glamor: Explain the weird EGL_NO_CONTEXT code.
Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
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@ -97,8 +97,15 @@ glamor_egl_get_screen_private(ScrnInfoPtr scrn)
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static void
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glamor_egl_make_current(struct glamor_context *glamor_ctx)
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{
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/* There's only a single global dispatch table in Mesa. EGL, GLX,
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* and AIGLX's direct dispatch table manipulation don't talk to
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* each other. We need to set the context to NULL first to avoid
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* EGL's no-op context change fast path when switching back to
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* EGL.
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*/
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eglMakeCurrent(glamor_ctx->display, EGL_NO_SURFACE,
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EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (!eglMakeCurrent(glamor_ctx->display,
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EGL_NO_SURFACE, EGL_NO_SURFACE,
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glamor_ctx->ctx)) {
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