Rewrote parts of the Xquartz event-handling code (thanks daniels and whot!)
It should still be considered a work in progress, but mouse events almost work.
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@ -1,9 +1,9 @@
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/*
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* Darwin event queue and event handling
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*/
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/*
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Copyright (c) 2002-2004 Torrey T. Lyons. All Rights Reserved.
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Darwin event queue and event handling
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Copyright 2007 Apple Inc.
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Copyright 2004 Kaleb S. KEITHLEY. All Rights Reserved.
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Copyright (c) 2002-2004 Torrey T. Lyons. All Rights Reserved.
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This file is based on mieq.c by Keith Packard,
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which contains the following copyright:
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@ -61,6 +61,8 @@ typedef struct _Event {
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ScreenPtr pScreen;
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} EventRec, *EventPtr;
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int input_check_zero, input_check_flag;
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typedef struct _EventQueue {
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HWEventQueueType head, tail; /* long for SetInputCheck */
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CARD32 lastEventTime; /* to avoid time running backwards */
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@ -73,7 +75,6 @@ typedef struct _EventQueue {
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static EventQueueRec darwinEventQueue;
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/*
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* DarwinPressModifierMask
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* Press or release the given modifier key, specified by its mask.
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@ -177,18 +178,15 @@ static void DarwinSimulateMouseClick(
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}
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Bool
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DarwinEQInit(
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DevicePtr pKbd,
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DevicePtr pPtr)
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{
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Bool DarwinEQInit(DevicePtr pKbd, DevicePtr pPtr) {
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mieqInit();
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darwinEventQueue.head = darwinEventQueue.tail = 0;
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darwinEventQueue.lastEventTime = GetTimeInMillis ();
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darwinEventQueue.pKbd = pKbd;
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darwinEventQueue.pPtr = pPtr;
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darwinEventQueue.pEnqueueScreen = screenInfo.screens[0];
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darwinEventQueue.pDequeueScreen = darwinEventQueue.pEnqueueScreen;
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SetInputCheck (&darwinEventQueue.head, &darwinEventQueue.tail);
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SetInputCheck(&input_check_zero, &input_check_flag);
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return TRUE;
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}
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@ -199,11 +197,10 @@ DarwinEQInit(
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* DarwinEQEnqueue - called from event gathering thread
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* ProcessInputEvents - called from X server thread
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* DarwinEQEnqueue should never be called from more than one thread.
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*
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* This should be deprecated in favor of miEQEnqueue -- BB
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*/
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void
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DarwinEQEnqueue(
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const xEvent *e)
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{
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void DarwinEQEnqueue(const xEvent *e) {
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HWEventQueueType oldtail, newtail;
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char byte = 0;
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@ -213,13 +210,12 @@ DarwinEQEnqueue(
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// This is difficult to do in a thread-safe way and rarely useful.
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newtail = oldtail + 1;
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if (newtail == QUEUE_SIZE)
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newtail = 0;
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if (newtail == QUEUE_SIZE) newtail = 0;
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/* Toss events which come in late */
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if (newtail == darwinEventQueue.head)
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return;
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if (newtail == darwinEventQueue.head) return;
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darwinEventQueue.events[oldtail].event = *e;
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/*
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* Make sure that event times don't go backwards - this
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* is "unnecessary", but very useful
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@ -244,20 +240,13 @@ DarwinEQEnqueue(
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* DarwinEQPointerPost
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* Post a pointer event. Used by the mipointer.c routines.
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*/
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void
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DarwinEQPointerPost(
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xEvent *e)
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{
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void DarwinEQPointerPost(xEvent *e) {
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(*darwinEventQueue.pPtr->processInputProc)
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(e, (DeviceIntPtr)darwinEventQueue.pPtr, 1);
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}
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void
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DarwinEQSwitchScreen(
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ScreenPtr pScreen,
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Bool fromDIX)
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{
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void DarwinEQSwitchScreen(ScreenPtr pScreen, Bool fromDIX) {
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darwinEventQueue.pEnqueueScreen = pScreen;
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if (fromDIX)
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darwinEventQueue.pDequeueScreen = pScreen;
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@ -268,8 +257,7 @@ DarwinEQSwitchScreen(
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* ProcessInputEvents
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* Read and process events from the event queue until it is empty.
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*/
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void ProcessInputEvents(void)
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{
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void ProcessInputEvents(void) {
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EventRec *e;
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int x, y;
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xEvent xe;
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@ -277,12 +265,15 @@ void ProcessInputEvents(void)
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// button number and modifier mask of currently pressed fake button
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static int darwinFakeMouseButtonDown = 0;
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static int darwinFakeMouseButtonMask = 0;
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input_check_flag=0;
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ErrorF("calling mieqProcessInputEvents\n");
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mieqProcessInputEvents();
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// Empty the signaling pipe
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x = sizeof(xe);
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while (x == sizeof(xe)) {
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while (x == sizeof(xe))
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x = read(darwinEventReadFD, &xe, sizeof(xe));
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}
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while (darwinEventQueue.head != darwinEventQueue.tail)
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{
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@ -298,10 +289,16 @@ void ProcessInputEvents(void)
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dixScreenOrigins[miPointerCurrentScreen()->myNum].x;
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xe.u.keyButtonPointer.rootY -= darwinMainScreenY +
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dixScreenOrigins[miPointerCurrentScreen()->myNum].y;
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ErrorF("old rootX = (%d,%d) darwinMainScreen = (%d,%d) dixScreenOrigins[%d]=(%d,%d)\n",
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xe.u.keyButtonPointer.rootX, xe.u.keyButtonPointer.rootY,
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darwinMainScreenX, darwinMainScreenY,
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miPointerCurrentScreen()->myNum,
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dixScreenOrigins[miPointerCurrentScreen()->myNum].x,
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dixScreenOrigins[miPointerCurrentScreen()->myNum].y);
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//Assumption - screen switching can only occur on motion events
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/*
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* Assumption - screen switching can only occur on motion events
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*/
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if (e->pScreen != darwinEventQueue.pDequeueScreen)
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{
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darwinEventQueue.pDequeueScreen = e->pScreen;
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