mi: don't exclude inputInfo.pointer from rendering.

This commit is contained in:
Peter Hutterer 2007-10-16 18:03:52 +09:30
parent b697c4ed14
commit 5eb033835e

View File

@ -399,7 +399,7 @@ miPointerUpdateSprite (DeviceIntPtr pDev)
int x, y, devx, devy;
miPointerPtr pPointer;
if (!pDev || pDev == inputInfo.pointer || !pDev->coreEvents)
if (!pDev || !pDev->coreEvents)
return;
pPointer = MIPOINTER(pDev);
@ -530,7 +530,7 @@ miPointerMoved (DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y,
SetupScreen(pScreen);
if (pDev && (pDev->coreEvents || pDev == inputInfo.pointer)
if (pDev && pDev->coreEvents
&& !pScreenPriv->waitForUpdate && pScreen == pPointer->pSpriteScreen)
{
pPointer->devx = x;
@ -557,7 +557,7 @@ miPointerSetPosition(DeviceIntPtr pDev, int *x, int *y, unsigned long time)
if (!pScreen)
return; /* called before ready */
if (!pDev || !(pDev->coreEvents || pDev == inputInfo.pointer))
if (!pDev || !pDev->coreEvents)
return;
if (*x < 0 || *x >= pScreen->width || *y < 0 || *y >= pScreen->height)