glx: silly nitpick...
even though i and j are the same, we use i to derefence visuals everywhere else
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@ -488,7 +488,7 @@ addMinimalSet(__GLXscreen *pGlxScreen)
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continue;
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continue;
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pGlxScreen->visuals[j] = config;
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pGlxScreen->visuals[j] = config;
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config->visualID = visuals[j].vid;
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config->visualID = visuals[i].vid;
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j++;
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j++;
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}
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}
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