glamor: Scissor rectangle drawing to the bounds of the rects.
Scissors provide a critical hint to tiled renderers as to what tiles need to be load/stored because they could be modified by the rendering. The bounds calculation here is limited to when we have a small number of rects (large enough to cover rounded window corners, but probably not xeyes) to avoid overhead on desktop GL. No performance difference on i965 with x11perf -rect1 -repeat 1 -reps 10000 (n=50) v2: Clamp rectangle bounds addition. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Keith Packard <keithp@keithp.com>
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@ -53,6 +53,7 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
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char *vbo_offset;
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int box_index;
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Bool ret = FALSE;
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BoxRec bounds = glamor_no_rendering_bounds();
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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@ -60,6 +61,12 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
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glamor_make_current(glamor_priv);
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if (nrect < 100) {
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bounds = glamor_start_rendering_bounds();
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for (int i = 0; i < nrect; i++)
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glamor_bounds_union_rect(&bounds, &prect[i]);
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}
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if (glamor_priv->glsl_version >= 130) {
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prog = glamor_use_program_fill(pixmap, gc,
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&glamor_priv->poly_fill_rect_program,
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@ -121,11 +128,22 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
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goto bail;
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while (nbox--) {
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glScissor(box->x1 + off_x,
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box->y1 + off_y,
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box->x2 - box->x1,
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box->y2 - box->y1);
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BoxRec scissor = {
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.x1 = max(box->x1, bounds.x1 + drawable->x),
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.y1 = max(box->y1, bounds.y1 + drawable->y),
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.x2 = min(box->x2, bounds.x2 + drawable->x),
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.y2 = min(box->y2, bounds.y2 + drawable->y),
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};
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box++;
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if (scissor.x1 >= scissor.x2 || scissor.y1 >= scissor.y2)
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continue;
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glScissor(scissor.x1 + off_x,
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scissor.y1 + off_y,
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scissor.x2 - scissor.x1,
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scissor.y2 - scissor.y1);
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if (glamor_priv->glsl_version >= 130)
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glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nrect);
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else {
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@ -729,6 +729,41 @@ glamor_make_current(glamor_screen_private *glamor_priv)
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}
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}
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static inline BoxRec
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glamor_no_rendering_bounds(void)
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{
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BoxRec bounds = {
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.x1 = 0,
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.y1 = 0,
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.x2 = MAXSHORT,
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.y2 = MAXSHORT,
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};
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return bounds;
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}
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static inline BoxRec
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glamor_start_rendering_bounds(void)
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{
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BoxRec bounds = {
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.x1 = MAXSHORT,
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.y1 = MAXSHORT,
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.x2 = 0,
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.y2 = 0,
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};
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return bounds;
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}
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static inline void
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glamor_bounds_union_rect(BoxPtr bounds, xRectangle *rect)
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{
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bounds->x1 = min(bounds->x1, rect->x);
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bounds->y1 = min(bounds->y1, rect->y);
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bounds->x2 = min(SHRT_MAX, max(bounds->x2, rect->x + rect->width));
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bounds->y2 = min(SHRT_MAX, max(bounds->y2, rect->y + rect->height));
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}
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/**
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* Helper function for implementing draws with GL_QUADS on GLES2,
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* where we don't have them.
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