os: OsSigHandler should not show rtld errors for unrelated signals
If RTLD_DI_SETSIGNAL is set to let us turn runtime linker/loader errors into catchable signals, then we should only show the errors when catching that signal, instead of tossing out red herrings to distract people with unrelated crashes long after their last failed symbol lookup (especially when using drivers built to support multiple API's by checking which symbols are available before calling them). Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com> Reviewed-by: Keith Packard <keithp@keithp.com> Reviewed-by: Aaron Plattner <aplattner@nvidia.com>
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os/osinit.c
12
os/osinit.c
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@ -114,10 +114,14 @@ OsSigHandler(int signo)
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#endif
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{
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#ifdef RTLD_DI_SETSIGNAL
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const char *dlerr = dlerror();
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# define SIGNAL_FOR_RTLD_ERROR SIGQUIT
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if (signo == SIGNAL_FOR_RTLD_ERROR) {
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const char *dlerr = dlerror();
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if (dlerr) {
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LogMessageVerbSigSafe(X_ERROR, 1, "Dynamic loader error: %s\n", dlerr);
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if (dlerr) {
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LogMessageVerbSigSafe(X_ERROR, 1,
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"Dynamic loader error: %s\n", dlerr);
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}
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}
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#endif /* RTLD_DI_SETSIGNAL */
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@ -217,7 +221,7 @@ OsInit(void)
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* after ourselves.
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*/
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{
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int failure_signal = SIGQUIT;
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int failure_signal = SIGNAL_FOR_RTLD_ERROR;
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dlinfo(RTLD_SELF, RTLD_DI_SETSIGNAL, &failure_signal);
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}
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