XQuartz: Add a hack to better handle clicky wheel scroll mice

We loose information from AppKit being in our way.  Before adopting
smooth scrolling, we always rounded-up the number of scroll button
clicks per NSEvent.  Now, the scroll value is accumulated in the
dix, and clicky scroll wheels with legacy X11 clients are seeing
an accumulation of error due to so many translations (button press
to smooth scrolling value in AppKit, passed to the dix, and then
synthesized into a button press).  This attempts to make the
situation better.

http://xquartz.macosforge.org/trac/ticket/562

Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
This commit is contained in:
Jeremy Huddleston 2012-04-19 18:48:22 -07:00
parent eda85290ae
commit 662d41acdd

View File

@ -1638,8 +1638,28 @@ handle_mouse:
case NSScrollWheel:
{
float deltaX = [e deltaX];
float deltaY = [e deltaY];
CGFloat deltaX = [e deltaX];
CGFloat deltaY = [e deltaY];
CGEventRef cge = [e CGEvent];
BOOL isContinuous =
CGEventGetIntegerValueField(cge, kCGScrollWheelEventIsContinuous);
#if 0
/* Scale the scroll value by line height */
CGEventSourceRef source = CGEventCreateSourceFromEvent(cge);
if (source) {
double lineHeight = CGEventSourceGetPixelsPerLine(source);
CFRelease(source);
/* There's no real reason for the 1/5 ratio here other than that
* it feels like a good ratio after some testing.
*/
deltaX *= lineHeight / 5.0;
deltaY *= lineHeight / 5.0;
}
#endif
#if !defined(XPLUGIN_VERSION) || XPLUGIN_VERSION == 0
/* If we're in the background, we need to send a MotionNotify event
* first, since we aren't getting them on background mouse motion
@ -1659,6 +1679,93 @@ handle_mouse:
deltaY *= -1;
}
#endif
/* This hack is in place to better deal with "clicky" scroll wheels:
* http://xquartz.macosforge.org/trac/ticket/562
*/
if (!isContinuous) {
static NSTimeInterval lastScrollTime = 0.0;
/* These store how much extra we have already scrolled.
* ie, this is how much we ignore on the next event.
*/
static double deficit_x = 0.0;
static double deficit_y = 0.0;
/* If we have past a second since the last scroll, wipe the slate
* clean
*/
if ([e timestamp] - lastScrollTime > 1.0) {
deficit_x = deficit_y = 0.0;
}
lastScrollTime = [e timestamp];
if (deltaX != 0.0) {
/* If we changed directions, wipe the slate clean */
if ((deficit_x < 0.0 && deltaX > 0.0) ||
(deficit_x > 0.0 && deltaX < 0.0)) {
deficit_x = 0.0;
}
/* Eat up the deficit, but ensure that something is
* always sent
*/
if (fabs(deltaX) > fabs(deficit_x)) {
deltaX -= deficit_x;
if (deltaX > 0.0) {
deficit_x = ceil(deltaX) - deltaX;
deltaX = ceil(deltaX);
} else {
deficit_x = floor(deltaX) - deltaX;
deltaX = floor(deltaX);
}
} else {
deficit_x -= deltaX;
if (deltaX > 0.0) {
deltaX = 1.0;
} else {
deltaX = -1.0;
}
deficit_x += deltaX;
}
}
if (deltaY != 0.0) {
/* If we changed directions, wipe the slate clean */
if ((deficit_y < 0.0 && deltaY > 0.0) ||
(deficit_y > 0.0 && deltaY < 0.0)) {
deficit_y = 0.0;
}
/* Eat up the deficit, but ensure that something is
* always sent
*/
if (fabs(deltaY) > fabs(deficit_y)) {
deltaY -= deficit_y;
if (deltaY > 0.0) {
deficit_y = ceil(deltaY) - deltaY;
deltaY = ceil(deltaY);
} else {
deficit_y = floor(deltaY) - deltaY;
deltaY = floor(deltaY);
}
} else {
deficit_y -= deltaY;
if (deltaY > 0.0) {
deltaY = 1.0;
} else {
deltaY = -1.0;
}
deficit_y += deltaY;
}
}
}
DarwinSendScrollEvents(deltaX, deltaY);
break;
}