Call glamor_create_pixmap directly in glamor rendering path.
When glamor is rendering pixmaps, and needs to create some temporary pixmap, it's better to use glamor version create pixmap directly. As if goes to external DDX's create pixmap, it may create a external DRM buffer which is not necessary. All the case within glamor scope is to create a texture only pixmap or a in memory pixmap. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
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@ -114,14 +114,10 @@ glamor_set_screen_pixmap_texture(ScreenPtr screen, int w, int h,
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glamor_priv->screen_fbo = pixmap_priv->fb;
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}
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#define GLAMOR_PIXMAP_MEMORY 0
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#define GLAMOR_PIXMAP_TEXTURE 1
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static PixmapPtr
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PixmapPtr
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glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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unsigned int usage)
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{
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@ -163,8 +159,9 @@ glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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pixmap_priv->container = pixmap;
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pixmap_priv->glamor_priv = glamor_priv;
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if (w == 0 || h == 0 || type == GLAMOR_PIXMAP_MEMORY)
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if (w == 0 || h == 0 || type == GLAMOR_PIXMAP_MEMORY) {
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return pixmap;
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}
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switch (depth) {
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#if 0
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@ -218,7 +215,7 @@ glamor_destroy_textured_pixmap(PixmapPtr pixmap)
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}
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}
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static Bool
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Bool
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glamor_destroy_pixmap(PixmapPtr pixmap)
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{
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glamor_destroy_textured_pixmap(pixmap);
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@ -360,13 +360,13 @@ _glamor_copy_n_to_n(DrawablePtr src,
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src_pixmap->drawable.width *
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src_pixmap->drawable.height))) {
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temp_pixmap = (*screen->CreatePixmap) (screen,
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bound.x2 - bound.x1,
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bound.y2 - bound.y1,
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src_pixmap->
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drawable.depth,
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overlaped ? 0 :
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GLAMOR_CREATE_PIXMAP_CPU);
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temp_pixmap = glamor_create_pixmap(screen,
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bound.x2 - bound.x1,
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bound.y2 - bound.y1,
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src_pixmap->
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drawable.depth,
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overlaped ? 0 :
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GLAMOR_CREATE_PIXMAP_CPU);
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if (!temp_pixmap)
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goto fail;
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glamor_transform_boxes(box, nbox, -bound.x1, -bound.y1);
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@ -430,9 +430,8 @@ _glamor_copy_n_to_n(DrawablePtr src,
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done:
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glamor_clear_delayed_fallbacks(src->pScreen);
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glamor_clear_delayed_fallbacks(dst->pScreen);
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if (temp_src != src) {
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(*screen->DestroyPixmap) (temp_pixmap);
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}
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if (temp_src != src)
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glamor_destroy_pixmap(temp_pixmap);
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return ret;
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}
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@ -93,7 +93,7 @@ glamor_get_spans(DrawablePtr drawable,
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PixmapBytePad(widths[i], drawable->depth);
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}
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if (temp_pixmap)
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pixmap->drawable.pScreen->DestroyPixmap(temp_pixmap);
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glamor_destroy_pixmap(temp_pixmap);
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return;
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fail:
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@ -172,10 +172,10 @@ glamor_realize_glyph_caches(ScreenPtr pScreen)
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goto bail;
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/* Now allocate the pixmap and picture */
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pixmap = pScreen->CreatePixmap(pScreen,
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CACHE_PICTURE_SIZE,
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CACHE_PICTURE_SIZE, depth,
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0);
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pixmap = glamor_create_pixmap(pScreen,
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CACHE_PICTURE_SIZE,
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CACHE_PICTURE_SIZE, depth,
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0);
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if (!pixmap)
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goto bail;
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@ -184,7 +184,7 @@ glamor_realize_glyph_caches(ScreenPtr pScreen)
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CPComponentAlpha, &component_alpha,
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serverClient, &error);
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pScreen->DestroyPixmap(pixmap);
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glamor_destroy_pixmap(pixmap);
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if (!picture)
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goto bail;
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@ -244,7 +244,7 @@ glamor_glyph_cache_upload_glyph(ScreenPtr screen,
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y);
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if (scratch != pGlyphPixmap)
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screen->DestroyPixmap(scratch);
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glamor_destroy_pixmap(scratch);
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FreeScratchGC(gc);
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}
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@ -628,7 +628,7 @@ glamor_glyphs_via_mask(CARD8 op,
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mask_format = a8Format;
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}
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mask_pixmap = screen->CreatePixmap(screen, width, height,
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mask_pixmap = glamor_create_pixmap(screen, width, height,
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mask_format->depth,
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CREATE_PIXMAP_USAGE_SCRATCH);
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if (!mask_pixmap)
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@ -638,7 +638,7 @@ glamor_glyphs_via_mask(CARD8 op,
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mask_format, CPComponentAlpha,
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&component_alpha, serverClient, &error);
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if (!mask) {
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screen->DestroyPixmap(mask_pixmap);
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glamor_destroy_pixmap(mask_pixmap);
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return;
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}
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gc = GetScratchGC(mask_pixmap->drawable.depth, screen);
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@ -695,7 +695,7 @@ glamor_glyphs_via_mask(CARD8 op,
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x_src + x - x_dst,
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y_src + y - y_dst, 0, 0, x, y, width, height);
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FreePicture(mask, 0);
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screen->DestroyPixmap(mask_pixmap);
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glamor_destroy_pixmap(mask_pixmap);
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}
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static void
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@ -576,10 +576,10 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, GLenum * format,
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}
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temp_pixmap = (*screen->CreatePixmap) (screen,
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source->drawable.width,
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source->drawable.height,
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source->drawable.depth, 0);
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temp_pixmap = glamor_create_pixmap (screen,
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source->drawable.width,
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source->drawable.height,
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source->drawable.depth, 0);
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temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap);
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@ -658,7 +658,6 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
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return FALSE;
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}
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pixmap_priv->access_mode = access;
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glamor_debug_output(GLAMOR_DEBUG_TEXTURE_DOWNLOAD,
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"Downloading pixmap %p %dx%d depth%d\n",
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pixmap,
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@ -789,9 +788,8 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
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done:
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pixmap->devPrivate.ptr = data;
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if (temp_pixmap) {
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(*screen->DestroyPixmap) (temp_pixmap);
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}
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if (temp_pixmap)
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glamor_destroy_pixmap(temp_pixmap);
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return TRUE;
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}
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@ -122,10 +122,10 @@ glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
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y_max = points[i].y;
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}
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temp_pixmap = drawable->pScreen->CreatePixmap(drawable->pScreen,
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x_max - x_min + 1,
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y_max - y_min + 1,
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drawable->depth, 0);
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temp_pixmap = glamor_create_pixmap(drawable->pScreen,
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x_max - x_min + 1,
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y_max - y_min + 1,
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drawable->depth, 0);
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if (temp_pixmap) {
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temp_dest = &temp_pixmap->drawable;
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temp_gc =
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@ -164,7 +164,7 @@ glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
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0, 0,
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x_max - x_min + 1,
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y_max - y_min + 1, x_min, y_min);
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drawable->pScreen->DestroyPixmap(temp_pixmap);
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glamor_destroy_pixmap(temp_pixmap);
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for (i = 0; i < n; i++) {
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points[i].x += x_min;
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points[i].y += y_min;
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@ -231,6 +231,7 @@ typedef union _glamor_pending_op {
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* @container: The corresponding pixmap's pointer.
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**/
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typedef struct glamor_pixmap_private {
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unsigned char gl_fbo:1;
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unsigned char gl_tex:1;
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@ -298,6 +299,10 @@ PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
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Bool glamor_close_screen(int idx, ScreenPtr screen);
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PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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unsigned int usage);
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Bool glamor_destroy_pixmap(PixmapPtr pixmap);
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/* glamor_copyarea.c */
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RegionPtr
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@ -1161,7 +1161,7 @@ glamor_convert_gradient_picture(ScreenPtr screen,
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else
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format = source->format;
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pixmap = screen->CreatePixmap(screen,
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pixmap = glamor_create_pixmap(screen,
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width,
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height,
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PIXMAN_FORMAT_DEPTH(format),
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return 0;
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}
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pixmap = screen->CreatePixmap(screen, 0, 0,
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pixmap = glamor_create_pixmap(screen, 0, 0,
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pict_format->depth,
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GLAMOR_CREATE_PIXMAP_CPU);
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if (!pixmap)
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