glamor: Move glamor_emit_composite_vert() to traps, where it's used.
It's only used in the nonantialiased, triangle-based trapezoids path. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Markus Wick <markus at selfnet.de>
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@ -703,10 +703,6 @@ void glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
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struct blendinfo *op_info);
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void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts);
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void glamor_emit_composite_vert(ScreenPtr screen,
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const float *src_coords,
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const float *mask_coords,
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const float *dst_coords, int i);
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/* glamor_trapezoid.c */
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void glamor_trapezoids(CARD8 op,
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@ -767,31 +767,6 @@ glamor_setup_composite_vbo(ScreenPtr screen, int n_verts)
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glamor_put_context(glamor_priv);
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}
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void
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glamor_emit_composite_vert(ScreenPtr screen,
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const float *src_coords,
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const float *mask_coords,
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const float *dst_coords, int i)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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float *vb = (float *) (glamor_priv->vb + glamor_priv->vbo_offset);
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int j = 0;
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vb[j++] = dst_coords[i * 2 + 0];
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vb[j++] = dst_coords[i * 2 + 1];
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if (glamor_priv->has_source_coords) {
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vb[j++] = src_coords[i * 2 + 0];
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vb[j++] = src_coords[i * 2 + 1];
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}
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if (glamor_priv->has_mask_coords) {
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vb[j++] = mask_coords[i * 2 + 0];
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vb[j++] = mask_coords[i * 2 + 1];
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}
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glamor_priv->render_nr_verts++;
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glamor_priv->vbo_offset += glamor_priv->vb_stride;
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}
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static void
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glamor_flush_composite_rects(ScreenPtr screen)
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{
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@ -189,6 +189,31 @@ point_inside_trapezoid(int point[2], xTrapezoid *trap, xFixed cut_y)
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return ret;
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}
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static void
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glamor_emit_composite_vert(ScreenPtr screen,
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const float *src_coords,
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const float *mask_coords,
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const float *dst_coords, int i)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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float *vb = (float *) (glamor_priv->vb + glamor_priv->vbo_offset);
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int j = 0;
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vb[j++] = dst_coords[i * 2 + 0];
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vb[j++] = dst_coords[i * 2 + 1];
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if (glamor_priv->has_source_coords) {
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vb[j++] = src_coords[i * 2 + 0];
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vb[j++] = src_coords[i * 2 + 1];
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}
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if (glamor_priv->has_mask_coords) {
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vb[j++] = mask_coords[i * 2 + 0];
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vb[j++] = mask_coords[i * 2 + 1];
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}
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glamor_priv->render_nr_verts++;
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glamor_priv->vbo_offset += glamor_priv->vb_stride;
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}
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static void
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glamor_emit_composite_triangle(ScreenPtr screen,
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const float *src_coords,
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