glamor: Put in a pluggable context switcher for GLX versus EGL.

The GLX side just gets the context from the current state.  That's
also something I want to do for EGL, so that the making a context is
separate from initializing glamor, but I think I need the modesetting
driver in the server before I think about hacking on that more.

The previous code was rather incestuous, along with pulling in xf86
dependencies to our dix code.  The new code just initializes itself
from the current state.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Eric Anholt 2013-12-18 15:27:52 -08:00
parent 781c692cf9
commit 4afe15d8bf
9 changed files with 189 additions and 60 deletions

View File

@ -6,6 +6,7 @@ AM_CFLAGS = $(CWARNFLAGS) $(DIX_CFLAGS) $(GLAMOR_CFLAGS)
libglamor_la_SOURCES = \
glamor.c \
glamor_context.h \
glamor_copyarea.c \
glamor_copywindow.c \
glamor_core.c \
@ -13,6 +14,7 @@ libglamor_la_SOURCES = \
glamor_fill.c \
glamor_fillspans.c \
glamor_getspans.c \
glamor_glx.c \
glamor_glyphs.c \
glamor_polyfillrect.c \
glamor_polylines.c \

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@ -340,8 +340,12 @@ glamor_init(ScreenPtr screen, unsigned int flags)
#endif
/* If we are using egl screen, call egl screen init to
* register correct close screen function. */
if (flags & GLAMOR_USE_EGL_SCREEN)
glamor_egl_screen_init(screen);
if (flags & GLAMOR_USE_EGL_SCREEN) {
glamor_egl_screen_init(screen, &glamor_priv->ctx);
} else {
if (!glamor_glx_screen_init(&glamor_priv->ctx))
goto fail;
}
glamor_priv->saved_procs.close_screen = screen->CloseScreen;
screen->CloseScreen = glamor_close_screen;

View File

@ -36,6 +36,8 @@
#include <fb.h>
#include <fbpict.h>
struct glamor_context;
/*
* glamor_pixmap_type : glamor pixmap's type.
* @MEMORY: pixmap is in memory.
@ -142,11 +144,6 @@ extern _X_EXPORT void glamor_block_handler(ScreenPtr screen);
extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h,
int depth, unsigned int usage);
extern _X_EXPORT void glamor_egl_screen_init(ScreenPtr screen);
extern _X_EXPORT void glamor_egl_make_current(ScreenPtr screen);
extern _X_EXPORT void glamor_egl_restore_context(ScreenPtr screen);
/* @glamor_egl_exchange_buffers: Exchange the underlying buffers(KHR image,fbo).
*
* @front: front pixmap.

56
glamor/glamor_context.h Normal file
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@ -0,0 +1,56 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file glamor_context.h
*
* This is the struct of state required for context switching in
* glamor. It has to use types that don't require including either
* server headers or Xlib headers, since it will be included by both
* the server and the GLX (xlib) code.
*/
struct glamor_context {
/** Either an EGLDisplay or an Xlib Display */
void *display;
/** Either a GLXContext or an EGLContext. */
void *ctx;
/** The EGLSurface we should MakeCurrent to */
void *drawable;
/** The GLXDrawable we should MakeCurrent to */
uint32_t drawable_xid;
/**
* Count of how deep in glamor_get_context() we are, to reduce
* MakeCurrent calls.
*/
int get_count;
void (*get_context)(struct glamor_context *glamor_ctx);
void (*put_context)(struct glamor_context *glamor_ctx);
};
Bool glamor_glx_screen_init(struct glamor_context *glamor_ctx);

View File

@ -49,6 +49,7 @@
#include <epoxy/egl.h>
#include "glamor.h"
#include "glamor_priv.h"
static const char glamor_name[] = "glamor";
@ -87,6 +88,7 @@ struct glamor_egl_screen_private {
int xf86GlamorEGLPrivateIndex = -1;
static struct glamor_egl_screen_private *
glamor_egl_get_screen_private(ScrnInfoPtr scrn)
{
@ -94,38 +96,30 @@ glamor_egl_get_screen_private(ScrnInfoPtr scrn)
scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
}
_X_EXPORT void
glamor_egl_make_current(ScreenPtr screen)
static void
glamor_egl_get_context(struct glamor_context *glamor_ctx)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (glamor_egl->gl_context_depth++)
if (glamor_ctx->get_count++)
return;
if (glamor_egl->context != eglGetCurrentContext()) {
eglMakeCurrent(glamor_egl->display, EGL_NO_SURFACE,
if (glamor_ctx->ctx != eglGetCurrentContext()) {
eglMakeCurrent(glamor_ctx->display, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!eglMakeCurrent(glamor_egl->display,
if (!eglMakeCurrent(glamor_ctx->display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
glamor_egl->context)) {
glamor_ctx->ctx)) {
FatalError("Failed to make EGL context current\n");
}
}
}
_X_EXPORT void
glamor_egl_restore_context(ScreenPtr screen)
static void
glamor_egl_put_context(struct glamor_context *glamor_ctx)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (--glamor_egl->gl_context_depth)
if (--glamor_ctx->get_count)
return;
eglMakeCurrent(glamor_egl->display, EGL_NO_SURFACE,
eglMakeCurrent(glamor_ctx->display, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
@ -284,6 +278,8 @@ glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
@ -292,7 +288,7 @@ glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_egl_make_current(screen);
glamor_get_context(glamor_priv);
if (glamor_egl->has_gem) {
if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
@ -322,7 +318,7 @@ glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
ret = TRUE;
done:
glamor_egl_restore_context(screen);
glamor_put_context(glamor_priv);
return ret;
}
@ -331,6 +327,8 @@ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
@ -338,7 +336,7 @@ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_egl_make_current(screen);
glamor_get_context(glamor_priv);
image = eglCreateImageKHR(glamor_egl->display,
glamor_egl->context,
@ -354,7 +352,7 @@ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
ret = TRUE;
done:
glamor_egl_restore_context(screen);
glamor_put_context(glamor_priv);
return ret;
}
@ -395,6 +393,8 @@ glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
{
#ifdef GLAMOR_HAS_DRI3_SUPPORT
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
struct gbm_bo *bo;
@ -408,7 +408,7 @@ glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_egl_make_current(screen);
glamor_get_context(glamor_priv);
image = dixLookupPrivate(&pixmap->devPrivates,
glamor_egl_pixmap_private_key);
@ -446,7 +446,7 @@ glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
gbm_bo_destroy(bo);
failure:
glamor_egl_restore_context(screen);
glamor_put_context(glamor_priv);
return fd;
#else
return -1;
@ -628,7 +628,7 @@ glamor_egl_has_extension(struct glamor_egl_screen_private *glamor_egl,
}
void
glamor_egl_screen_init(ScreenPtr screen)
glamor_egl_screen_init(ScreenPtr screen, struct glamor_context *glamor_ctx)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
@ -636,6 +636,12 @@ glamor_egl_screen_init(ScreenPtr screen)
glamor_egl->saved_close_screen = screen->CloseScreen;
screen->CloseScreen = glamor_egl_close_screen;
glamor_ctx->ctx = glamor_egl->context;
glamor_ctx->display = glamor_egl->display;
glamor_ctx->get_context = glamor_egl_get_context;
glamor_ctx->put_context = glamor_egl_put_context;
}
static void

View File

@ -29,7 +29,7 @@
#include "glamor_priv.h"
void
glamor_egl_screen_init(ScreenPtr screen)
glamor_egl_screen_init(ScreenPtr screen, struct glamor_context *glamor_ctx)
{
}
@ -38,16 +38,6 @@ glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
{
}
void
glamor_egl_make_current(ScreenPtr screen)
{
}
void
glamor_egl_restore_context(ScreenPtr screen)
{
}
int
glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
PixmapPtr pixmap,

82
glamor/glamor_glx.c Normal file
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@ -0,0 +1,82 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <epoxy/glx.h>
#include "glamor_context.h"
/**
* @file glamor_glx.c
*
* GLX context management for glamor.
*
* This has to be kept separate from the server sources because of
* Xlib's conflicting definition of CARD32 and similar typedefs.
*/
static void
glamor_glx_get_context(struct glamor_context *glamor_ctx)
{
GLXContext old_ctx;
if (glamor_ctx->get_count++)
return;
old_ctx = glXGetCurrentContext();
if (old_ctx == glamor_ctx->ctx)
return;
glXMakeCurrent(glamor_ctx->display, glamor_ctx->drawable_xid,
glamor_ctx->ctx);
}
static void
glamor_glx_put_context(struct glamor_context *glamor_ctx)
{
if (--glamor_ctx->get_count)
return;
/* We actually reset the context, so that indirect GLX's EGL usage
* won't get confused by ours.
*/
glXMakeCurrent(glamor_ctx->display, None, NULL);
}
Bool
glamor_glx_screen_init(struct glamor_context *glamor_ctx)
{
glamor_ctx->ctx = glXGetCurrentContext();
if (!glamor_ctx->ctx)
return False;
glamor_ctx->display = glXGetCurrentDisplay();
if (!glamor_ctx->display)
return False;
glamor_ctx->drawable_xid = glXGetCurrentDrawable();
glamor_ctx->get_context = glamor_glx_get_context;
glamor_ctx->put_context = glamor_glx_put_context;
return True;
}

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@ -48,6 +48,7 @@
#endif
#include "glamor_debug.h"
#include "glamor_context.h"
#include <list.h>
@ -281,6 +282,8 @@ typedef struct glamor_screen_private {
/* xv */
GLint xv_prog;
struct glamor_context ctx;
} glamor_screen_private;
typedef enum glamor_access {
@ -927,6 +930,9 @@ void glamor_composite_rectangles(CARD8 op,
xRenderColor *color,
int num_rects, xRectangle *rects);
extern _X_EXPORT void glamor_egl_screen_init(ScreenPtr screen,
struct glamor_context *glamor_ctx);
/* glamor_xv */
typedef struct {
uint32_t transform_index;

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@ -1816,30 +1816,16 @@ __fls(unsigned long x)
}
#endif
static inline void
glamor_make_current(ScreenPtr screen)
{
glamor_egl_make_current(screen);
}
static inline void
glamor_restore_current(ScreenPtr screen)
{
glamor_egl_restore_context(screen);
}
static inline void
glamor_get_context(glamor_screen_private * glamor_priv)
{
if (glamor_priv->flags & GLAMOR_USE_EGL_SCREEN)
glamor_make_current(glamor_priv->screen);
glamor_priv->ctx.get_context(&glamor_priv->ctx);
}
static inline void
glamor_put_context(glamor_screen_private * glamor_priv)
{
if (glamor_priv->flags & GLAMOR_USE_EGL_SCREEN)
glamor_restore_current(glamor_priv->screen);
glamor_priv->ctx.put_context(&glamor_priv->ctx);
}
#endif