glamor: Explain the weird EGL_NO_CONTEXT code.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
Eric Anholt 2014-04-04 07:03:31 +01:00
parent fab0a4a4c9
commit 482b06a95a
1 changed files with 7 additions and 0 deletions

View File

@ -97,8 +97,15 @@ glamor_egl_get_screen_private(ScrnInfoPtr scrn)
static void
glamor_egl_make_current(struct glamor_context *glamor_ctx)
{
/* There's only a single global dispatch table in Mesa. EGL, GLX,
* and AIGLX's direct dispatch table manipulation don't talk to
* each other. We need to set the context to NULL first to avoid
* EGL's no-op context change fast path when switching back to
* EGL.
*/
eglMakeCurrent(glamor_ctx->display, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!eglMakeCurrent(glamor_ctx->display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
glamor_ctx->ctx)) {