GetPointerEvents: break into separate functions
Break out clipAxis, clipValuators, and getValuatorEvents, into separate functions, to be used by the proximity event code.
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a7c2d9a15d
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35fa4ac12b
143
dix/getevents.c
143
dix/getevents.c
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@ -302,6 +302,69 @@ acceleratePointer(DeviceIntPtr pDev, int first_valuator, int num_valuators,
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}
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}
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/**
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* Clip an axis to its bounds.
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*/
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static void
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clipAxis(DeviceIntPtr pDev, int axisNum, int *val)
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{
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AxisInfoPtr axes = pDev->valuator->axes + axisNum;
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if (*val < axes->min_value)
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*val = axes->min_value;
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if (axes->max_value >= 0 && *val > axes->max_value)
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*val = axes->max_value;
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}
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/**
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* Compare the list of valuators against the limits for each axis, and clip
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* them to those bounds.
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*/
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static void
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clipValuators(DeviceIntPtr pDev, int first_valuator, int num_valuators,
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int *valuators)
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{
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AxisInfoPtr axes = pDev->valuator->axes + first_valuator;
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int i;
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for (i = 0; i < num_valuators; i++, axes++)
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clipAxis(pDev, i + first_valuator, &(valuators[i]));
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}
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/**
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* Fills events with valuator events for pDev, as given by the other
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* parameters.
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*/
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static xEvent *
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getValuatorEvents(xEvent *events, DeviceIntPtr pDev, int first_valuator,
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int num_valuators, int *valuators) {
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deviceValuator *xv = (deviceValuator *) events;
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int i = 0, final_valuator = first_valuator + num_valuators;
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for (i = first_valuator; i < final_valuator; i += 6, xv++, events++) {
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xv->type = DeviceValuator;
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xv->first_valuator = i;
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xv->num_valuators = num_valuators;
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xv->deviceid = pDev->id;
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switch (final_valuator - i) {
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case 6:
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xv->valuator5 = valuators[i + 5];
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case 5:
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xv->valuator4 = valuators[i + 4];
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case 4:
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xv->valuator3 = valuators[i + 3];
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case 3:
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xv->valuator2 = valuators[i + 2];
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case 2:
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xv->valuator1 = valuators[i + 1];
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case 1:
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xv->valuator0 = valuators[i];
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}
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}
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return events;
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}
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/**
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* Generate a series of xEvents (returned in xE) representing pointer
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* motion, or button presses. Xi and XKB-aware.
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@ -314,22 +377,17 @@ _X_EXPORT int
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GetPointerEvents(xEvent *events, DeviceIntPtr pDev, int type, int buttons,
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int flags, int first_valuator, int num_valuators,
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int *valuators) {
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int num_events = 0, ms = 0, final_valuator = 0, i = 0;
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int num_events = 0, ms = 0, final_valuator = 0;
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deviceKeyButtonPointer *kbp = NULL;
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deviceValuator *xv = NULL;
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AxisInfoPtr axes = NULL;
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Bool sendValuators = (type == MotionNotify || flags & POINTER_ABSOLUTE);
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DeviceIntPtr cp = inputInfo.pointer;
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int x = 0, y = 0;
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/* Sanity checks. */
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if (type != MotionNotify && type != ButtonPress && type != ButtonRelease)
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return 0;
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if (!pDev->button || (pDev->coreEvents && (!cp->button || !cp->valuator)))
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return 0;
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/* You fail. */
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if (first_valuator < 0)
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if ((type == ButtonPress || type == ButtonRelease) && !pDev->button)
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return 0;
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if (pDev->coreEvents)
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@ -339,9 +397,9 @@ GetPointerEvents(xEvent *events, DeviceIntPtr pDev, int type, int buttons,
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/* Do we need to send a DeviceValuator event? */
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if ((num_valuators + first_valuator) >= 2 && sendValuators) {
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if (((num_valuators / 6) + 1) > MAX_VALUATOR_EVENTS)
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num_valuators = MAX_VALUATOR_EVENTS;
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num_events += (num_valuators / 6) + 1;
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if ((((num_valuators - 1) / 6) + 1) > MAX_VALUATOR_EVENTS)
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num_valuators = MAX_VALUATOR_EVENTS * 6;
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num_events += ((num_valuators - 1) / 6) + 1;
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}
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else if (type == MotionNotify && num_valuators <= 0) {
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return 0;
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@ -349,6 +407,10 @@ GetPointerEvents(xEvent *events, DeviceIntPtr pDev, int type, int buttons,
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final_valuator = num_valuators + first_valuator;
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/* You fail. */
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if (first_valuator < 0 || final_valuator > pDev->valuator->numAxes)
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return 0;
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ms = GetTimeInMillis();
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kbp = (deviceKeyButtonPointer *) events;
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@ -405,24 +467,22 @@ GetPointerEvents(xEvent *events, DeviceIntPtr pDev, int type, int buttons,
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}
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}
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axes = pDev->valuator->axes;
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if (x < axes->min_value)
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x = axes->min_value;
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if (axes->max_value > 0 && x > axes->max_value)
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x = axes->max_value;
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axes++;
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if (y < axes->min_value)
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y = axes->min_value;
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if (axes->max_value > 0 && y > axes->max_value)
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y = axes->max_value;
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/* Clip both x and y to the defined limits (usually co-ord space limit). */
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clipAxis(pDev, 0, &x);
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clipAxis(pDev, 1, &y);
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/* This takes care of crossing screens for us, as well as clipping
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* to the current screen. Right now, we only have one history buffer,
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* so we don't set this for both the device and core.*/
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miPointerSetPosition(pDev, &x, &y, ms);
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/* Drop x and y back into the valuators list, if they were originally
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* present. */
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if (first_valuator == 0 && num_valuators >= 1)
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valuators[0] = x;
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if (first_valuator <= 1 && num_valuators >= (2 - first_valuator))
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valuators[1 - first_valuator] = y;
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if (pDev->coreEvents) {
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cp->valuator->lastx = x;
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cp->valuator->lasty = y;
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@ -446,39 +506,13 @@ GetPointerEvents(xEvent *events, DeviceIntPtr pDev, int type, int buttons,
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if (final_valuator > 2 && sendValuators) {
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kbp->deviceid |= MORE_EVENTS;
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for (i = first_valuator; i < final_valuator; i += 6) {
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xv = (deviceValuator *) ++events;
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xv->type = DeviceValuator;
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xv->first_valuator = i;
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xv->num_valuators = num_valuators;
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xv->deviceid = kbp->deviceid;
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switch (final_valuator - i) {
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case 6:
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xv->valuator5 = valuators[i + 5];
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case 5:
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xv->valuator4 = valuators[i + 4];
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case 4:
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xv->valuator3 = valuators[i + 3];
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case 3:
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xv->valuator2 = valuators[i + 2];
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case 2:
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/* x and y may have been accelerated. */
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if (i == 0)
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xv->valuator1 = kbp->root_y;
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else
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xv->valuator1 = valuators[i + 1];
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case 1:
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/* x and y may have been accelerated. */
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if (i == 0)
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xv->valuator0 = kbp->root_x;
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else
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xv->valuator0 = valuators[i];
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}
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}
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events++;
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clipValuators(pDev, first_valuator, num_valuators, valuators);
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events = getValuatorEvents(events, pDev, first_valuator,
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num_valuators, valuators);
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}
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if (pDev->coreEvents) {
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events++;
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events->u.u.type = type;
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events->u.keyButtonPointer.time = ms;
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events->u.keyButtonPointer.rootX = x;
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@ -562,7 +596,7 @@ SwitchCorePointer(DeviceIntPtr pDev)
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void
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PostSyntheticMotion(int x, int y, int screenNum, unsigned long time)
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{
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xEvent xE = { 0, };
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xEvent xE;
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#ifdef PANORAMIX
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/* Translate back to the sprite screen since processInputProc
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@ -574,6 +608,7 @@ PostSyntheticMotion(int x, int y, int screenNum, unsigned long time)
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}
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#endif
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memset(&xE, 0, sizeof(xEvent));
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xE.u.u.type = MotionNotify;
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xE.u.keyButtonPointer.rootX = x;
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xE.u.keyButtonPointer.rootY = y;
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