glamor: Remove the "delayed fallback" code.

The usage of this died with the old core rendering code.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Eric Anholt 2017-06-01 10:07:55 -07:00
parent 72ddad7a97
commit 87db150d8a
2 changed files with 0 additions and 31 deletions

View File

@ -29,8 +29,6 @@
#ifndef __GLAMOR_DEBUG_H__
#define __GLAMOR_DEBUG_H__
#define GLAMOR_DELAYED_STRING_MAX 64
#define GLAMOR_DEBUG_NONE 0
#define GLAMOR_DEBUG_UNIMPL 0
#define GLAMOR_DEBUG_FALLBACK 1
@ -72,33 +70,6 @@ AbortServer(void)
"Glamor fallback", \
##__VA_ARGS__);} while(0)
#define glamor_delayed_fallback(_screen_, _format_,...) \
do { \
if (glamor_debug_level >= GLAMOR_DEBUG_FALLBACK) { \
glamor_screen_private *_glamor_priv_; \
_glamor_priv_ = glamor_get_screen_private(_screen_); \
_glamor_priv_->delayed_fallback_pending = 1; \
snprintf(_glamor_priv_->delayed_fallback_string, \
GLAMOR_DELAYED_STRING_MAX, \
"glamor delayed fallback: \t%s " _format_ , \
__FUNCTION__, ##__VA_ARGS__); } } while(0)
#define glamor_clear_delayed_fallbacks(_screen_) \
do { \
if (glamor_debug_level >= GLAMOR_DEBUG_FALLBACK) { \
glamor_screen_private *_glamor_priv_; \
_glamor_priv_ = glamor_get_screen_private(_screen_); \
_glamor_priv_->delayed_fallback_pending = 0; } } while(0)
#define glamor_report_delayed_fallbacks(_screen_) \
do { \
if (glamor_debug_level >= GLAMOR_DEBUG_FALLBACK) { \
glamor_screen_private *_glamor_priv_; \
_glamor_priv_ = glamor_get_screen_private(_screen_); \
LogMessageVerb(X_INFO, 0, "%s", \
_glamor_priv_->delayed_fallback_string); \
_glamor_priv_->delayed_fallback_pending = 0; } } while(0)
#define DEBUGF(str, ...) do {} while(0)
//#define DEBUGF(str, ...) ErrorF(str, ##__VA_ARGS__)
#define DEBUGRegionPrint(x) do {} while (0)

View File

@ -282,8 +282,6 @@ typedef struct glamor_screen_private {
int radial_max_nstops;
struct glamor_saved_procs saved_procs;
char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
int delayed_fallback_pending;
int flags;
ScreenPtr screen;
int dri3_enabled;