glamor: Scissor rectangle drawing to the bounds of the rects.

Scissors provide a critical hint to tiled renderers as to what tiles
need to be load/stored because they could be modified by the
rendering.

The bounds calculation here is limited to when we have a small number
of rects (large enough to cover rounded window corners, but probably
not xeyes) to avoid overhead on desktop GL.

No performance difference on i965 with x11perf -rect1 -repeat 1 -reps
10000 (n=50)

v2: Clamp rectangle bounds addition.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Eric Anholt 2017-07-06 15:43:14 -07:00
parent f211015771
commit 60cc7e367a
2 changed files with 57 additions and 4 deletions

View File

@ -53,6 +53,7 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
char *vbo_offset;
int box_index;
Bool ret = FALSE;
BoxRec bounds = glamor_no_rendering_bounds();
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
@ -60,6 +61,12 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
glamor_make_current(glamor_priv);
if (nrect < 100) {
bounds = glamor_start_rendering_bounds();
for (int i = 0; i < nrect; i++)
glamor_bounds_union_rect(&bounds, &prect[i]);
}
if (glamor_priv->glsl_version >= 130) {
prog = glamor_use_program_fill(pixmap, gc,
&glamor_priv->poly_fill_rect_program,
@ -121,11 +128,22 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
goto bail;
while (nbox--) {
glScissor(box->x1 + off_x,
box->y1 + off_y,
box->x2 - box->x1,
box->y2 - box->y1);
BoxRec scissor = {
.x1 = max(box->x1, bounds.x1 + drawable->x),
.y1 = max(box->y1, bounds.y1 + drawable->y),
.x2 = min(box->x2, bounds.x2 + drawable->x),
.y2 = min(box->y2, bounds.y2 + drawable->y),
};
box++;
if (scissor.x1 >= scissor.x2 || scissor.y1 >= scissor.y2)
continue;
glScissor(scissor.x1 + off_x,
scissor.y1 + off_y,
scissor.x2 - scissor.x1,
scissor.y2 - scissor.y1);
if (glamor_priv->glsl_version >= 130)
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nrect);
else {

View File

@ -729,6 +729,41 @@ glamor_make_current(glamor_screen_private *glamor_priv)
}
}
static inline BoxRec
glamor_no_rendering_bounds(void)
{
BoxRec bounds = {
.x1 = 0,
.y1 = 0,
.x2 = MAXSHORT,
.y2 = MAXSHORT,
};
return bounds;
}
static inline BoxRec
glamor_start_rendering_bounds(void)
{
BoxRec bounds = {
.x1 = MAXSHORT,
.y1 = MAXSHORT,
.x2 = 0,
.y2 = 0,
};
return bounds;
}
static inline void
glamor_bounds_union_rect(BoxPtr bounds, xRectangle *rect)
{
bounds->x1 = min(bounds->x1, rect->x);
bounds->y1 = min(bounds->y1, rect->y);
bounds->x2 = min(SHRT_MAX, max(bounds->x2, rect->x + rect->width));
bounds->y2 = min(SHRT_MAX, max(bounds->y2, rect->y + rect->height));
}
/**
* Helper function for implementing draws with GL_QUADS on GLES2,
* where we don't have them.