Cygwin/X: update for MPX cursor API changes

Bring Cygwin/X up to date with cursor API changes

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
This commit is contained in:
Jon TURNEY 2008-11-02 18:27:10 +00:00
parent d61e902aab
commit 829a8a970d

View File

@ -62,7 +62,7 @@ extern Bool g_fSoftwareCursor;
*/
static void
winPointerWarpCursor (ScreenPtr pScreen, int x, int y);
winPointerWarpCursor (DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y);
static Bool
winCursorOffScreen (ScreenPtr *ppScreen, int *x, int *y);
@ -79,7 +79,7 @@ miPointerScreenFuncRec g_winPointerCursorFuncs =
static void
winPointerWarpCursor (ScreenPtr pScreen, int x, int y)
winPointerWarpCursor (DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y)
{
winScreenPriv(pScreen);
RECT rcClient;
@ -119,7 +119,7 @@ winPointerWarpCursor (ScreenPtr pScreen, int x, int y)
}
/* Call the mi warp procedure to do the actual warping in X. */
miPointerWarpCursor (pScreen, x, y);
miPointerWarpCursor (pDev, pScreen, x, y);
}
static Bool
@ -436,7 +436,7 @@ winLoadCursor (ScreenPtr pScreen, CursorPtr pCursor, int screen)
* Convert the X cursor representation to native format if possible.
*/
static Bool
winRealizeCursor (ScreenPtr pScreen, CursorPtr pCursor)
winRealizeCursor (DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
{
if(pCursor == NULL || pCursor->bits == NULL)
return FALSE;
@ -452,7 +452,7 @@ winRealizeCursor (ScreenPtr pScreen, CursorPtr pCursor)
* Free the storage space associated with a realized cursor.
*/
static Bool
winUnrealizeCursor(ScreenPtr pScreen, CursorPtr pCursor)
winUnrealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
{
return TRUE;
}
@ -463,7 +463,7 @@ winUnrealizeCursor(ScreenPtr pScreen, CursorPtr pCursor)
* Set the cursor sprite and position.
*/
static void
winSetCursor (ScreenPtr pScreen, CursorPtr pCursor, int x, int y)
winSetCursor (DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor, int x, int y)
{
POINT ptCurPos, ptTemp;
HWND hwnd;
@ -537,20 +537,35 @@ winSetCursor (ScreenPtr pScreen, CursorPtr pCursor, int x, int y)
/*
* QuartzMoveCursor
* winMoveCursor
* Move the cursor. This is a noop for us.
*/
static void
winMoveCursor (ScreenPtr pScreen, int x, int y)
winMoveCursor (DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y)
{
}
static Bool
winDeviceCursorInitialize(DeviceIntPtr pDev, ScreenPtr pScr)
{
winScreenPriv(pScr);
return pScreenPriv->cursor.spriteFuncs->DeviceCursorInitialize(pDev, pScr);
}
static void
winDeviceCursorCleanup(DeviceIntPtr pDev, ScreenPtr pScr)
{
winScreenPriv(pScr);
return pScreenPriv->cursor.spriteFuncs->DeviceCursorCleanup(pDev, pScr);
}
static miPointerSpriteFuncRec winSpriteFuncsRec = {
winRealizeCursor,
winUnrealizeCursor,
winSetCursor,
winMoveCursor
winMoveCursor,
winDeviceCursorInitialize,
winDeviceCursorCleanup
};