord2f(disp, dlsym(RTLD_DEFAULT, "glTexCoord2f"));
|
||||
SET_TexCoord2fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2fv"));
|
||||
SET_TexCoord2i(disp, dlsym(RTLD_DEFAULT, "glTexCoord2i"));
|
||||
SET_TexCoord2iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2iv"));
|
||||
SET_TexCoord2s(disp, dlsym(RTLD_DEFAULT, "glTexCoord2s"));
|
||||
SET_TexCoord2sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2sv"));
|
||||
SET_TexCoord3d(disp, dlsym(RTLD_DEFAULT, "glTexCoord3d"));
|
||||
SET_TexCoord3dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3dv"));
|
||||
SET_TexCoord3f(disp, dlsym(RTLD_DEFAULT, "glTexCoord3f"));
|
||||
SET_TexCoord3fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3fv"));
|
||||
SET_TexCoord3i(disp, dlsym(RTLD_DEFAULT, "glTexCoord3i"));
|
||||
SET_TexCoord3iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3iv"));
|
||||
SET_TexCoord3s(disp, dlsym(RTLD_DEFAULT, "glTexCoord3s"));
|
||||
SET_TexCoord3sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3sv"));
|
||||
SET_TexCoord4d(disp, dlsym(RTLD_DEFAULT, "glTexCoord4d"));
|
||||
SET_TexCoord4dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4dv"));
|
||||
SET_TexCoord4f(disp, dlsym(RTLD_DEFAULT, "glTexCoord4f"));
|
||||
SET_TexCoord4fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4fv"));
|
||||
SET_TexCoord4i(disp, dlsym(RTLD_DEFAULT, "glTexCoord4i"));
|
||||
SET_TexCoord4iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4iv"));
|
||||
SET_TexCoord4s(disp, dlsym(RTLD_DEFAULT, "glTexCoord4s"));
|
||||
SET_TexCoord4sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4sv"));
|
||||
SET_TexCoordPointer(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointer"));
|
||||
SET_TexEnvf(disp, dlsym(RTLD_DEFAULT, "glTexEnvf"));
|
||||
SET_TexEnvfv(disp, dlsym(RTLD_DEFAULT, "glTexEnvfv"));
|
||||
SET_TexEnvi(disp, dlsym(RTLD_DEFAULT, "glTexEnvi"));
|
||||
SET_TexEnviv(disp, dlsym(RTLD_DEFAULT, "glTexEnviv"));
|
||||
SET_TexGend(disp, dlsym(RTLD_DEFAULT, "glTexGend"));
|
||||
SET_TexGendv(disp, dlsym(RTLD_DEFAULT, "glTexGendv"));
|
||||
SET_TexGenf(disp, dlsym(RTLD_DEFAULT, "glTexGenf"));
|
||||
SET_TexGenfv(disp, dlsym(RTLD_DEFAULT, "glTexGenfv"));
|
||||
SET_TexGeni(disp, dlsym(RTLD_DEFAULT, "glTexGeni"));
|
||||
SET_TexGeniv(disp, dlsym(RTLD_DEFAULT, "glTexGeniv"));
|
||||
|
||||
/* Pointer Incompatability:
|
||||
* internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
|
||||
* extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
* extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
* extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
*
|
||||
* and it's a GLint in glx/glapitable.h and according to the man page
|
||||
* void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
||||
* void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
||||
* void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
||||
*
|
||||
* <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
|
||||
*/
|
||||
|
||||
SET_TexImage1D(disp, dlsym(RTLD_DEFAULT, "glTexImage1D"));
|
||||
SET_TexImage2D(disp, dlsym(RTLD_DEFAULT, "glTexImage2D"));
|
||||
SET_TexImage3D(disp, dlsym(RTLD_DEFAULT, "glTexImage3D"));
|
||||
SET_TexParameterf(disp, dlsym(RTLD_DEFAULT, "glTexParameterf"));
|
||||
SET_TexParameterfv(disp, dlsym(RTLD_DEFAULT, "glTexParameterfv"));
|
||||
SET_TexParameteri(disp, dlsym(RTLD_DEFAULT, "glTexParameteri"));
|
||||
SET_TexParameteriv(disp, dlsym(RTLD_DEFAULT, "glTexParameteriv"));
|
||||
SET_TexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage1D"));
|
||||
SET_TexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage2D"));
|
||||
SET_TexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage3D"));
|
||||
SET_Translated(disp, dlsym(RTLD_DEFAULT, "glTranslated"));
|
||||
SET_Translatef(disp, dlsym(RTLD_DEFAULT, "glTranslatef"));
|
||||
SET_Vertex2d(disp, dlsym(RTLD_DEFAULT, "glVertex2d"));
|
||||
SET_Vertex2dv(disp, dlsym(RTLD_DEFAULT, "glVertex2dv"));
|
||||
SET_Vertex2f(disp, dlsym(RTLD_DEFAULT, "glVertex2f"));
|
||||
SET_Vertex2fv(disp, dlsym(RTLD_DEFAULT, "glVertex2fv"));
|
||||
SET_Vertex2i(disp, dlsym(RTLD_DEFAULT, "glVertex2i"));
|
||||
SET_Vertex2iv(disp, dlsym(RTLD_DEFAULT, "glVertex2iv"));
|
||||
SET_Vertex2s(disp, dlsym(RTLD_DEFAULT, "glVertex2s"));
|
||||
SET_Vertex2sv(disp, dlsym(RTLD_DEFAULT, "glVertex2sv"));
|
||||
SET_Vertex3d(disp, dlsym(RTLD_DEFAULT, "glVertex3d"));
|
||||
SET_Vertex3dv(disp, dlsym(RTLD_DEFAULT, "glVertex3dv"));
|
||||
SET_Vertex3f(disp, dlsym(RTLD_DEFAULT, "glVertex3f"));
|
||||
SET_Vertex3fv(disp, dlsym(RTLD_DEFAULT, "glVertex3fv"));
|
||||
SET_Vertex3i(disp, dlsym(RTLD_DEFAULT, "glVertex3i"));
|
||||
SET_Vertex3iv(disp, dlsym(RTLD_DEFAULT, "glVertex3iv"));
|
||||
SET_Vertex3s(disp, dlsym(RTLD_DEFAULT, "glVertex3s"));
|
||||
SET_Vertex3sv(disp, dlsym(RTLD_DEFAULT, "glVertex3sv"));
|
||||
SET_Vertex4d(disp, dlsym(RTLD_DEFAULT, "glVertex4d"));
|
||||
SET_Vertex4dv(disp, dlsym(RTLD_DEFAULT, "glVertex4dv"));
|
||||
SET_Vertex4f(disp, dlsym(RTLD_DEFAULT, "glVertex4f"));
|
||||
SET_Vertex4fv(disp, dlsym(RTLD_DEFAULT, "glVertex4fv"));
|
||||
SET_Vertex4i(disp, dlsym(RTLD_DEFAULT, "glVertex4i"));
|
||||
SET_Vertex4iv(disp, dlsym(RTLD_DEFAULT, "glVertex4iv"));
|
||||
SET_Vertex4s(disp, dlsym(RTLD_DEFAULT, "glVertex4s"));
|
||||
SET_Vertex4sv(disp, dlsym(RTLD_DEFAULT, "glVertex4sv"));
|
||||
SET_VertexPointer(disp, dlsym(RTLD_DEFAULT, "glVertexPointer"));
|
||||
SET_Viewport(disp, dlsym(RTLD_DEFAULT, "glViewport"));
|
||||
|
||||
/* GL_VERSION_2_0 */
|
||||
SET_AttachShader(disp, dlsym(RTLD_DEFAULT, "glAttachShader"));
|
||||
SET_DeleteShader(disp, dlsym(RTLD_DEFAULT, "glDeleteShader"));
|
||||
SET_DetachShader(disp, dlsym(RTLD_DEFAULT, "glDetachShader"));
|
||||
SET_GetAttachedShaders(disp, dlsym(RTLD_DEFAULT, "glGetAttachedShaders"));
|
||||
SET_GetProgramInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetProgramInfoLog"));
|
||||
SET_GetShaderInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetShaderInfoLog"));
|
||||
SET_GetShaderiv(disp, dlsym(RTLD_DEFAULT, "glGetShaderiv"));
|
||||
SET_IsShader(disp, dlsym(RTLD_DEFAULT, "glIsShader"));
|
||||
SET_StencilFuncSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparate"));
|
||||
SET_StencilMaskSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilMaskSeparate"));
|
||||
SET_StencilOpSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilOpSeparate"));
|
||||
|
||||
/* GL_VERSION_2_1 */
|
||||
SET_UniformMatrix2x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x3fv"));
|
||||
SET_UniformMatrix2x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x4fv"));
|
||||
SET_UniformMatrix3x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x2fv"));
|
||||
SET_UniformMatrix3x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x4fv"));
|
||||
SET_UniformMatrix4x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x2fv"));
|
||||
SET_UniformMatrix4x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x3fv"));
|
||||
|
||||
/* GL_APPLE_vertex_array_object */
|
||||
SET_BindVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glBindVertexArrayAPPLE"));
|
||||
SET_DeleteVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glDeleteVertexArraysAPPLE"));
|
||||
SET_GenVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glGenVertexArraysAPPLE"));
|
||||
SET_IsVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glIsVertexArrayAPPLE"));
|
||||
|
||||
/* GL_ARB_draw_buffers */
|
||||
SET_DrawBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDrawBuffersARB"));
|
||||
|
||||
/* GL_ARB_multisample */
|
||||
SET_SampleCoverageARB(disp, dlsym(RTLD_DEFAULT, "glSampleCoverageARB"));
|
||||
|
||||
/* GL_ARB_multitexture */
|
||||
SET_ActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glActiveTextureARB"));
|
||||
SET_ClientActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glClientActiveTextureARB"));
|
||||
SET_MultiTexCoord1dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dARB"));
|
||||
SET_MultiTexCoord1dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dvARB"));
|
||||
SET_MultiTexCoord1fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fARB"));
|
||||
SET_MultiTexCoord1fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fvARB"));
|
||||
SET_MultiTexCoord1iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1iARB"));
|
||||
SET_MultiTexCoord1ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1ivARB"));
|
||||
SET_MultiTexCoord1sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1sARB"));
|
||||
SET_MultiTexCoord1svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1svARB"));
|
||||
SET_MultiTexCoord2dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dARB"));
|
||||
SET_MultiTexCoord2dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dvARB"));
|
||||
SET_MultiTexCoord2fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fARB"));
|
||||
SET_MultiTexCoord2fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fvARB"));
|
||||
SET_MultiTexCoord2iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2iARB"));
|
||||
SET_MultiTexCoord2ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2ivARB"));
|
||||
SET_MultiTexCoord2sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2sARB"));
|
||||
SET_MultiTexCoord2svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2svARB"));
|
||||
SET_MultiTexCoord3dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dARB"));
|
||||
SET_MultiTexCoord3dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dvARB"));
|
||||
SET_MultiTexCoord3fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fARB"));
|
||||
SET_MultiTexCoord3fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fvARB"));
|
||||
SET_MultiTexCoord3iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3iARB"));
|
||||
SET_MultiTexCoord3ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3ivARB"));
|
||||
SET_MultiTexCoord3sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3sARB"));
|
||||
SET_MultiTexCoord3svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3svARB"));
|
||||
SET_MultiTexCoord4dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dARB"));
|
||||
SET_MultiTexCoord4dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dvARB"));
|
||||
SET_MultiTexCoord4fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fARB"));
|
||||
SET_MultiTexCoord4fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fvARB"));
|
||||
SET_MultiTexCoord4iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4iARB"));
|
||||
SET_MultiTexCoord4ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4ivARB"));
|
||||
SET_MultiTexCoord4sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4sARB"));
|
||||
SET_MultiTexCoord4svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4svARB"));
|
||||
|
||||
/* GL_ARB_occlusion_query */
|
||||
SET_BeginQueryARB(disp, dlsym(RTLD_DEFAULT, "glBeginQueryARB"));
|
||||
SET_DeleteQueriesARB(disp, dlsym(RTLD_DEFAULT, "glDeleteQueriesARB"));
|
||||
SET_EndQueryARB(disp, dlsym(RTLD_DEFAULT, "glEndQueryARB"));
|
||||
SET_GenQueriesARB(disp, dlsym(RTLD_DEFAULT, "glGenQueriesARB"));
|
||||
SET_GetQueryObjectivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectivARB"));
|
||||
SET_GetQueryObjectuivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB"));
|
||||
SET_GetQueryivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryivARB"));
|
||||
SET_IsQueryARB(disp, dlsym(RTLD_DEFAULT, "glIsQueryARB"));
|
||||
|
||||
/* GL_ARB_shader_objects */
|
||||
SET_AttachObjectARB(disp, dlsym(RTLD_DEFAULT, "glAttachObjectARB"));
|
||||
SET_CompileShaderARB(disp, dlsym(RTLD_DEFAULT, "glCompileShaderARB"));
|
||||
SET_DeleteObjectARB(disp, dlsym(RTLD_DEFAULT, "glDeleteObjectARB"));
|
||||
SET_GetHandleARB(disp, dlsym(RTLD_DEFAULT, "glGetHandleARB"));
|
||||
SET_DetachObjectARB(disp, dlsym(RTLD_DEFAULT, "glDetachObjectARB"));
|
||||
SET_CreateProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateProgramObjectARB"));
|
||||
SET_CreateShaderObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateShaderObjectARB"));
|
||||
SET_GetInfoLogARB(disp, dlsym(RTLD_DEFAULT, "glGetInfoLogARB"));
|
||||
SET_GetActiveUniformARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveUniformARB"));
|
||||
SET_GetAttachedObjectsARB(disp, dlsym(RTLD_DEFAULT, "glGetAttachedObjectsARB"));
|
||||
SET_GetObjectParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterfvARB"));
|
||||
SET_GetObjectParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterivARB"));
|
||||
SET_GetShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glGetShaderSourceARB"));
|
||||
SET_GetUniformLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformLocationARB"));
|
||||
SET_GetUniformfvARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformfvARB"));
|
||||
SET_GetUniformivARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformivARB"));
|
||||
SET_LinkProgramARB(disp, dlsym(RTLD_DEFAULT, "glLinkProgramARB"));
|
||||
SET_ShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glShaderSourceARB"));
|
||||
SET_Uniform1fARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fARB"));
|
||||
SET_Uniform1fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fvARB"));
|
||||
SET_Uniform1iARB(disp, dlsym(RTLD_DEFAULT, "glUniform1iARB"));
|
||||
SET_Uniform1ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform1ivARB"));
|
||||
SET_Uniform2fARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fARB"));
|
||||
SET_Uniform2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fvARB"));
|
||||
SET_Uniform2iARB(disp, dlsym(RTLD_DEFAULT, "glUniform2iARB"));
|
||||
SET_Uniform2ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform2ivARB"));
|
||||
SET_Uniform3fARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fARB"));
|
||||
SET_Uniform3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fvARB"));
|
||||
SET_Uniform3iARB(disp, dlsym(RTLD_DEFAULT, "glUniform3iARB"));
|
||||
SET_Uniform3ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform3ivARB"));
|
||||
SET_Uniform4fARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fARB"));
|
||||
SET_Uniform4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fvARB"));
|
||||
SET_Uniform4iARB(disp, dlsym(RTLD_DEFAULT, "glUniform4iARB"));
|
||||
SET_Uniform4ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform4ivARB"));
|
||||
SET_UniformMatrix2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2fvARB"));
|
||||
SET_UniformMatrix3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3fvARB"));
|
||||
SET_UniformMatrix4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4fvARB"));
|
||||
SET_UseProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glUseProgramObjectARB"));
|
||||
SET_ValidateProgramARB(disp, dlsym(RTLD_DEFAULT, "glValidateProgramARB"));
|
||||
|
||||
/* GL_ARB_texture_compression */
|
||||
SET_CompressedTexImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage1DARB"));
|
||||
SET_CompressedTexImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage2DARB"));
|
||||
SET_CompressedTexImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage3DARB"));
|
||||
SET_CompressedTexSubImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage1DARB"));
|
||||
SET_CompressedTexSubImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage2DARB"));
|
||||
SET_CompressedTexSubImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage3DARB"));
|
||||
SET_GetCompressedTexImageARB(disp, dlsym(RTLD_DEFAULT, "glGetCompressedTexImageARB"));
|
||||
|
||||
/* GL_ARB_transpose_matrix */
|
||||
SET_LoadTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixdARB"));
|
||||
SET_LoadTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixfARB"));
|
||||
SET_MultTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixdARB"));
|
||||
SET_MultTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixfARB"));
|
||||
|
||||
/* GL_ARB_vertex_buffer_object */
|
||||
SET_BindBufferARB(disp, dlsym(RTLD_DEFAULT, "glBindBufferARB"));
|
||||
SET_BufferDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferDataARB"));
|
||||
SET_BufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferSubDataARB"));
|
||||
SET_DeleteBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDeleteBuffersARB"));
|
||||
SET_GenBuffersARB(disp, dlsym(RTLD_DEFAULT, "glGenBuffersARB"));
|
||||
SET_GetBufferParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferParameterivARB"));
|
||||
SET_GetBufferPointervARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferPointervARB"));
|
||||
SET_GetBufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferSubDataARB"));
|
||||
SET_IsBufferARB(disp, dlsym(RTLD_DEFAULT, "glIsBufferARB"));
|
||||
SET_MapBufferARB(disp, dlsym(RTLD_DEFAULT, "glMapBufferARB"));
|
||||
SET_UnmapBufferARB(disp, dlsym(RTLD_DEFAULT, "glUnmapBufferARB"));
|
||||
|
||||
/* GL_ARB_vertex_program */
|
||||
SET_DisableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glDisableVertexAttribArrayARB"));
|
||||
SET_EnableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glEnableVertexAttribArrayARB"));
|
||||
SET_GetProgramEnvParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterdvARB"));
|
||||
SET_GetProgramEnvParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterfvARB"));
|
||||
SET_GetProgramLocalParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterdvARB"));
|
||||
SET_GetProgramLocalParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterfvARB"));
|
||||
SET_GetProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringARB"));
|
||||
SET_GetProgramivARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramivARB"));
|
||||
SET_GetVertexAttribdvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvARB"));
|
||||
SET_GetVertexAttribfvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvARB"));
|
||||
SET_GetVertexAttribivARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivARB"));
|
||||
SET_ProgramEnvParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dARB"));
|
||||
SET_ProgramEnvParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dvARB"));
|
||||
SET_ProgramEnvParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fARB"));
|
||||
SET_ProgramEnvParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fvARB"));
|
||||
SET_ProgramLocalParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dARB"));
|
||||
SET_ProgramLocalParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dvARB"));
|
||||
SET_ProgramLocalParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fARB"));
|
||||
SET_ProgramLocalParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fvARB"));
|
||||
SET_ProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glProgramStringARB"));
|
||||
SET_VertexAttrib1dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dARB"));
|
||||
SET_VertexAttrib1dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvARB"));
|
||||
SET_VertexAttrib1fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fARB"));
|
||||
SET_VertexAttrib1fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvARB"));
|
||||
SET_VertexAttrib1sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sARB"));
|
||||
SET_VertexAttrib1svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svARB"));
|
||||
SET_VertexAttrib2dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dARB"));
|
||||
SET_VertexAttrib2dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvARB"));
|
||||
SET_VertexAttrib2fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fARB"));
|
||||
SET_VertexAttrib2fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvARB"));
|
||||
SET_VertexAttrib2sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sARB"));
|
||||
SET_VertexAttrib2svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svARB"));
|
||||
SET_VertexAttrib3dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dARB"));
|
||||
SET_VertexAttrib3dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvARB"));
|
||||
SET_VertexAttrib3fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fARB"));
|
||||
SET_VertexAttrib3fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvARB"));
|
||||
SET_VertexAttrib3sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sARB"));
|
||||
SET_VertexAttrib3svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svARB"));
|
||||
SET_VertexAttrib4NbvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NbvARB"));
|
||||
SET_VertexAttrib4NivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NivARB"));
|
||||
SET_VertexAttrib4NsvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NsvARB"));
|
||||
SET_VertexAttrib4NubARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubARB"));
|
||||
SET_VertexAttrib4NubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubvARB"));
|
||||
SET_VertexAttrib4NuivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NuivARB"));
|
||||
SET_VertexAttrib4NusvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NusvARB"));
|
||||
SET_VertexAttrib4bvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4bvARB"));
|
||||
SET_VertexAttrib4dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dARB"));
|
||||
SET_VertexAttrib4dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvARB"));
|
||||
SET_VertexAttrib4fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fARB"));
|
||||
SET_VertexAttrib4fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvARB"));
|
||||
SET_VertexAttrib4ivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ivARB"));
|
||||
SET_VertexAttrib4sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sARB"));
|
||||
SET_VertexAttrib4svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svARB"));
|
||||
SET_VertexAttrib4ubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvARB"));
|
||||
SET_VertexAttrib4uivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4uivARB"));
|
||||
SET_VertexAttrib4usvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4usvARB"));
|
||||
SET_VertexAttribPointerARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerARB"));
|
||||
|
||||
/* GL_ARB_vertex_shader */
|
||||
SET_BindAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glBindAttribLocationARB"));
|
||||
SET_GetActiveAttribARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveAttribARB"));
|
||||
SET_GetAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetAttribLocationARB"));
|
||||
|
||||
/* GL_ARB_window_pos */
|
||||
SET_WindowPos2dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dARB"));
|
||||
SET_WindowPos2dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dvARB"));
|
||||
SET_WindowPos2fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fARB"));
|
||||
SET_WindowPos2fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fvARB"));
|
||||
SET_WindowPos2iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2iARB"));
|
||||
SET_WindowPos2ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2ivARB"));
|
||||
SET_WindowPos2sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2sARB"));
|
||||
SET_WindowPos2svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2svARB"));
|
||||
SET_WindowPos3dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dARB"));
|
||||
SET_WindowPos3dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dvARB"));
|
||||
SET_WindowPos3fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fARB"));
|
||||
SET_WindowPos3fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fvARB"));
|
||||
SET_WindowPos3iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3iARB"));
|
||||
SET_WindowPos3ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3ivARB"));
|
||||
SET_WindowPos3sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3sARB"));
|
||||
SET_WindowPos3svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3svARB"));
|
||||
|
||||
/* GL_ATI_fragment_shader / GL_EXT_fragment_shader */
|
||||
if(dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")) {
|
||||
/* GL_ATI_fragment_shader */
|
||||
SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI"));
|
||||
SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2ATI"));
|
||||
SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3ATI"));
|
||||
SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderATI"));
|
||||
SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderATI"));
|
||||
SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1ATI"));
|
||||
SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2ATI"));
|
||||
SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3ATI"));
|
||||
SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderATI"));
|
||||
SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderATI"));
|
||||
SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersATI"));
|
||||
SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordATI"));
|
||||
SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapATI"));
|
||||
SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantATI"));
|
||||
} else {
|
||||
/* GL_EXT_fragment_shader */
|
||||
SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1EXT"));
|
||||
SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2EXT"));
|
||||
SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3EXT"));
|
||||
SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderEXT"));
|
||||
SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderEXT"));
|
||||
SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1EXT"));
|
||||
SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2EXT"));
|
||||
SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3EXT"));
|
||||
SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderEXT"));
|
||||
SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderEXT"));
|
||||
SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersEXT"));
|
||||
SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordEXT"));
|
||||
SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapEXT"));
|
||||
SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantEXT"));
|
||||
}
|
||||
|
||||
/* GL_ATI_separate_stencil */
|
||||
SET_StencilFuncSeparateATI(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparateATI"));
|
||||
|
||||
/* GL_EXT_blend_equation_separate */
|
||||
SET_BlendEquationSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendEquationSeparateEXT"));
|
||||
|
||||
/* GL_EXT_blend_func_separate */
|
||||
SET_BlendFuncSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendFuncSeparateEXT"));
|
||||
|
||||
/* GL_EXT_depth_bounds_test */
|
||||
SET_DepthBoundsEXT(disp, dlsym(RTLD_DEFAULT, "glDepthBoundsEXT"));
|
||||
|
||||
/* GL_EXT_compiled_vertex_array */
|
||||
SET_LockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glLockArraysEXT"));
|
||||
SET_UnlockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glUnlockArraysEXT"));
|
||||
|
||||
/* GL_EXT_cull_vertex */
|
||||
SET_CullParameterdvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterdvEXT"));
|
||||
SET_CullParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterfvEXT"));
|
||||
|
||||
/* GL_EXT_fog_coord */
|
||||
SET_FogCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordPointerEXT"));
|
||||
SET_FogCoorddEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddEXT"));
|
||||
SET_FogCoorddvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddvEXT"));
|
||||
SET_FogCoordfEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfEXT"));
|
||||
SET_FogCoordfvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfvEXT"));
|
||||
|
||||
/* GL_EXT_framebuffer_blit */
|
||||
SET_BlitFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBlitFramebufferEXT"));
|
||||
|
||||
/* GL_EXT_framebuffer_object */
|
||||
SET_BindFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindFramebufferEXT"));
|
||||
SET_BindRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindRenderbufferEXT"));
|
||||
SET_CheckFramebufferStatusEXT(disp, dlsym(RTLD_DEFAULT, "glCheckFramebufferStatusEXT"));
|
||||
SET_DeleteFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteFramebuffersEXT"));
|
||||
SET_DeleteRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteRenderbuffersEXT"));
|
||||
SET_FramebufferRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferRenderbufferEXT"));
|
||||
SET_FramebufferTexture1DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture1DEXT"));
|
||||
SET_FramebufferTexture2DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture2DEXT"));
|
||||
SET_FramebufferTexture3DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture3DEXT"));
|
||||
SET_GenerateMipmapEXT(disp, dlsym(RTLD_DEFAULT, "glGenerateMipmapEXT"));
|
||||
SET_GenFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenFramebuffersEXT"));
|
||||
SET_GenRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenRenderbuffersEXT"));
|
||||
SET_GetFramebufferAttachmentParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetFramebufferAttachmentParameterivEXT"));
|
||||
SET_GetRenderbufferParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetRenderbufferParameterivEXT"));
|
||||
SET_IsFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsFramebufferEXT"));
|
||||
SET_IsRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsRenderbufferEXT"));
|
||||
SET_RenderbufferStorageEXT(disp, dlsym(RTLD_DEFAULT, "glRenderbufferStorageEXT"));
|
||||
|
||||
/* GL_EXT_gpu_program_parameters */
|
||||
SET_ProgramEnvParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameters4fvEXT"));
|
||||
SET_ProgramLocalParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameters4fvEXT"));
|
||||
|
||||
/* Pointer Incompatability:
|
||||
* This warning can be safely ignored. OpenGL.framework adds const to the
|
||||
* two pointers.
|
||||
*
|
||||
* extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
|
||||
*
|
||||
* void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
|
||||
*/
|
||||
|
||||
/* GL_EXT_multi_draw_arrays */
|
||||
SET_MultiDrawArraysEXT(disp, (void *)dlsym(RTLD_DEFAULT, "glMultiDrawArraysEXT"));
|
||||
SET_MultiDrawElementsEXT(disp, dlsym(RTLD_DEFAULT, "glMultiDrawElementsEXT"));
|
||||
|
||||
/* GL_EXT_point_parameters / GL_ARB_point_parameters */
|
||||
if(dlsym(RTLD_DEFAULT, "glPointParameterfEXT")) {
|
||||
/* GL_EXT_point_parameters */
|
||||
SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfEXT"));
|
||||
SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvEXT"));
|
||||
} else {
|
||||
/* GL_ARB_point_parameters */
|
||||
SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfARB"));
|
||||
SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvARB"));
|
||||
}
|
||||
|
||||
/* GL_EXT_polygon_offset */
|
||||
SET_PolygonOffsetEXT(disp, dlsym(RTLD_DEFAULT, "glPolygonOffsetEXT"));
|
||||
|
||||
/* GL_EXT_secondary_color */
|
||||
SET_SecondaryColor3bEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bEXT"));
|
||||
SET_SecondaryColor3bvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bvEXT"));
|
||||
SET_SecondaryColor3dEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dEXT"));
|
||||
SET_SecondaryColor3dvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dvEXT"));
|
||||
SET_SecondaryColor3fEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fEXT"));
|
||||
SET_SecondaryColor3fvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fvEXT"));
|
||||
SET_SecondaryColor3iEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3iEXT"));
|
||||
SET_SecondaryColor3ivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ivEXT"));
|
||||
SET_SecondaryColor3sEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3sEXT"));
|
||||
SET_SecondaryColor3svEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3svEXT"));
|
||||
SET_SecondaryColor3ubEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubEXT"));
|
||||
SET_SecondaryColor3ubvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubvEXT"));
|
||||
SET_SecondaryColor3uiEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uiEXT"));
|
||||
SET_SecondaryColor3uivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uivEXT"));
|
||||
SET_SecondaryColor3usEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usEXT"));
|
||||
SET_SecondaryColor3usvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usvEXT"));
|
||||
SET_SecondaryColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColorPointerEXT"));
|
||||
|
||||
/* GL_EXT_stencil_two_side */
|
||||
SET_ActiveStencilFaceEXT(disp, dlsym(RTLD_DEFAULT, "glActiveStencilFaceEXT"));
|
||||
|
||||
/* GL_EXT_timer_query */
|
||||
SET_GetQueryObjecti64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjecti64vEXT"));
|
||||
SET_GetQueryObjectui64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectui64vEXT"));
|
||||
|
||||
/* GL_EXT_vertex_array */
|
||||
SET_ColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glColorPointerEXT"));
|
||||
SET_EdgeFlagPointerEXT(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointerEXT"));
|
||||
SET_IndexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glIndexPointerEXT"));
|
||||
SET_NormalPointerEXT(disp, dlsym(RTLD_DEFAULT, "glNormalPointerEXT"));
|
||||
SET_TexCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointerEXT"));
|
||||
SET_VertexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glVertexPointerEXT"));
|
||||
|
||||
/* GL_IBM_multimode_draw_arrays */
|
||||
SET_MultiModeDrawArraysIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawArraysIBM"));
|
||||
SET_MultiModeDrawElementsIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawElementsIBM"));
|
||||
|
||||
/* GL_MESA_resize_buffers */
|
||||
SET_ResizeBuffersMESA(disp, dlsym(RTLD_DEFAULT, "glResizeBuffersMESA"));
|
||||
|
||||
/* GL_MESA_window_pos */
|
||||
SET_WindowPos4dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dMESA"));
|
||||
SET_WindowPos4dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dvMESA"));
|
||||
SET_WindowPos4fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fMESA"));
|
||||
SET_WindowPos4fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fvMESA"));
|
||||
SET_WindowPos4iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4iMESA"));
|
||||
SET_WindowPos4ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4ivMESA"));
|
||||
SET_WindowPos4sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4sMESA"));
|
||||
SET_WindowPos4svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4svMESA"));
|
||||
|
||||
/* GL_NV_fence */
|
||||
SET_DeleteFencesNV(disp, dlsym(RTLD_DEFAULT, "glDeleteFencesNV"));
|
||||
SET_FinishFenceNV(disp, dlsym(RTLD_DEFAULT, "glFinishFenceNV"));
|
||||
SET_GenFencesNV(disp, dlsym(RTLD_DEFAULT, "glGenFencesNV"));
|
||||
SET_GetFenceivNV(disp, dlsym(RTLD_DEFAULT, "glGetFenceivNV"));
|
||||
SET_IsFenceNV(disp, dlsym(RTLD_DEFAULT, "glIsFenceNV"));
|
||||
SET_SetFenceNV(disp, dlsym(RTLD_DEFAULT, "glSetFenceNV"));
|
||||
SET_TestFenceNV(disp, dlsym(RTLD_DEFAULT, "glTestFenceNV"));
|
||||
|
||||
/* GL_NV_fragment_program */
|
||||
SET_GetProgramNamedParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterdvNV"));
|
||||
SET_GetProgramNamedParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterfvNV"));
|
||||
SET_ProgramNamedParameter4dNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dNV"));
|
||||
SET_ProgramNamedParameter4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dvNV"));
|
||||
SET_ProgramNamedParameter4fNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fNV"));
|
||||
SET_ProgramNamedParameter4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fvNV"));
|
||||
|
||||
/* GL_NV_geometry_program4 */
|
||||
SET_FramebufferTextureLayerEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTextureLayerEXT"));
|
||||
|
||||
/* GL_NV_point_sprite */
|
||||
SET_PointParameteriNV(disp, dlsym(RTLD_DEFAULT, "glPointParameteriNV"));
|
||||
SET_PointParameterivNV(disp, dlsym(RTLD_DEFAULT, "glPointParameterivNV"));
|
||||
|
||||
/* GL_NV_register_combiners */
|
||||
SET_CombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerInputNV"));
|
||||
SET_CombinerOutputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerOutputNV"));
|
||||
SET_CombinerParameterfNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfNV"));
|
||||
SET_CombinerParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfvNV"));
|
||||
SET_CombinerParameteriNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameteriNV"));
|
||||
SET_CombinerParameterivNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterivNV"));
|
||||
SET_FinalCombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glFinalCombinerInputNV"));
|
||||
SET_GetCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterfvNV"));
|
||||
SET_GetCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterivNV"));
|
||||
SET_GetCombinerOutputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterfvNV"));
|
||||
SET_GetCombinerOutputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterivNV"));
|
||||
SET_GetFinalCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterfvNV"));
|
||||
SET_GetFinalCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterivNV"));
|
||||
|
||||
/* GL_NV_vertex_array_range */
|
||||
SET_FlushVertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glFlushVertexArrayRangeNV"));
|
||||
SET_VertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glVertexArrayRangeNV"));
|
||||
|
||||
/* GL_NV_vertex_program */
|
||||
SET_AreProgramsResidentNV(disp, dlsym(RTLD_DEFAULT, "glAreProgramsResidentNV"));
|
||||
SET_BindProgramNV(disp, dlsym(RTLD_DEFAULT, "glBindProgramNV"));
|
||||
SET_DeleteProgramsNV(disp, dlsym(RTLD_DEFAULT, "glDeleteProgramsNV"));
|
||||
SET_ExecuteProgramNV(disp, dlsym(RTLD_DEFAULT, "glExecuteProgramNV"));
|
||||
SET_GenProgramsNV(disp, dlsym(RTLD_DEFAULT, "glGenProgramsNV"));
|
||||
SET_GetProgramParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterdvNV"));
|
||||
SET_GetProgramParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterfvNV"));
|
||||
SET_GetProgramStringNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringNV"));
|
||||
SET_GetProgramivNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramivNV"));
|
||||
SET_GetTrackMatrixivNV(disp, dlsym(RTLD_DEFAULT, "glGetTrackMatrixivNV"));
|
||||
SET_GetVertexAttribPointervNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribPointervNV"));
|
||||
SET_GetVertexAttribdvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvNV"));
|
||||
SET_GetVertexAttribfvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvNV"));
|
||||
SET_GetVertexAttribivNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivNV"));
|
||||
SET_IsProgramNV(disp, dlsym(RTLD_DEFAULT, "glIsProgramNV"));
|
||||
SET_LoadProgramNV(disp, dlsym(RTLD_DEFAULT, "glLoadProgramNV"));
|
||||
SET_ProgramParameters4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4dvNV"));
|
||||
SET_ProgramParameters4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4fvNV"));
|
||||
SET_RequestResidentProgramsNV(disp, dlsym(RTLD_DEFAULT, "glRequestResidentProgramsNV"));
|
||||
SET_TrackMatrixNV(disp, dlsym(RTLD_DEFAULT, "glTrackMatrixNV"));
|
||||
SET_VertexAttrib1dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dNV"));
|
||||
SET_VertexAttrib1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvNV"));
|
||||
SET_VertexAttrib1fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fNV"));
|
||||
SET_VertexAttrib1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvNV"));
|
||||
SET_VertexAttrib1sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sNV"));
|
||||
SET_VertexAttrib1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svNV"));
|
||||
SET_VertexAttrib2dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dNV"));
|
||||
SET_VertexAttrib2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvNV"));
|
||||
SET_VertexAttrib2fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fNV"));
|
||||
SET_VertexAttrib2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvNV"));
|
||||
SET_VertexAttrib2sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sNV"));
|
||||
SET_VertexAttrib2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svNV"));
|
||||
SET_VertexAttrib3dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dNV"));
|
||||
SET_VertexAttrib3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvNV"));
|
||||
SET_VertexAttrib3fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fNV"));
|
||||
SET_VertexAttrib3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvNV"));
|
||||
SET_VertexAttrib3sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sNV"));
|
||||
SET_VertexAttrib3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svNV"));
|
||||
SET_VertexAttrib4dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dNV"));
|
||||
SET_VertexAttrib4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvNV"));
|
||||
SET_VertexAttrib4fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fNV"));
|
||||
SET_VertexAttrib4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvNV"));
|
||||
SET_VertexAttrib4sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sNV"));
|
||||
SET_VertexAttrib4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svNV"));
|
||||
SET_VertexAttrib4ubNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubNV"));
|
||||
SET_VertexAttrib4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvNV"));
|
||||
SET_VertexAttribPointerNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerNV"));
|
||||
SET_VertexAttribs1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1dvNV"));
|
||||
SET_VertexAttribs1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1fvNV"));
|
||||
SET_VertexAttribs1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1svNV"));
|
||||
SET_VertexAttribs2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2dvNV"));
|
||||
SET_VertexAttribs2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2fvNV"));
|
||||
SET_VertexAttribs2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2svNV"));
|
||||
SET_VertexAttribs3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3dvNV"));
|
||||
SET_VertexAttribs3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3fvNV"));
|
||||
SET_VertexAttribs3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3svNV"));
|
||||
SET_VertexAttribs4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4dvNV"));
|
||||
SET_VertexAttribs4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4fvNV"));
|
||||
SET_VertexAttribs4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4svNV"));
|
||||
SET_VertexAttribs4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4ubvNV"));
|
||||
|
||||
/* GL_SGIS_multisample */
|
||||
SET_SampleMaskSGIS(disp, dlsym(RTLD_DEFAULT, "glSampleMaskSGIS"));
|
||||
SET_SamplePatternSGIS(disp, dlsym(RTLD_DEFAULT, "glSamplePatternSGIS"));
|
||||
|
||||
/* GL_SGIS_pixel_texture */
|
||||
SET_GetPixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterfvSGIS"));
|
||||
SET_GetPixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterivSGIS"));
|
||||
SET_PixelTexGenParameterfSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfSGIS"));
|
||||
SET_PixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfvSGIS"));
|
||||
SET_PixelTexGenParameteriSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameteriSGIS"));
|
||||
SET_PixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterivSGIS"));
|
||||
SET_PixelTexGenSGIX(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenSGIX"));
|
||||
|
||||
_glapi_set_dispatch(disp);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user