glx: Fix glXQueryContext for GLX_FBCONFIG_ID and GLX_RENDER_TYPE (v2)
Just never filled in, oops. Seems to have gone unnoticed because normally glXQueryContext simply returns the values filled in by the client library when the context was created. The only path by which you normally get to a GLXQueryContext request is glXImportContext, and then only if the context is already indirect. However, that's a statement about Mesa's libGL (and anything else that inherited that bit of the SGI SI more or less intact). Nothing prevents a mischeivous client from issuing that request of a direct context, and if they did we'd be in trouble because we never bothered to preserve the associated fbconfig in the context state, so we'd crash looking up GLX_VISUAL_ID_EXT. So let's fix that too. v2: Fixed missing preservation of the config in DRI2 (Eric Anholt) Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -215,6 +215,7 @@ __glXdirectContextCreate(__GLXscreen * screen,
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if (context == NULL)
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return NULL;
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context->config = modes;
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context->destroy = __glXdirectContextDestroy;
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context->loseCurrent = __glXdirectContextLoseCurrent;
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@ -1718,7 +1719,7 @@ DoQueryContext(__GLXclientState * cl, GLXContextID gcId)
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ClientPtr client = cl->client;
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__GLXcontext *ctx;
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xGLXQueryContextInfoEXTReply reply;
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int nProps = 3;
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int nProps = 5;
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int sendBuf[nProps * 2];
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int nReplyBytes;
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int err;
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@ -1740,6 +1741,10 @@ DoQueryContext(__GLXclientState * cl, GLXContextID gcId)
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sendBuf[3] = (int) (ctx->config->visualID);
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sendBuf[4] = GLX_SCREEN_EXT;
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sendBuf[5] = (int) (ctx->pGlxScreen->pScreen->myNum);
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sendBuf[6] = GLX_FBCONFIG_ID;
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sendBuf[7] = (int) (ctx->config->fbconfigID);
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sendBuf[8] = GLX_RENDER_TYPE;
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sendBuf[9] = (int) (ctx->config->renderType);
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if (client->swapped) {
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int length = reply.length;
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@ -552,6 +552,7 @@ __glXDRIscreenCreateContext(__GLXscreen * baseScreen,
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return NULL;
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}
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context->base.config = glxConfig;
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context->base.destroy = __glXDRIcontextDestroy;
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context->base.makeCurrent = __glXDRIcontextMakeCurrent;
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context->base.loseCurrent = __glXDRIcontextLoseCurrent;
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@ -231,6 +231,7 @@ __glXDRIscreenCreateContext(__GLXscreen * baseScreen,
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if (context == NULL)
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return NULL;
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context->base.config = glxConfig;
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context->base.destroy = __glXDRIcontextDestroy;
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context->base.makeCurrent = __glXDRIcontextMakeCurrent;
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context->base.loseCurrent = __glXDRIcontextLoseCurrent;
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@ -156,7 +156,7 @@ __glXAquaScreenCreateContext(__GLXscreen *screen,
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memset(context, 0, sizeof *context);
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context->base.pGlxScreen = screen;
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context->base.config = conf;
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context->base.destroy = __glXAquaContextDestroy;
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context->base.makeCurrent = __glXAquaContextMakeCurrent;
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context->base.loseCurrent = __glXAquaContextLoseCurrent;
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