XQuartz: Fix a brain-o array indexing problem
/bop Peter (cherry picked from commit 494a6b046a258ad83dc98eb92b7c3d8f1d2626bb)
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@ -290,8 +290,8 @@ static int DarwinMouseProc(DeviceIntPtr pPointer, int what) {
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#define NAXES 2
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#define NAXES 2
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// 7 buttons: left, right, middle, then four scroll wheel "buttons"
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// 7 buttons: left, right, middle, then four scroll wheel "buttons"
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CARD8 map[NBUTTONS + 1] = {0, 1, 2, 3, 4, 5, 6, 7};
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CARD8 map[NBUTTONS + 1] = {0, 1, 2, 3, 4, 5, 6, 7};
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Atom btn_labels[NAXES] = {0};
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Atom btn_labels[NBUTTONS] = {0};
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Atom axes_labels[NBUTTONS] = {0};
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Atom axes_labels[NAXES] = {0};
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switch (what) {
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switch (what) {
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case DEVICE_INIT:
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case DEVICE_INIT:
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@ -340,8 +340,8 @@ static int DarwinTabletProc(DeviceIntPtr pPointer, int what) {
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#define NBUTTONS 3
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#define NBUTTONS 3
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#define NAXES 5
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#define NAXES 5
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CARD8 map[NBUTTONS + 1] = {0, 1, 2, 3};
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CARD8 map[NBUTTONS + 1] = {0, 1, 2, 3};
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Atom axes_labels[NAXES] = {0};
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Atom btn_labels[NBUTTONS] = {0};
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Atom btn_labels[NBUTTONS] = {0};
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Atom axes_labels[NAXES] = {0};
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switch (what) {
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switch (what) {
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case DEVICE_INIT:
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case DEVICE_INIT:
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