glx: unifdef USE_XTHREADS
xthreads is an ancient wrapper around a half dozen or so common thread APIs, including pthreads. Just use pthreads directly if you have it; if you don't, get with the times. Reviewed-by: Julien Cristau <jcristau@debian.org> Signed-off-by: Adam Jackson <ajax@redhat.com>
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@ -179,57 +179,6 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
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#endif /* WIN32_THREADS */
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/*
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* XFree86 has its own thread wrapper, Xthreads.h
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* We wrap it again for GL.
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*/
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#ifdef USE_XTHREADS
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_X_EXPORT unsigned long
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_glthread_GetID(void)
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{
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return (unsigned long) xthread_self();
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}
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void
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_glthread_InitTSD(_glthread_TSD *tsd)
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{
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if (xthread_key_create(&tsd->key, NULL) != 0) {
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perror(INIT_TSD_ERROR);
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exit(-1);
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}
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tsd->initMagic = INIT_MAGIC;
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}
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void *
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_glthread_GetTSD(_glthread_TSD *tsd)
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{
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void *ptr;
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if (tsd->initMagic != INIT_MAGIC) {
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_glthread_InitTSD(tsd);
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}
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xthread_get_specific(tsd->key, &ptr);
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return ptr;
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}
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void
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_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
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{
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if (tsd->initMagic != INIT_MAGIC) {
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_glthread_InitTSD(tsd);
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}
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xthread_set_specific(tsd->key, ptr);
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}
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#endif /* XTHREAD */
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/*
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* BeOS threads
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*/
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@ -68,8 +68,7 @@
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#define _glapi_Dispatch _mglapi_Dispatch
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#endif
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#if (defined(PTHREADS) || \
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defined(WIN32_THREADS) || defined(USE_XTHREADS) || defined(BEOS_THREADS)) \
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#if (defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)) \
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&& !defined(THREADS)
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# define THREADS
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#endif
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@ -154,49 +153,6 @@ typedef CRITICAL_SECTION _glthread_Mutex;
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#endif /* WIN32_THREADS */
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/*
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* XFree86 has its own thread wrapper, Xthreads.h
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* We wrap it again for GL.
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*/
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#ifdef USE_XTHREADS
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#include <X11/Xthreads.h>
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typedef struct {
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xthread_key_t key;
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int initMagic;
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} _glthread_TSD;
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typedef xthread_t _glthread_Thread;
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typedef xmutex_rec _glthread_Mutex;
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#ifdef XMUTEX_INITIALIZER
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#define _glthread_DECLARE_STATIC_MUTEX(name) \
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static _glthread_Mutex name = XMUTEX_INITIALIZER
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#else
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#define _glthread_DECLARE_STATIC_MUTEX(name) \
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static _glthread_Mutex name
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#endif
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#define _glthread_INIT_MUTEX(name) \
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xmutex_init(&(name))
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#define _glthread_DESTROY_MUTEX(name) \
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xmutex_clear(&(name))
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#define _glthread_LOCK_MUTEX(name) \
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(void) xmutex_lock(&(name))
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#define _glthread_UNLOCK_MUTEX(name) \
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(void) xmutex_unlock(&(name))
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#endif /* USE_XTHREADS */
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/*
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* BeOS threads. R5.x required.
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*/
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