GLX: Add a per-client vendor mapping.

Each client now has its own (screen, vendor) mapping.

Currently, it's just a copy of the global mapping, but later changes will allow
it to change.

Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Reviewed-by: Aaron Plattner <aplattner@nvidia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
Kyle Brenneman 2017-10-19 15:14:51 -06:00 committed by Aaron Plattner
parent 836f93de99
commit 37a36a6b5b
3 changed files with 30 additions and 5 deletions

View File

@ -139,8 +139,17 @@ GlxGetClientData(ClientPtr client)
{
GlxClientPriv *cl = xglvGetClientPrivate(client);
if (cl == NULL) {
cl = calloc(1, sizeof(GlxClientPriv));
cl = calloc(1, sizeof(GlxClientPriv)
+ screenInfo.numScreens * sizeof(GlxServerVendor *));
if (cl != NULL) {
int i;
cl->vendors = (GlxServerVendor **) (cl + 1);
for (i=0; i<screenInfo.numScreens; i++)
{
cl->vendors[i] = GlxGetVendorForScreen(NULL, screenInfo.screens[i]);
}
xglvSetClientPrivate(client, cl);
}
}

View File

@ -57,6 +57,11 @@ typedef struct GlxContextTagInfoRec {
typedef struct GlxClientPrivRec {
GlxContextTagInfo *contextTags;
unsigned int contextTagCount;
/**
* The vendor handles for each screen.
*/
GlxServerVendor **vendors;
} GlxClientPriv;
extern int GlxErrorBase;

View File

@ -187,10 +187,21 @@ Bool GlxSetScreenVendor(ScreenPtr screen, GlxServerVendor *vendor)
GlxServerVendor *GlxGetVendorForScreen(ClientPtr client, ScreenPtr screen)
{
GlxScreenPriv *priv = GlxGetScreen(screen);
if (priv != NULL) {
return priv->vendor;
// Note that the client won't be sending GPU screen numbers, so we don't
// need per-client mappings for them.
if (client != NULL && !screen->isGPU) {
GlxClientPriv *cl = GlxGetClientData(client);
if (cl != NULL) {
return cl->vendors[screen->myNum];
} else {
return NULL;
}
} else {
return NULL;
GlxScreenPriv *priv = GlxGetScreen(screen);
if (priv != NULL) {
return priv->vendor;
} else {
return NULL;
}
}
}