dix: don't compress motion events from different devices (EventEnqueue)
(cherry picked from commit 8840829ab9
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8d3d027062
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@ -1098,9 +1098,10 @@ EnqueueEvent(xEvent *xE, DeviceIntPtr device, int count)
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#endif
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sprite.hotPhys.x = XE_KBPTR.rootX;
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sprite.hotPhys.y = XE_KBPTR.rootY;
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/* do motion compression */
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/* do motion compression, but not if from different devices */
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if (tail &&
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(tail->event->u.u.type == MotionNotify) &&
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(tail->device == device) &&
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(tail->pScreen == sprite.hotPhys.pScreen))
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{
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tail->event->u.keyButtonPointer.rootX = sprite.hotPhys.x;
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