dix: Enabling devices must not overwrite existing sprites/pairing.

EnableDevices is (amongst others )called after a VT switch. We must not create
a new sprite or re-pair the device, otherwise we lose the input device setup
that we had before the VT switch.

This requires the devices to be in exactly the same order as before
the VT switch. Removing a device while on a different VT is probably a bad
idea.
This commit is contained in:
Peter Hutterer 2007-09-07 14:31:19 +09:30
parent d627061b48
commit 72b347e681

View File

@ -210,10 +210,13 @@ EnableDevice(DeviceIntPtr dev)
/* Sprites pop up on the first root window, so we can supply it directly
* here.
*/
if (IsPointerDevice(dev) && dev->spriteInfo->spriteOwner)
InitializeSprite(dev, WindowTable[0]);
else
PairDevices(NULL, inputInfo.pointer, dev);
if (!dev->spriteInfo->sprite)
{
if (IsPointerDevice(dev) && dev->spriteInfo->spriteOwner)
InitializeSprite(dev, WindowTable[0]);
else
PairDevices(NULL, inputInfo.pointer, dev);
}
if ((*prev != dev) || !dev->inited ||
((ret = (*dev->deviceProc)(dev, DEVICE_ON)) != Success)) {