glx: Simplify _glapi_check_multithread

We can guarantee that the X server does not call DRI driver services
from multiple threads, so _glapi_check_multithread need never do
anything special.  As a result, ThreadSafe is always false, so remove it
and simplify expressions where it appeared to match.

Reviewed-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
Adam Jackson 2011-03-02 11:52:27 -05:00
parent d5e8bb2150
commit 4377288abd

View File

@ -175,12 +175,6 @@ static GLint NoOpUnused(void)
* static dispatch functions access these variables via \c _glapi_get_dispatch
* and \c _glapi_get_context.
*
* There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
* possible for the original thread to be setting it at the same instant a new
* thread, perhaps running on a different processor, is clearing it. Because
* of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
* used to determine whether or not the application is multithreaded.
*
* In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
* hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
* \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
@ -204,7 +198,6 @@ PUBLIC const void *_glapi_Context = NULL;
#if defined(THREADS)
static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
@ -243,37 +236,14 @@ str_dup(const char *str)
}
/**
* We should call this periodically from a function such as glXMakeCurrent
* in order to test if multiple threads are being used.
/*
* xserver's gl is not multithreaded, we promise.
*/
PUBLIC void
_glapi_check_multithread(void)
{
#if defined(THREADS) && !defined(GLX_USE_TLS)
if (!ThreadSafe) {
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
if (firstCall) {
knownID = _glthread_GetID();
firstCall = GL_FALSE;
}
else if (knownID != _glthread_GetID()) {
ThreadSafe = GL_TRUE;
_glapi_set_dispatch(NULL);
_glapi_set_context(NULL);
}
}
else if (!_glapi_get_dispatch()) {
/* make sure that this thread's dispatch pointer isn't null */
_glapi_set_dispatch(NULL);
}
#endif
}
/**
* Set the current context pointer for this thread.
* The context pointer is an opaque type which should be cast to
@ -287,7 +257,7 @@ _glapi_set_context(void *context)
_glapi_tls_Context = context;
#elif defined(THREADS)
_glthread_SetTSD(&ContextTSD, context);
_glapi_Context = (ThreadSafe) ? NULL : context;
_glapi_Context = context;
#else
_glapi_Context = context;
#endif
@ -305,13 +275,6 @@ _glapi_get_context(void)
{
#if defined(GLX_USE_TLS)
return _glapi_tls_Context;
#elif defined(THREADS)
if (ThreadSafe) {
return _glthread_GetTSD(&ContextTSD);
}
else {
return _glapi_Context;
}
#else
return _glapi_Context;
#endif
@ -341,7 +304,7 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
_glapi_tls_Dispatch = dispatch;
#elif defined(THREADS)
_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
_glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
_glapi_Dispatch = dispatch;
#else /*THREADS*/
_glapi_Dispatch = dispatch;
#endif /*THREADS*/
@ -358,10 +321,6 @@ _glapi_get_dispatch(void)
struct _glapi_table * api;
#if defined(GLX_USE_TLS)
api = _glapi_tls_Dispatch;
#elif defined(THREADS)
api = (ThreadSafe)
? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
: _glapi_Dispatch;
#else
api = _glapi_Dispatch;
#endif