getimage: Enable getimage by default.

Fixed one bug when calculate the coords, should consider the
drawable's x and y. Now enable it by default. Most of the time,
it should be more efficient than miGetImage.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
This commit is contained in:
Zhigang Gong 2012-04-06 21:15:12 +08:00 committed by Eric Anholt
parent c6ce44d881
commit 3b8b2c77fc

View File

@ -45,14 +45,13 @@ _glamor_get_image(DrawablePtr drawable, int x, int y, int w, int h,
Bool ret = FALSE;
int swap_rb;
goto fall_back;
glamor_priv = glamor_get_screen_private(drawable->pScreen);
if (format != ZPixmap)
goto fall_back;
glamor_priv = glamor_get_screen_private(drawable->pScreen);
pixmap = glamor_get_drawable_pixmap(drawable);
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
if (!glamor_set_planemask(pixmap, planeMask)) {
glamor_fallback
("Failedto set planemask in glamor_solid.\n");
@ -64,7 +63,6 @@ _glamor_get_image(DrawablePtr drawable, int x, int y, int w, int h,
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
goto fall_back;
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&tex_format,
@ -77,6 +75,9 @@ _glamor_get_image(DrawablePtr drawable, int x, int y, int w, int h,
goto fall_back;
}
if (revert > REVERT_NORMAL)
goto fall_back;
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glamor_validate_pixmap(pixmap);
@ -93,26 +94,29 @@ _glamor_get_image(DrawablePtr drawable, int x, int y, int w, int h,
}
int row_length = PixmapBytePad(w, drawable->depth);
row_length = (row_length * 8) / drawable->bitsPerPixel;
dispatch = glamor_get_dispatch(glamor_priv);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
int row_length = PixmapBytePad(w, drawable->depth);
row_length = (row_length * 8) / drawable->bitsPerPixel;
dispatch->glPixelStorei(GL_PACK_ALIGNMENT, 1);
dispatch->glPixelStorei(GL_PACK_ROW_LENGTH, row_length);
} else {
dispatch->glPixelStorei(GL_PACK_ALIGNMENT, 4);
}
x += drawable->x + x_off;
y += drawable->y + y_off;
if (glamor_priv->yInverted)
dispatch->glReadPixels(x + x_off,
y + y_off,
dispatch->glReadPixels(x,
y,
w, h,
tex_format,
tex_type, d);
else
dispatch->glReadPixels(x + x_off,
pixmap->drawable.height - 1 - (y + y_off),
dispatch->glReadPixels(x,
pixmap->drawable.height - 1 - y,
w,
h,
tex_format,