glamor: Choose max fbo size by texture + viewport size

The max size of renderbuffers and texture often match by accident, but
as we always use textures, we should check for the right flag.  Also
check for viewport size as this may be lower and we want to render to
almost every pixmap.

Signed-off-by: Markus Wick <markus@selfnet.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Markus Wick 2014-05-14 23:08:18 +02:00 committed by Eric Anholt
parent 3778fab34b
commit 8da1e4e2bf
1 changed files with 4 additions and 1 deletions

View File

@ -316,6 +316,7 @@ glamor_init(ScreenPtr screen, unsigned int flags)
{
glamor_screen_private *glamor_priv;
int gl_version;
int max_viewport_size;
#ifdef RENDER
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
@ -406,7 +407,9 @@ glamor_init(ScreenPtr screen, unsigned int flags)
epoxy_has_gl_extension("GL_ARB_map_buffer_range");
glamor_priv->has_buffer_storage =
epoxy_has_gl_extension("GL_ARB_buffer_storage");
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glamor_priv->max_fbo_size);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glamor_priv->max_fbo_size);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &max_viewport_size);
glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size);
#ifdef MAX_FBO_SIZE
glamor_priv->max_fbo_size = MAX_FBO_SIZE;
#endif