Regenerated from Mesa w/ latest gl_API.xml file

This commit is contained in:
Brian 2006-11-22 09:16:43 -07:00
parent 61863f09d2
commit 61832cb94c

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@ -85,8 +85,6 @@ extern HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc);
extern HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
extern HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, GLbyte *);
@ -123,6 +121,8 @@ extern HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, GLbyte *
extern HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc);
extern HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
@ -279,6 +279,8 @@ extern HIDDEN void __glXDisp_ClearStencil(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib3dvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc);
extern HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc);
@ -327,6 +329,8 @@ extern HIDDEN int __glXDisp_GetVertexAttribdvNV(struct __GLXclientStateRec *, GL
extern HIDDEN int __glXDispSwap_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc);
extern HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4ivARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc);
extern HIDDEN void __glXDisp_End(GLbyte * pc);
@ -457,8 +461,6 @@ extern HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_BindFramebufferEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_PushAttrib(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4usvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc);
extern HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
@ -615,6 +617,8 @@ extern HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc);
extern HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_VertexAttrib4usvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
extern HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
@ -783,8 +787,6 @@ extern HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc);
@ -919,8 +921,6 @@ extern HIDDEN void __glXDisp_DrawBuffersARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_DrawBuffersARB(GLbyte * pc);
extern HIDDEN void __glXDisp_LoadName(GLbyte * pc);
extern HIDDEN void __glXDispSwap_LoadName(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc);
extern HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc);
extern HIDDEN void __glXDisp_CullFace(GLbyte * pc);