Remove redundant dispatch->glEnable(GL_TEXTURE_2D)
The same call was already made a few lines earlier. Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
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@ -181,7 +181,6 @@ glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc,
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w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits);
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dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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dispatch->glEnable(GL_TEXTURE_2D);
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/* Now that we've set up our bitmap texture and the shader, shove
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* the destination rectangle through the cliprects and run the
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