glamor: Fix typo in setting v_position's attrib location.

Assuming it was the first attribute assigned by the GL, it would have
ended up with location 0 anyway.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
Eric Anholt 2013-12-27 11:29:27 -08:00
parent f8d384fa8f
commit 6e62cdf66d

View File

@ -395,7 +395,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count,
glAttachShader(gradient_prog, fs_getcolor_prog);
glAttachShader(gradient_prog, fs_main_prog);
glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_positionsition");
glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position");
glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord");
glamor_link_glsl_prog(gradient_prog);