Input: Pass co-ordinates by reference to transformAbsolute
With the upcoming XI 2.1 touch work, the co-ordinate values will need to be passed by reference, rather than modified in-place. Signed-off-by: Chase Douglas <chase.douglas@canonical.com> Reviewed-by: Daniel Stone <daniel@fooishbar.org>
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@ -1051,23 +1051,14 @@ FreeEventList(EventListPtr list, int num_events)
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}
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static void
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transformAbsolute(DeviceIntPtr dev, ValuatorMask *mask)
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transformAbsolute(DeviceIntPtr dev, ValuatorMask *mask, int *x, int *y)
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{
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struct pixman_f_vector p;
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/* p' = M * p in homogeneous coordinates */
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p.v[0] = (valuator_mask_isset(mask, 0) ? valuator_mask_get(mask, 0) :
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dev->last.valuators[0]);
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p.v[1] = (valuator_mask_isset(mask, 1) ? valuator_mask_get(mask, 1) :
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dev->last.valuators[1]);
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p.v[2] = 1.0;
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struct pixman_f_vector p = {.v = {*x, *y, 1}};
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pixman_f_transform_point(&dev->transform, &p);
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if (lround(p.v[0]) != dev->last.valuators[0])
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valuator_mask_set(mask, 0, lround(p.v[0]));
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if (lround(p.v[1]) != dev->last.valuators[1])
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valuator_mask_set(mask, 1, lround(p.v[1]));
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*x = lround(p.v[0]);
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*y = lround(p.v[1]);
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}
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/**
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@ -1158,7 +1149,16 @@ GetPointerEvents(EventList *events, DeviceIntPtr pDev, int type, int buttons,
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}
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}
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transformAbsolute(pDev, &mask);
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x = (valuator_mask_isset(&mask, 0) ? valuator_mask_get(&mask, 0) :
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pDev->last.valuators[0]);
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y = (valuator_mask_isset(&mask, 1) ? valuator_mask_get(&mask, 1) :
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pDev->last.valuators[1]);
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transformAbsolute(pDev, &mask, &x, &y);
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if (valuator_mask_isset(&mask, 0))
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valuator_mask_set(&mask, 0, x);
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if (valuator_mask_isset(&mask, 1))
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valuator_mask_set(&mask, 1, y);
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moveAbsolute(pDev, &x, &y, &mask);
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} else {
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if (flags & POINTER_ACCELERATE) {
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