gradient: Don't need fixup flag when creating pixmap.
Gradient can use a larger texture/fbo directly, don't need an eaxct size texture. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
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@ -2011,7 +2011,7 @@ _glamor_gradient_convert_trans_matrix(PictTransform *from, float to[3][3],
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static int
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_glamor_gradient_set_pixmap_destination(ScreenPtr screen,
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glamor_screen_private *glamor_priv,
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PicturePtr dst_picure,
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PicturePtr dst_picture,
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GLfloat *xscale, GLfloat *yscale,
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int x_source, int y_source,
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float vertices[8],
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@ -2021,7 +2021,7 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen,
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glamor_pixmap_private *pixmap_priv;
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PixmapPtr pixmap = NULL;
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pixmap = glamor_get_drawable_pixmap(dst_picure->pDrawable);
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pixmap = glamor_get_drawable_pixmap(dst_picture->pDrawable);
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) { /* should always have here. */
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@ -2039,24 +2039,24 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen,
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DEBUGF("xscale = %f, yscale = %f,"
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" x_source = %d, y_source = %d, width = %d, height = %d\n",
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*xscale, *yscale, x_source, y_source,
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pixmap_priv->fbo->width, pixmap_priv->fbo->height);
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dst_picture->pDrawable->width, dst_picture->pDrawable->height);
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glamor_set_normalize_vcoords(*xscale, *yscale,
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0, 0,
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(INT16)(pixmap_priv->fbo->width),
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(INT16)(pixmap_priv->fbo->height),
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(INT16)(dst_picture->pDrawable->width),
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(INT16)(dst_picture->pDrawable->height),
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glamor_priv->yInverted, vertices);
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if (tex_normalize) {
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glamor_set_normalize_tcoords(*xscale, *yscale,
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0, 0,
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(INT16)(pixmap_priv->fbo->width),
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(INT16)(pixmap_priv->fbo->height),
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(INT16)(dst_picture->pDrawable->width),
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(INT16)(dst_picture->pDrawable->height),
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glamor_priv->yInverted, tex_vertices);
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} else {
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glamor_set_tcoords(0, 0,
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(INT16)(pixmap_priv->fbo->width),
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(INT16)(pixmap_priv->fbo->height),
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(INT16)(dst_picture->pDrawable->width),
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(INT16)(dst_picture->pDrawable->height),
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glamor_priv->yInverted, tex_vertices);
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}
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@ -2224,7 +2224,7 @@ _glamor_generate_radial_gradient_picture(ScreenPtr screen,
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pixmap = glamor_create_pixmap(screen,
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width, height,
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PIXMAN_FORMAT_DEPTH(format),
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GLAMOR_CREATE_PIXMAP_FIXUP);
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0);
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if (!pixmap)
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goto GRADIENT_FAIL;
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@ -2548,7 +2548,7 @@ _glamor_generate_linear_gradient_picture(ScreenPtr screen,
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pixmap = glamor_create_pixmap(screen,
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width, height,
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PIXMAN_FORMAT_DEPTH(format),
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GLAMOR_CREATE_PIXMAP_FIXUP);
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0);
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if (!pixmap)
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goto GRADIENT_FAIL;
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