glamor: Move the EGL DRI3 code to GLAMOR_HAS_GBM.

There's nothing dependent on the presence of DRI3 code in the server
for this, but it does rely on GBM.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
Eric Anholt 2013-12-27 14:21:05 -08:00
parent 80cdbb20f9
commit 3d71df48e7

View File

@ -190,7 +190,7 @@ glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h)
EGLImageKHR image;
GLuint texture;
#ifdef GLAMOR_HAS_DRI3_SUPPORT
#ifdef GLAMOR_HAS_GBM
struct gbm_bo *bo;
EGLNativePixmapType native_pixmap;
@ -356,7 +356,7 @@ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
return ret;
}
#ifdef GLAMOR_HAS_DRI3_SUPPORT
#ifdef GLAMOR_HAS_GBM
int glamor_get_fd_from_bo(int gbm_fd, struct gbm_bo *bo, int *fd);
void glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name);
int
@ -391,7 +391,7 @@ glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
unsigned int tex,
Bool want_name, CARD16 *stride, CARD32 *size)
{
#ifdef GLAMOR_HAS_DRI3_SUPPORT
#ifdef GLAMOR_HAS_GBM
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
@ -460,7 +460,7 @@ glamor_egl_dri3_pixmap_from_fd(ScreenPtr screen,
CARD16 height,
CARD16 stride, CARD8 depth, CARD8 bpp)
{
#ifdef GLAMOR_HAS_DRI3_SUPPORT
#ifdef GLAMOR_HAS_GBM
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
struct gbm_bo *bo;
@ -735,7 +735,7 @@ glamor_egl_init(ScrnInfoPtr scrn, int fd)
KHR_surfaceless_opengl);
#endif
#ifdef GLAMOR_HAS_DRI3_SUPPORT
#ifdef GLAMOR_HAS_GBM
if (glamor_egl_has_extension(glamor_egl, "EGL_KHR_gl_texture_2D_image") &&
glamor_egl_has_extension(glamor_egl, "EGL_EXT_image_dma_buf_import"))
glamor_egl->dri3_capable = TRUE;