From 863d528a9f76d0e8f122aebf19f8564a4c67a938 Mon Sep 17 00:00:00 2001 From: Simon Schubert <2@0x2c.org> Date: Sun, 12 Aug 2012 09:40:16 -0700 Subject: [PATCH] fb: reorder Bresenham error correction to avoid overshoot. When fbBresSolid draws a line, it can happen that after the last pixel, the Bresenham error term overflows, and fbBresSolid paints another pixel before adjusting the error term. However, if this happens on the last pixel (len=0), this extra pixel might overshoot the boundary, and, in rare cases, lead to a segfault. Fix this issue by adjusting for the Bresenham error term before drawing the main pixel, not after. Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=24274 Signed-off-by: Simon Schubert <2@0x2c.or> Tested-by: Mitch Davis Signed-off-by: Matt Turner Signed-off-by: Keith Packard --- fb/fbseg.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/fb/fbseg.c b/fb/fbseg.c index 0e4e0a9f7..1848387f6 100644 --- a/fb/fbseg.c +++ b/fb/fbseg.c @@ -65,6 +65,12 @@ fbBresSolid(DrawablePtr pDrawable, if (axis == X_AXIS) { bits = 0; while (len--) { + if (e >= 0) { + WRITE(dst, FbDoMaskRRop (READ(dst), and, xor, bits)); + bits = 0; + dst += dstStride; + e += e3; + } bits |= mask; mask = fbBresShiftMask(mask, signdx, dstBpp); if (!mask) { @@ -74,21 +80,12 @@ fbBresSolid(DrawablePtr pDrawable, mask = mask0; } e += e1; - if (e >= 0) { - WRITE(dst, FbDoMaskRRop(READ(dst), and, xor, bits)); - bits = 0; - dst += dstStride; - e += e3; - } } if (bits) WRITE(dst, FbDoMaskRRop(READ(dst), and, xor, bits)); } else { while (len--) { - WRITE(dst, FbDoMaskRRop(READ(dst), and, xor, mask)); - dst += dstStride; - e += e1; if (e >= 0) { e += e3; mask = fbBresShiftMask(mask, signdx, dstBpp); @@ -97,6 +94,9 @@ fbBresSolid(DrawablePtr pDrawable, mask = mask0; } } + WRITE(dst, FbDoMaskRRop(READ(dst), and, xor, mask)); + dst += dstStride; + e += e1; } }