glamor: Fix up some indentation damage on header prototypes.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Eric Anholt 2014-01-09 18:23:39 +08:00
parent 7f6e865359
commit 714926b090

View File

@ -641,10 +641,8 @@ Bool glamor_fill(DrawablePtr drawable,
Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel);
Bool
glamor_solid_boxes(PixmapPtr pixmap,
BoxPtr box, int nbox, unsigned long fg_pixel);
Bool glamor_solid_boxes(PixmapPtr pixmap,
BoxPtr box, int nbox, unsigned long fg_pixel);
/* glamor_fillspans.c */
void glamor_fill_spans(DrawablePtr drawable,
@ -655,12 +653,9 @@ void glamor_init_solid_shader(ScreenPtr screen);
void glamor_fini_solid_shader(ScreenPtr screen);
/* glamor_getspans.c */
void
glamor_get_spans(DrawablePtr drawable,
int wmax,
DDXPointPtr points, int *widths, int nspans, char *dst_start);
void glamor_get_spans(DrawablePtr drawable,
int wmax, DDXPointPtr points, int *widths,
int nspans, char *dst_start);
/* glamor_glyphs.c */
void glamor_glyphs_fini(ScreenPtr screen);
@ -676,41 +671,32 @@ void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int n, int sorted);
/* glamor_polyfillrect.c */
void
glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle *prect);
void glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle *prect);
/* glamor_polylines.c */
void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points);
void glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points);
/* glamor_putimage.c */
void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int leftPad, int format, char *bits);
void glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int leftPad, int format, char *bits);
void glamor_init_putimage_shaders(ScreenPtr screen);
void glamor_fini_putimage_shaders(ScreenPtr screen);
/* glamor_render.c */
Bool
glamor_composite_clipped_region(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
glamor_pixmap_private *soruce_pixmap_priv,
glamor_pixmap_private *mask_pixmap_priv,
glamor_pixmap_private *dest_pixmap_priv,
RegionPtr region,
int x_source,
int y_source,
int x_mask, int y_mask, int x_dest, int y_dest);
Bool glamor_composite_clipped_region(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
glamor_pixmap_private *soruce_pixmap_priv,
glamor_pixmap_private *mask_pixmap_priv,
glamor_pixmap_private *dest_pixmap_priv,
RegionPtr region,
int x_source,
int y_source,
int x_mask, int y_mask,
int x_dest, int y_dest);
void glamor_composite(CARD8 op,
PicturePtr pSrc,
@ -750,12 +736,10 @@ Bool glamor_composite_choose_shader(CARD8 op,
struct blendinfo *op_info,
PictFormatShort *psaved_source_format);
void
glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
struct shader_key *key,
glamor_composite_shader *shader,
struct blendinfo *op_info);
void glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
struct shader_key *key,
glamor_composite_shader *shader,
struct blendinfo *op_info);
void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts);
void glamor_emit_composite_vert(ScreenPtr screen,
@ -792,14 +776,11 @@ PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen,
PictFormatShort format);
/* glamor_triangles.c */
void
glamor_triangles(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
void glamor_triangles(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
/* glamor_pixmap.c */
@ -839,86 +820,72 @@ void glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
* the fbo has valid texture and attach to a valid fb.
* If the fbo already has a valid glfbo then do nothing.
*/
Bool
glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
Bool glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
/**
* Upload a pixmap to gl texture. Used by dynamic pixmap
* uploading feature. The pixmap must be a software pixmap.
* This function will change current FBO and current shaders.
*/
enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr
pixmap);
enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr pixmap);
Bool
Bool glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
int h, int stride, void *bits,
int pbo);
glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
int h, int stride, void *bits, int pbo);
PixmapPtr glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y,
int w, int h, glamor_access_t access);
void glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y,
int w, int h, glamor_access_t access);
PixmapPtr
glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions(glamor_pixmap_private *priv,
RegionPtr region, int *clipped_nbox,
int repeat_type, int reverse,
int upsidedown);
glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y,
int w, int h, glamor_access_t access);
void
glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
RegionPtr region, int *n_region,
int inner_block_w, int inner_block_h,
int reverse, int upsidedown);
glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y,
int w, int h, glamor_access_t access);
glamor_pixmap_clipped_regions *
glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv,
struct pixman_transform *transform,
RegionPtr region,
int *n_region, int dx, int dy,
int repeat_type, int reverse,
int upsidedown);
glamor_pixmap_clipped_regions
*glamor_compute_clipped_regions(glamor_pixmap_private *priv,
RegionPtr region, int *clipped_nbox,
int repeat_type, int reverse,
int upsidedown);
Bool glamor_composite_largepixmap_region(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
glamor_pixmap_private *source_pixmap_priv,
glamor_pixmap_private *mask_pixmap_priv,
glamor_pixmap_private *dest_pixmap_priv,
RegionPtr region, Bool force_clip,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height);
glamor_pixmap_clipped_regions
*glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
RegionPtr region, int *n_region,
int inner_block_w, int inner_block_h,
int reverse, int upsidedown);
Bool glamor_get_transform_block_size(struct pixman_transform *transform,
int block_w, int block_h,
int *transformed_block_w,
int *transformed_block_h);
glamor_pixmap_clipped_regions
*glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv,
struct pixman_transform
*transform, RegionPtr region,
int *n_region, int dx, int dy,
int repeat_type, int reverse,
int upsidedown);
Bool
glamor_composite_largepixmap_region(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
glamor_pixmap_private *source_pixmap_priv,
glamor_pixmap_private *mask_pixmap_priv,
glamor_pixmap_private *dest_pixmap_priv,
RegionPtr region, Bool force_clip,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height);
Bool
glamor_get_transform_block_size(struct pixman_transform *transform,
int block_w, int block_h,
int *transformed_block_w,
int *transformed_block_h);
void
glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box,
struct pixman_transform *transform);
void glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box,
struct pixman_transform *transform);
/**
* Upload a picture to gl texture. Similar to the
* glamor_upload_pixmap_to_texture. Used in rendering.
**/
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture);
enum glamor_pixmap_status glamor_upload_picture_to_texture(PicturePtr picture);
/**
* Upload bits to a pixmap's texture. This function will
@ -939,77 +906,54 @@ int glamor_create_picture(PicturePtr picture);
void glamor_set_window_pixmap(WindowPtr pWindow, PixmapPtr pPixmap);
Bool
glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
Bool glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
void glamor_finish_access_picture(PicturePtr picture, glamor_access_t access);
void glamor_destroy_picture(PicturePtr picture);
/* fixup a fbo to the exact size as the pixmap. */
Bool
Bool glamor_fixup_pixmap_priv(ScreenPtr screen,
glamor_pixmap_private *pixmap_priv);
glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv);
void glamor_picture_format_fixup(PicturePtr picture,
glamor_pixmap_private *pixmap_priv);
void
void glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
unsigned int format, unsigned long planeMask, char *d);
glamor_picture_format_fixup(PicturePtr picture,
glamor_pixmap_private *pixmap_priv);
void glamor_add_traps(PicturePtr pPicture,
INT16 x_off, INT16 y_off, int ntrap, xTrap *traps);
void
RegionPtr glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
int srcx, int srcy, int w, int h,
int dstx, int dsty,
unsigned long bitPlane);
glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
unsigned int format, unsigned long planeMask, char *d);
void glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, pointer pglyphBase);
void
void glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, pointer pglyphBase);
glamor_add_traps(PicturePtr pPicture,
INT16 x_off, INT16 y_off, int ntrap, xTrap *traps);
void glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h, int x, int y);
RegionPtr
void glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt);
glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
int srcx, int srcy, int w, int h, int dstx, int dsty,
unsigned long bitPlane);
void glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
xSegment *pSeg);
void
void glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt);
glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, pointer pglyphBase);
void
glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, pointer pglyphBase);
void
glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h, int x, int y);
void
glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt);
void
glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
xSegment *pSeg);
void
glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt);
void
glamor_composite_rectangles(CARD8 op,
PicturePtr dst,
xRenderColor *color,
int num_rects, xRectangle *rects);
void glamor_composite_rectangles(CARD8 op,
PicturePtr dst,
xRenderColor *color,
int num_rects, xRectangle *rects);
/* glamor_xv */
typedef struct {