Fix strict-aliasing silliness in XAA.

This commit is contained in:
Adam Jackson 2008-09-02 15:43:15 -04:00
parent b5cdcfa55c
commit 613ce09550

View File

@ -131,8 +131,8 @@ XAAIsEasyPolygon(
*bottomY = 0;
origin -= (origin & 0x8000) << 1;
vertex1 = *((int *) &extents->x1) - origin;
vertex2 = *((int *) &extents->x2) - origin /* - 0x00010001 */;
vertex1 = extents->x1 - origin;
vertex2 = extents->x2 - origin /* - 0x00010001 */;
/* I think this was an error in cfb ^ */
if (shape == Convex) {
@ -714,7 +714,7 @@ XAAFillPolygonStippled(
return;
}
origin = *((int *)&pDraw->x);
origin = pDraw->x;
switch( XAAIsEasyPolygon(ptsIn, count, &pGC->pCompositeClip->extents,
origin, &topPoint, &y, &maxy, shape) ) {
@ -867,7 +867,7 @@ XAAFillPolygonTiled(
return;
}
origin = *((int *)&pDraw->x);
origin = pDraw->x;
switch( XAAIsEasyPolygon(ptsIn, count, &pGC->pCompositeClip->extents,
origin, &topPoint, &y, &maxy, shape) ) {