exa/mixed: Exclude frontbuffer from deferred pixmap handling.

- Apps like xterm can trigger a lot of fallback rendering.
- This can lead to (annoyingly) high latencies, because you
  have to wait for the block handler.
- You need a driver that doesn't directly access the front
  buffer to trigger this (NV50+ nouveau for example).
- Repeatingly doing dmesg on an xterm with a bitmap font
  will reveal that you never see part of the text.
- I have recieved at least one complaint in the past of slow
  terminal performance, which was related to core font
  rendering.
- This does sacrifice some throughput, roughly 33% slower.

Reviewed-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Maarten Maathuis 2011-01-30 14:06:16 +01:00 committed by Keith Packard
parent af87f6367e
commit 541b25038a
1 changed files with 13 additions and 4 deletions

View File

@ -138,6 +138,7 @@ void
exaDamageReport_mixed(DamagePtr pDamage, RegionPtr pRegion, void *closure)
{
PixmapPtr pPixmap = closure;
ScreenPtr pScreen = pPixmap->drawable.pScreen;
ExaPixmapPriv(pPixmap);
/* Move back results of software rendering on system memory copy of mixed driver
@ -149,10 +150,18 @@ exaDamageReport_mixed(DamagePtr pDamage, RegionPtr pRegion, void *closure)
if (!pExaPixmap->use_gpu_copy && exaPixmapHasGpuCopy(pPixmap)) {
ExaScreenPriv(pPixmap->drawable.pScreen);
if (pExaScr->deferred_mixed_pixmap &&
pExaScr->deferred_mixed_pixmap != pPixmap)
exaMoveInPixmap_mixed(pExaScr->deferred_mixed_pixmap);
pExaScr->deferred_mixed_pixmap = pPixmap;
/* Front buffer: Don't wait for the block handler to copy back the data.
* This avoids annoying latency if you encounter a lot of software rendering.
*/
if (pPixmap == pScreen->GetScreenPixmap(pScreen))
exaMoveInPixmap_mixed(pPixmap);
else {
if (pExaScr->deferred_mixed_pixmap &&
pExaScr->deferred_mixed_pixmap != pPixmap)
exaMoveInPixmap_mixed(pExaScr->deferred_mixed_pixmap);
pExaScr->deferred_mixed_pixmap = pPixmap;
}
}
}